I needed an example, so i just did a quick search in the post history. Nothing fancy. (^_~ )
my world is tonberry which is JP server and also "unofficially" world where the english speaker dwelling in JP server.
and as you know how JP people behave in mmorpg game which is full emote, word emoji and gesture. my encounter with party who always busy doing gesture, emote and non stop formality (hello, sorry, etc) is like 99% in this server, which is why it really shocked me when i get a party that is total silent lol
Yeah no, gear upgrades are important otherwise you'll always be leeching plus you'll never be able to get to floor 200. And you need a crapload of those chests to get your gear high.
personally the only reason I sometimes farm potd at all is for gear upgrades for my completion static, so if people skip chests and only go for xp it's a omplete waste of time for me.
Ah yes i have something weird from a while ago
Edens Verse Furor on normal
I was WHM
Storm of fury on me and...
My max was 98125 hp and I was full
I took 125742 damage from Fury of wind and i died. No, i didn't get hit by anything else, i just flat out got that damage from the tether
Almost triple of my hp
Still dunno what happened there
Did a run last night as Sch with a Gnb, mch, smn....
starts off fine clear adds nothing unusual tank is not using very man cooldowns but totally manageable. And then....
First boss apparently its ok to stand in AoEs if you tanking (not) because tank didn't even try to move of them boss does roulette arrow mech and it lands on me I die which is my fault for not having shield up we wipe. Second time through I keep tank and me alive but dps would not avoid aoes I rezzed 6 times on dps....geez
on the way to second boss...ugg....tank pulls everything which is fine but only used one cooldown I used my entire kit to keep him up dps were terrible not using the combos and smn holy batman plz learn to weave your skills realy bad smn.
I cant keep tank alive we wipe no body says anything but im thinking I should just leave but then I thought ill just keep going hell with it. Tank pulls I put on shields and excog and im kicked from party....wtf ok at first I was mad but then realized they would have to wait for healer and I can insta reque which I did got another gnb brd and blm and cleared with no deaths
Seriously cooldowns exist for a reason if your tanking use them...
So in hindsight, kicking me from party saved me from penalty
Im not sure whats worse that the group thought it was my fault I couldn't keep tank alive or the fact the dps did not know there kit.
I went as sch again with a different gnb who used there toolkit well and had no issues and had dps that were spot on with there rotation. When people play there jobs well its amazing the diffence in time saved and fun game play just sayin
For PotD if you see a silver chest and want upgrades, it's fine to go for it. It doesn't take more than a few seconds to nip into a nearby room on the way, grab the chest and continue.
However, in 51-60 runs it isn't worth it to run off in the opposite direction from the exit or go hunting around in unknown rooms miles away trying to find silver chests. That makes the run take twice as long, for maybe a few extra chests. In the long term, that's not efficient. You'll get upgrades just as fast, if not faster, by going with the group and just grabbing what you see along the way because you get twice as much runs. Not to mention far more exp (or tomes if taking a max level char).
No, wait, gimme a minute... will have bad quality but it will be enough to see. Sadly deleted the original video because I'm stupid
https://i.imgur.com/gg5aEaf.png
https://i.imgur.com/6LWTRtJ.png
It was that tether
And just to add to that: My friend ran through my cleave and only got around 4k damage
Usually that should only do about half of your hp, around 50-60k if I'm not wrong. If you didn't have a vuln stack or didn't run into a wall then it's a mystery why it did way more than it's supposed to do. Doesn't also seems like both of them weren't stacked what also can kill.
https://imgur.com/a/7lXKHq1
The dragoon is my friend and all so her name being seen doesn't matter.
She gets the normal amount of damage while i just get deleted. And you also see: No vuln up or anything.
It's... just a weird thing that happened i guess!
And to Sannar: You can totally stack them with somebody who doesn't have the cleave. They all just take damage then but it doesn't get more per stack. At least not that i noticed since people stack on that tether a lot because they try to dodge the eruptions. My Cohealer also had the tether stacked with like 4 people before and they all were fine... i was the only one who got deleted.
And the fact that it's almost triple of my hp is just weird
Edit edit: Just confirmed. My cohealer hit one of the tanks for this tether and they got the normal damage WITH double weakness.
https://i.imgur.com/beDc8NT.png
https://i.imgur.com/asbhlbY.png
their hp after it
I /love/ the tanks that are provoke is part of my rotation. Especially on bosses where they should have hate or if the boss has a mechanic that makes them face another party member or dash into someone and use it then.
