Rep Response - 01/05/12 New fresh video of MNK and WAR WS animation
There is already a thread about this one on the NA side so no translation really needed.
Quote:
Originally Posted by
Mocchi
こんにちは。
Hello,
まだまだ開発作業中の状態ではありますが、ジョブ専用アクションの動画を入手しました!
It's still being developed but obtained job specific action video!
「完成前だけどいいですよね?いいですよね! 公開しますね!」とほぼ勢いのみでのご紹介のため、モンクと戦士のみにはなってしまいましたが、開発途中の貴重なものとしてぜひご覧ください!
It just went something like this in here "It's before completion but its ok right? right! I'm going to show it!" so for now it's for Monk and Warrior but please take a look at this as something precious being currently developed!
MNK -
http://www.youtube.com/watch?feature...&v=mmYYLxkC2sw
WAR -
http://www.youtube.com/watch?v=AtTlW...layer_embedded
Original video's can be viewed from the forum by going to rep's original post also
Rep Response - 01/05/12 Be able to check what sold from retainer bazaar
JP side has a thread asking to have some type of system which lets you know when your retainer sells an item up on bazaar. Here's reps response to this one.
Quote:
Originally Posted by
Triairy
こんばんは。
Good evening,
Quote:
Originally Posted by
Tamagotch
新生前に、リテーナーに話かけたときに売れた物とその価格を教えてくれるようにならないかな?
色や性能でアイテムのバリエーションが増えたのは商売人にとってはうれしいんだけど、
バザーに何並べてたか忘れてしまう:p
新生後にはリアルタイムで売却された情報がメールなりなんなりで届くと素晴らしきかな!!
Before 2.0 wish it's possible to talk to the retainer and retainer telling us what item was sold and the price it was sold at. I'm happy there are new variations/color for items but I sometimes forget what I put up on bazaar :p
After 2.0 would be nice if there is some kind of mail that tells you your item sold in real time!
どちらのご意見も新生での対応になります。
For both it will be addressed in 2.0
なお、後者については、新生UIイメージにもある、画面上に常時表示されるリテイナーのアイコンに、
何が売れたなどの情報が届くとわかるような仕組みになります。
さらにそのアイコンを選択すると何が売れたなどの情報が確認できるようになる予定です。
また何かあればフィードバックをお願いします。
Also for the 2nd part about mail there will be a retainer icon in the new 2.0 UI which displays when items are sold. Also when you click on the icon we're planning to show more information on what items sold as well.
Please leave feedback comments if you have any, thanks.
Rep Response - 01/06/12 Using motions while riding chocobo
JP side has a thread asking devs to make it possible to do some motions while riding the chocobo and also norm asked if it's possible to make it where you can run and call chocobo and see character hop on.
Here's reps response.
Quote:
Originally Posted by
Triairy
こんばんは。
Good evening,
Quote:
Originally Posted by
saz
色んなモーションを実装するにはコストや時間、メモリの関係で大変だと思いますが、
・手を振る
・応援する(声を出すモーション)
・さようなら
など簡単でもコミュニケーションが取れるモーションが有ればいいな~と。
I understand to make different motions available it will require cost and time and memory issue but would like to see some simple motions that can be used for communication such as
. wave
. cheer (motion with voice)
. goodbye
騎乗中に手を振ったりなどのエモートについては、
新生のタイミングからになってしまいますが、対応を検討しています。
騎乗しながらこういうエモートがしたい!などあればフィードバックいただけると幸いです。
We are looking to address this one in 2.0.
If you have any other motions you would like to see while riding would appreciate if you could leave a feedback.
Quote:
Originally Posted by
norm
スレッドの趣旨とは少しずれますが、チョコボに騎乗するモーションがほしいです。
あと、走りながら乗る時に一旦立ち止まるのも同時に改善してほしいです。
走りながら口笛を吹いてチョコボにまたがる。
そんな西部劇にありそうなシーンをずっと待っています。
Bit off topic from thread but would like a motion for when mounting on top of the Chocobo also would like to see if its possible to not stop once when running and calling Chocobo.
