Protesting? Really? What is this?
This isn't the Boston Tea Party, it's a video game.
Printable View
Protesting? Really? What is this?
This isn't the Boston Tea Party, it's a video game.
Again, happens to PVE players on a regular basis because we spend months grinding gear only to have the fight nerfed and restrictions removed and again, you assumed that PVP Deathmatch stats would apply in Large Scale PVP Objective, which are two separate types of PVP. I am going to type it in cap locks and maybe you will understand. THEY AREN'T TAKING ANYTHING AWAY FROM YOU, YOU STILL GET TO USE IT IN PVP DEATHMATCH... If this was a 3 way Deathmatch type content you'd have a leg to stand on, but it's not the continuation of wolves den.
yes, lets drive away all the people the people that want an even playing ground so you can have a stat and feel special? Wouldn't see any long queue time complaint threads then would we?
Would you guys be fine with it if they made it so everyone could get to max PVP rank in a week?
That's a false dichotomy. It doesn't matter if this is arena style, battlegrounds or dueling. Saying that PvP gear should only apply to arena is like saying that you shouldn't use High Allagan gear in a Primal fight. YOU STILL GET TO USE ALLAGAN GEAR IN COIL! NO ONE IS TAKING ANYTHING AWAY FROM YOU!
You may agree that Frontlines should be baby mode stepping stones for people who want to dabble in PvP while waiting on their FC mates to log in for Coil, but for people who've actually been looking forward to this since it was announced get very little out of this arrangement other than a shallow match with no rewards. We feel like something has, in fact, been taking away from us because we had been led on to believe that our Wolf gear (PvP rewards) would apply to Frontlines (PvP battlegrounds). How could we have been so stupid for making that assumption?
Get rid of the care-bear, Barney style break down of PvP for casuals. If they dont like the advantage given to players who've spent loads of their own time to rank up and grind the gear giving them an advantage, they can stay away from it. PvP is a niche group as it is in FFXIV. Why the hell should you punish those people in a futile attempt to bring in more casuals who will just end up quitting PvP after a week or two anyways?
you guys are still crying about something you dont know about, yoshi p wont do something that radical, just wait and see what it is going to happen and then complain if you dont like it, but why complain now.
I never understood people being called carebears cause they enjoyed a fair fight. If the only way I can win in pvp is by outgearing someone else, I always feel "dirty" afterwards.
Give me equal footing and fair fights to win and I enjoy it even when I lose....cause I know the other person beat me fair and square.
I'm just going to leave these here;
I think that's the sum of everything I can possibly say on the subject of PvP at the moment. Honestly I'm tired of posting about it now, I don't want to hate on PvE players, I'd rather welcome them into PvP eventually, but when some of them just continually make strawmans or ridiculous and ignorant claims that PvP balance will effect PvE... Ugh...
Pvp abilities work in frontlines. I am hoping they add in a progression system geared towards things like passive and active abilities, titles and vanity gear.
Things like taking objectives faster, faster movement speed out of combat, innate resistance to sleep, group wide esuna, the possibilities are there for some great things.
There are tons of ways to give progression that still keeps fights balanced between someone max rank or level and a fresh player.