Also I seem to be running into a lot of people who seem to refuse to upgrade their gear recently. Had a tincan tank recently that hadn't upgraded their gear where the healer was just struggling to heal them. So, a friend and I who both were on smn would toss out our lol physics.
Game just likes to delete people sometimes!
also... yes, i'll use benison on myself from now on, i guess thats a good thing to do
I would say the same if the damage from Eruption would actually show up. The game doesn't condense damage like that as far as i know, it shows up what you get hit by and i got almost triple my hp by the tether alone. The other damage number on the gif is from my friend which she also confirmed since there's no name over it (and it also moves with her)
The game does make sure to show every damage by itself like this:
https://i.imgur.com/t4AZlBQ.png
hall of novice npc advice when you click on her and talk: What to do if everyone health is good? throw some attacks out. Just make sure you are not throwing out offensive spells when your party is bleeding.
She also says it during the hall of novice training, if people did not pay attention, that is on them.
Also as someone who is an avid gamer, at some point the game has to stop holding your hand. I would hate it if a game babied me and pointed out everything, not letting me figure it out. Also as an mmo, at some point veteran players should be point things out to new players. If a boss has a mechanic that is different from the standard aoe, it should be pointed as a heads up. Then at that point, it would be up to the new player to heed the warning or not.
In my opinion though the hall of novice first trial should include ALL aoe types. Part of a good party run from my limited experience in ff14 is communication. My best runs so far had great communication. I take each run and learn to be better. Thing is you cant force players to learn, the game can hand you all the knowledge on a silver platter, and it will be up to the player to heed it. If people do not want to follow advice, tips, or call outs, then best thing you can do is remove them, or at worst leave.
Never force yourself to stay with a bad group.
actually, yes it does. I did the tank, healer, and dps hall of novice. Everything is explained.
In the tank hall of novice the game does each you to aoe groups down, and keep them facing away from party members as attacks can hit them. And in the dps hall of novice they explain it is best to attack from behind the mob, and that some attacks are best done from behind, or from the flank.
I suggest you do hall of novice yourself and turn on Npc announcements, and turn off battle numbers to read the dialog. As well as talk to each npc in the Actual building.
Lancer in The Stone Vigil, I'm done.
In the actual Hall there are great advice NPCs, that's fair. I know of a lot of people who never talk to NPCs who don't have quest markers above their heads, so even if they go to the actual Hall wouldn't speak to the advice NPC. (Mind you, they're missing out; there's a lot of great incidental dialogue if you talk to characters in a quest chain who don't have the actual quest marker over their head.)
Admittedly, I haven't done the actual ARR MSQ since 2.x, and the Hall of the Novice was added well after that, so I'm not 100% certain if the main scenario guides you into the Hall itself; as a recent joiner, you'd know that part better than me. I definitely know sprouts who joined the game for the first time in the past 8 months who were unaware of the advice NPCs, though, and who did their trials from the Smith in the inns in Gridania or Ul'dah or Limsa, so I feel like it's still possible to overlook the actual Hall and the advice NPCs gathered there.
Either way, you're right that they do make some of that advice available, I may have not been wholly fair in my statement there. But I still feel they don't really surface it in an obvious manner to someone who may be overwhelmed (or trying to rush through ARR).
Anyway, I do agree that the game has to stop holding people's hand at some point. But I also think that we as a community need to recognize that not everything is going to be explained by the game and we should be patient with folks who aren't familiar with a stack marker and are seeing it for the first time in Heavensward content or whatever, and that it's very easy for folks in ARR content for the first time to still be confused and uncertain how to run their role right.
It does seem like you're a player who's very thorough in investigating things and trying to find the information for yourself, which is awesome! I strongly suspect you're a benefit to your party, and hey, if we ever end up in the same roulette, I look forward to playing with you. :)
On today's story, I yet again have a DNC seemingly throwing a fit(??) about not getting to partner the dps they wanted to.
Eden: Furor for my roulette, I partner NIN soon as we load in, pre-Dance since some people are watching the cutscene. Gate goes down, and the other DNC partners NIN too despite having loaded in with enough time to see I'd already partnered them. I assume it was a misfire at first, but by the time their partner should have been off CD to readjust, they kept it on the NIN. I speak up like "you really should partner the RDM, our buffs won't stack on the NIN" (and eat a lightning rod because I was typing, good job me). They keep it on the NIN for a while longer, then take it off.
