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Originally Posted by
DRKoftheAzure
Living Dead is so bad that even if Carve and Spit got the base potency and base MP recovery and had 1200 cure potency equivalent slapped on to, it wouldn't do much to fix it. Though it would give DRK a better flavor of tank though.
You're complaining about DRK survivability, pointing it rather directly to LD, proposing a wild change to C&S of all things and now you're saying it wouldn't even help fix the thing you have a problem with :D
Of course it wouldn't fix it because you're suggesting changes to something completely unrelated. To fix living dead, the thing that needs changing is living dead, not throwing some random wild self heals on a DPS skill.
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If they are weaker than the other tanks PB AoEs than I will have issue with it. In fact, I'm all for giving DRK PB AoE combos(that don't suck in terms of potency).
So, I tried to math the AOEs a bit and didn't see a huge difference when trying to consider the full package of, say, DRK vs GNB. Then I went as far as to ask the math wizards of a FFXIV theory discord how the AOEs pan out vs each other. The answer? Kind of hard to really calculate. In an infinity they all kinda balance out. With no outside buffs considered GNB tends to end up ahead after 20-30 seconds. PLD catches up at about 40 seconds. DRK TBN and WAR self healing allow healers to AOE more which is something that also needs to be considered. WAR and DRK are able to burst a lot early on. And at the end of the day trashpacks shouldn't even live long enough for the damage difference to become noticable.
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Pretty sure RDM Embolden(RDM just hates other casters and faux casters as well) and MNK Brotherhood say other wise on the damage part(though this JUST DRK, just remember that PLD, NIN and literally every caster cannot be in the same group as a MNK otherwise it's a DPS loss for MNK, it's just DRK is the more prominent one that comes to mind)... Just like how SCH, DRG, BRD want to point that WAR guaranteed DCH pretty much makes them feel useless for DPS checks as bring a WAR with them is a DPS loss.
RDM and MNK raid buff designs are weirdly exclusive but I thought we were talking about DRKs personal DPS here. As you said yourself, this isn't just a DRK problem. Would I want those changed? Sure, on MNKs and RDMs end.
Returning to the topic at hand however you said Darkside dmg buff could've been 30 % instead of 10 %. That C&S could do three times the damage if does. Are you aware how small the damage difference in a boss fight between DRK and GNB is? Let's look at actual data. I'm not very good at fflogs but assuming I'm looking at this correctly E2S and E4S the difference between the top damage DRK and GNB is less than 5 % for rdps, narrowed down even more for adps. For TEA it's a smigde over 5 % for rdps narrowed down to LESS THAN 1 % difference for adps. I don't think DRK needs to have it's constant 10 % damage buff tripled. I don't think it needs a 900 potency per minute boost with or without that.
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Except once you get TBN you basically either perma-shelved your other CDs unless a fight calls for it, or the fact that you spent the entire expansion doing things new players would normally do and make the healers heal you by not pressing cooldowns because you don't know the difference between Physical Damage and Magical Damage with Dark Mind.
I'm not sure where you're shelving your cooldowns or why. The only place where I'd see that being a thing is vs a dungeon boss as they just don't hit very hard. The thing is however that every tank should reserve their longer CDs for the upcoming trashpacks, not just DRK.
I know it's an ideas thread where anyone can suggest whatever they like but I see you complaining about a lot of current things with very little factual base.
DRKs survivability isn't bad, it has really, really good personal mitigation.
DRKs damage isn't bad, it is lower but unless all tanks did exactly identical damage someone has to be and right now it is by a very narrow margin.
DRKs AOE isn't bad, arguments presented above.
Living dead sucks, everyone agrees with that.
I get that something you really used to like being changed to something you now hate sucks. I've been there too. I dunno why I bother even responding here but the biased mudslinging is just getting a little old and a little more objectivity would go a long way.
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people would probably hate Living Dead consuming their "cool shadow summon for self heal to 100% because mah deeps" which is what a lot of blue DPS want really.
I would indeed hate LD eating my Living shadow at the cost of "muh deeps" as it doesn't make any sense for the invulnerability to do that.
The original idea is also flawed because that would mean I'd have to hold my living shadow and make sure I'd have it up whenever I'm going to LD. It's a bit like suggesting PLD only able to invul during Requiescat and people would indeed hate that.
It would also make LD absolutely terrible for any situation where you need to take more than 1 lethal hit with the invulnerability and with a change like that you'd no longer be able to take 3 tethers from Titania or all 3 hits from E4S tank buster for example.