That would be a merchant, not a crafter.
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No, that would be a crafter. A crafter pays with money for what they do. Whether they pay a supplier or they pay themselves, they pay someone. No need for time to be as much of a factor as it is in battling.
Can i just say as a new player, I really dont see what the big deal would be. I know that ppl are very territorial about crafting around here and I respect that! But honestly, why cant the challenge come from HQing items and not necessarily grinding useless junk?Why cant it be more about products than ranks? For example: I can get pearls from oysters or i can make sand. So maybe if the system was such that you could aim for different results from the same materials (using the already-in-place rapid and bold - not sure why they dont expand on those ideas..?). maybe even have an 'Attempt HQ' choice that opens a much more challenging minigame. So then you could plow through 3 stacks of oysters with minimal sp and no chance of HQ while you chat, read Lodestone posts, or watch FLCL on Netflix, whatever. BUT if you wanted to focus and face an actual challenge, go for the pearls. then your success depends on your synth method and/or order of execution. this way it would require some actual skill and would be somewhat bot-proof (as each time you synth you'd have to stay on top of the mats each step of the way, any wrong moves and you fail). That's where we could separate the bots from the pros. Let everyone grind mindlessly to 50, but only the best get the pearls! I mean would any of you care that theres a ton of r50's when you are the only one who can make Samurai Helmet+3 (or whatever - lol).
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If the crafters are going to auto-rank, then SE might as well implement a system so that after I decide what leves I want to do, my character goes out and fights the mobs without any direction from me.
But grinding with battle classes can actually be fun, you can experiment with your action bar setup, try out debuffs and status effects with attack combos, all sorts of stuff! but crafting, you just sit there wondering when you get to make something useful (at least i do, woe is the culinarian!). Beyond having at least one working finger, I really dont see what the accomplishment is in hitting an Enter button 100,000+ times. Again no disrespect to those of you @50, I admire your persistence! Im directing that more at SE than anyone here.
I like FFXI's system as well, but that is not what the OP has suggested. Making the crafting instantaneous is fine, but queuing up multiple crafts into one and just let a timer run out and poof you have your SP is just stupid. If they do that then FFXIV just turned into a glorified facebook game. And no, I don't need a new MMO, I actually like the system the way it is. I just disagree with the OP
There are some great points in this thread so we brought them up to Yoshida and he said he will look into making the crafting process easier. We want crafters to have fun analyzing the market, searching for demands and creating products for sale, rather than the crafting process in and of itself.
Not easier!!! More fun!!!
welp there it goes, crafting ezmode coming soon to theaters near you, guess it ll be a side thing now.
I agree :( ...but he didn't need to say easier. Why easier? I don't like that word being used with a game that is not hard.
Unless they are talking about rank adjusting synths so that component ranks fall near finished goods ranks. That would be easier and more fun. But I'd just love to see the mini game jazzed up.