Originally Posted by
4gotmypassword
@CosmcKirby
-Double prey does more than negligible damage.
A big hit, even separated, is not a mechanic.
-Resin bombs drop slowing poison.
This is part of the only mechanic I could think of- poison pools during jumps.
-4 lasers spawn instead of 2, and care has to be given to not lead the adds into poison.
Not a new mechanic.
-The bosses have a new tank buster move, that at low gear levels has to be properly mitigated.
I don't personally think "big attack" classifies as a mechanic.
-The damage up from them being two close is permanent.
Not a mechanic.
-During their jump, the patterns are changed and they will fire resin bombs before landing.
You just mentioned resin bombs twice. This is the one mechanic.