how about make a new main stat for tanks only that is not vit? every other class scales dps off main stat but tanks are the exception? why isn't SE upset about healer dps?
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how about make a new main stat for tanks only that is not vit? every other class scales dps off main stat but tanks are the exception? why isn't SE upset about healer dps?
SE needs to realize that in the game they created, dps is literally all that matters. It's not tanking hits real good, it's not healing real good, because once you meet the minimum you need of either of those, excess is useless. It's just damage, and abilities to increase others and your own damage. That's what is desireable, and even if tanks only did 400 dps we would still be looking for ways to maximize our damage output because that is the game that SE created. Hell, even if tanks did no damage, we would still pick them based on their ability to make dps and healers do the most damage.
Healers dps is even more tuned down than tank i think. During 3.0 tanks did nearly similar dps with healers with relevant str acc. Current tank can do same dps than healer even with vit gear. If you look at this video https://www.youtube.com/watch?v=vwfcTXtjXKA dps with healer and tanks is pretty glose and they are not using vitality.
I have to agree that it does feel pretty outrageous. I mean it makes no sense how Tanks are the sole ones getting shafted when it comes to damage. Since even Healers get to do better damage with how their damage scales off Mind. Even though their role is supposed to be Healing. So not sure why SE is so hung up on this idea of trying to force Tanks to only Tank and not care about doing damage on the side when the time is right when Healer damage doesn't get the same treatment.
Even though Tank damage was scaling off of STR at the start of 3.0 much like it is now in 4.0 it was a pretty significantly different situation. Because those 3.0 Tanks in that video you speak of were using CURRENT level 60 STR accessories! They weren't using old level 50 STR accessories from the end of ARR!
Meanwhile in 4.0 Healers can just use level 70 accessories from the current expansion and get their primary stat needed for dealing damage. Meanwhile Tanks have to use level 60 STR accessories from the end of the PREVIOUS expansion if they want to increase their damage!
How about people stop considering that tanks that don't do high DPS aren't contributing to the fight, would you ?
You know, those jobs whose absence will get all the group killed in seconds
There is when your only excuse for doing good damage is the gear you wear, instead of how skilled you are at your job.
I did not actually mean that. I mean damage from healers is nerfed compared what it was before and even vitality geared tank can surpass current healers dps. Back in days if tank used vitality gear, healer surpassed tanks dps. Also nobody used vitality during gordias even in savage. Imo best solution would be 50/50 str/vit so accessories would not be that dead weight and ress sickness would not affect different way for tanks than other classes.