Originally Posted by
TcomJ
Oh, 12 original edition has the problem of homogenization (Every characters share skills/stats grid from the get go) and later on oversimplification with gambits. This is fixed in Zodiac edition, that's why Zodiac edition is a far better version of FF12.
As for 13, it's not homogenization as each job is unique. The problem is a complete lack of skill depth and ultra linearity. Even the path way is linear, walk straight direction 70% of the time in main story and no sense of exploration and discovery.