Whistle while running and hoping onto your Chocobo... waiting for this type of scene you see in western movies
走りながら飛び乗るなどのダイナミックな動作を実現することが難しいため、
今のところ騎乗時のモーションは考えていません。
It is very difficult to make it hop on while running so currently there are no plans for this.
ならばこんな動作を是非検討して欲しい!というものがあれば検討してみたいと思いますので、要望があれば引き続きお寄せください。
If you have other "In that case how about this!?" type of suggestions please let us know and will check on them.
Rep Response - 01/06/12 Have separate on/off popup help for action bar
Currently the popup help on/off will turn on/off the action bar description/action name information and JP side asked to fix it and here's reps response to this one.
Quote:
Originally Posted by
Foxclon
こんにちは。
Hello,
Quote:
Originally Posted by
Sanjuroh
アイコンだけだと微妙に区別の付けにくいアクションがあるので、アクションバーについては
・ポップアップあり
・ポップアップなし
だけではなく
・アクション名のみポップアップ
という設定を追加していただけるとありがたいです。
There are some actions you can't tell what they are just by looking at the icon so for the action bar not only option to show/hide the popup help but have option to only show action name only (instead of full details)
フィードバックありがとうございます。
まずは先日コメントした通り、アクションバーのみ分離してON/OFFの設定できる対応を行います。
Thank you for the feedback,
first off we are making it possible to separate the popup help for action bar to turn on/off separately.
その後のパッチにて、アクションバーのポップアップヘルプは、アクション名のみ表示させるなど、
詳細設定を行えるようにするか検討を行っていきたいと思います。
In later patch we will look into addressing additional feature to make detailed adjustments to just make only the action name show and such.
そのため現時点では明確にお約束はできませんが、他にもフィードバックなどありましたら検討していきますのでお寄せ下さい :)
We can't guarantee the specifics right now but if there are any other feedbacks/suggestions please let us know and we'll check on them. :)
Rep Response - 01/10/12 Repair after x% on new repairing system
1.20a added the new repairing system which is nice but there is one problem which JP side started a thread about where you can keep on repairing once its down to 99% and some can use it to tease players to repair their gear every battle to make them lose all their Dark Matter... so Masayan and others said make it possible where yo ucan set at what % of durability the repairs can be possible, I asked this also on this same thread about being able to choose also like say once it get yellow or right when it hits 20% or 15% before the 10%.
Here's reps response:
Quote:
Originally Posted by
Triairy
こんばんは。
Good evening,
Quote:
Originally Posted by
Masayan
装備中の装備を修理できるようになったのですが
耐久が○○%以下になったら修理と指定できると嬉しいです。
今のままだと99%でも修理されてしまうので、依頼を出したままでずっと遊びたくても
1戦毎に修理されちゃうので実用的じゃないので
Would be happy if you can set where it can be only repaired if below xx% with current it can be repaired even at 99% so even if I want to play with the repair request up since it's not good when it gets repaired after every battle.
「耐久度○○%以下になったら修理」という設定については、
パッチ1.22以降にはなりますが実装できるよう検討を行っていきます。
It will be post 1.22 but we are looking into implementing this type of settings where if its below xx% to have it repaired.
また、あわせて修理依頼に関してのことなのですが、
時期はお約束できませんが、部位ごとにも修理依頼を設定可能になるよう検討を行っています。
Also regarding repair request we cannot promise the date yet but we are also looking to being able to setup which gear to have on the repair request (optional to turn on/off if you want that gear repaired or not instead of everything like now)
修理依頼について、またなにかありましたらフィードバックをお願いします。
If you have any other feedbacks regarding repair request please let us know.
Rep Response - 01/10/12 New recipes ??
This one I'm a bit disappointed... but anyways JP side is asking when will the devs add new crafting recipes and here's reps response.
Quote:
Originally Posted by
Triairy
こんばんは。
Good evening,
Quote:
Originally Posted by
sealer
変質制御+装備をもっと充実させて欲しい。
Lv30帯で、変質制御ステータスを上げるクラフター装備があまりにも乏しい。
Would like to have more equipment with control+
there isn't much gear around level 30 that increases the control status.
Quote:
Originally Posted by
Niku-Q
ランク帯の空白域については充実すると良いですね。
Hope there will be more (recipe) for those between ranks which is blank.