Good, now the RDM will have a buff too! .... Or so I thought.
This DNC just doesn't put their partner back on anyone. Not the RDM, not the tanks, literally no one. Considering this is Furor, I assume they're aware of the fact they're hard gimping themselves without a partner buff going... so just. Why? Why would you gimp yourself instead of give buff to the RDM??
I'll never understand what goes through some peoples' minds in DF, honestly.
See, like same.
People do PotD for various reasons. I'm doing it for floor 200 and weapon glamorous, on top of selling some accursed treasures because I'm also poor, and it's a different way of also lining my pockets with gil. Obviously there's other manners to getting gil,but if I'm *already* doing PotD...
Cant people just have patience? Or realize this?
Honestly, just reach out to your FC? I found others in mine who are interested in doing a serious PotD deep dive, but some hadn't even reached floor 50 yet, so we've been doing some group runs of 1-50 to try to help build up everyone's gear before venturing onwards. If no one in your FC is interested, you could probably even throw up a party finder.
Ah, looks like you were a victim of the Chad Factor. So, sorry.
Chad's my real name. Often in dungeons, raids and trials, some mechanic will go off and I do it correctly and still get instakilled. It's usually followed up by someone in the group or raid saying some variant of, "Holy crap! I've never seen that happen before!" The first couple times it happened, I chalked it up to bad luck, a fluke, or lag on my end. But when it started happening over and over again in multiple encounters regardless of level, I had to come up with a name for it. So, the Chad Factor. It means that sometimes, no matter what, the game will just want to kill me for some reason.
Nothing for me to do except rez and move on and hope the game has gotten its fix in and will leave me alone for the rest of the run. If it doesn't, I just drop group and eat the penalty.
I'm a newish player. My FC only has like 14 people, with like only myself or myself and another logged in that doesn't even socialize (which is fine).
Once again, there's these assumptions. Tis a hard life for me in the world of Eorzea, and I'msure there's are hundreds more like me in my same situation, you see?. I'm getting there, but I'd like to get there without people telling me to do things in a manner that makes it harder...somehow.
It's pretty safe to assume the majority of people queuing for floor 51 are doing it specifically for EXP.
I have no friends either. The guild I am in has less people than yours, and I do not play with them. I play this game solo.
Don't worry. If you were to encounter me in PoTD and you started going for chests I wouldn't say anything in chat. I'd just tab out at the exit.
That kinda reminds me of my E7N run through raid roulette the other day where we had two RDMs and two DNCs, and both DNCs immediately partnered me as soon as the wall dropped. Honestly the main issue with double partner (I could be wrong) is devilment because I believe standard step will stack. The DNCs would need to stagger their devilments in order not to overlap. I do think the step buffs would stack but I could be wrong.
Anyway, some people are ignorant. The other DNC should have just partnered the RDM.
Nit-picking, but that's actually an indicator of a crappy DPS in my opinion because all they had to do was use diversion and suddenly they had no aggro problems at all unless the tank was messing up. Even poor DPS players could rip hate off a tank if they weren't using diversion, you didn't need to be doing good DPS to rip hate. So yeah it was the bad DPS, not the good ones, who were ripping hate because they were not using their aggro management tools.
I think the only time it stacks is if you double DNC (two DNCs partnering each other), though regardless, the primary issue is Devilment for sure. Considering it's supposed to be popped early in the standard rotation, can be irritating having to stagger it just so it isn't overwritten and thus we don't have extra time to buff the dps further.
Also on today's continued adventures in DF: Apparently I'm racist for asking people to actually learn how to do their jobs as OT in Alliance Roulette? Okay.jpeg
So, there is a realization that I have had a long time coming, but only recently fully acknowledged to myself: I am bad at high end Final Fantasy duties.
This isn't me fishing for pity, but me accepting this fact and getting these thoughts out here. What really caused this realization was me playing Eden. I didn't have the reflexes to keep up with the new mechanics, and I died a lot. One of the people in the party told the healer "Do not raise them, it's not worth the trouble".
And you know what? It's true. I don't want to be a dead weight to other people. But I do not have the skill right now to do the Eden raids. But this doesn't mean I'm going to stop playing FFXIV. I am still going to level other jobs, like WHM and DRK. So I'd still like to help people whenever possible!
PSA for tanks. Earthly Star is an AoE heal and damage.
Every time I put it down, tanks immediately move everyone away from it.