まずはパッチ1.21で、残るアクセサリ/薬品/食事のレシピ改修を行い、
すべてのレシピ改修が終わったパッチ1.22以降に、製作/装備両方の観点から、
不足しているレベル帯のレシピを順次追加していく予定です。
First with patch 1.21 we will modify the remaining accessories, medicine/potions, food recipes and once those recipe modifications are done planning to add recipes for missing levels looking from crafting/equipment levels poitn of view in 1.22 and after
(one one of the previous translations I put 'and after' and official translation put 'post [patch]' so I'm going with on 1.22 and after)
なお、旧レシピについては、不足しているレベル帯のレシピが追加され、
レベル帯ごとにレシピのバランスが取れた段階で、削除する予定です。
Also for old recipes we are planning to get rid of them once new recipes fill up the missing gap between levels and once recipes are balanced
Now if this 1.22 以降 - ikou - on and after is translated just like previous one like the official and they put POST 1.22 that means we wont be expecting this till 1.23 which is like.... August.... I hope its included in 1.22 which is still May looking at the roadmap information.... Either way we wont see new recipes for a while...
Now if this means for more different color variations... it doesn't mention so that might be a different story. But to make those different color variations with current system - non 2.0 item they have to make individual item data for each color so its more hassle for them.
Rep Response - 01/10/12 Crafting support will be gone
Right now some old recipes require crafting support but all these will be gone soon.
Quote:
Originally Posted by
Triairy
こんばんは。
Good evening,
Quote:
Originally Posted by
hoteiguiter
自分は調理師ですが、廃墟のリムサに標準設備だけを借りにいくのは、R48~で設備がいるものだけ、
これだけは割れまくるので仕方なく行っていましたが、それ以外は簡易で何とか対応できていました。
ですがパッチ1.20が来て、明らかに厳しくなっています。
I am a culinarian and I need to get support from ghost city of Limsa (dead population) for crafting past R48, since it breaks so much I had to do this but for everything else I didn't need to but since 1.20 it became much harder now.
パッチ1.20にて設備を利用した製作や、旧レシピを用いたレシピの調整は行っていません。
なお、アクセサリ/薬品/食事のレシピについては、設備を使用するレシピが残っていますが、
こちらはパッチ1.21のレシピ改修にて、設備を必要としない新レシピに変更される予定です。
For patch 1.20 for crafting using support or old recipes hasn't been modified.
For accessory / medicine/potion / food recipe there are recipes which requires the support but with 1.21's recipe modifications it is planned that the new recipe will not require these support.
Quote:
Originally Posted by
Ashulia
こんな話あったんですね。
新生の資料に↓な事が書いてあったので、設備はなくなるどころかより重要になると思っていたんですけど、なんだかよくわからないですね。
「追加される上位のレシピは、高難易度を想定しており、レシピの複雑さだけでなく、
製作に特定の場所(例:コボルド砦にある製作施設を使うなど)を要求されることも想定しています。」
Was looking through documents for 2.0 and was thinking instead of getting rid of the support it will be much more important but now I don't understand.
"For high rank recipes planning for harder difficulty which not only the recipe being complicated but you have to use special facility (example: facility in kobold camp)"
まずは1.19から段階的に行われているレシピ改修にて、通常のレシピをすべて設備を使用しないレシピに変更します。
その後、新生の資料でも説明されていたような、設備がないと作れないレシピを制作する際に使用するようになる予定です。
First with recipe modifications taking steps from 1.19 all normal recipe will not require any support and later like stated in the 2.0's documentation we are planning ot add recipes which requires special support/facility to craft.
Rep Response - 01/11/12 Stand out buff icon running out of time
Nothing too interesting this morning, this one is asking the Rep/Devs to see if it's possible to change how the timer is displayed on buffs ending soon.
Quote:
Originally Posted by
Triairy
こんばんは。
Good evening,
Quote:
Originally Posted by
Moni
点滅だけだと気付きにくいので更新が必要な竜槍がいつのまにか切れてることが多くて大ダメージです(ダメージが出なくなるんですが)。
ここのところなんとかお願いします。
By just blinking it's hard to notice so sometimes speed surge is off and causes big damage (can't do any damage.) please do something about it.
Quote:
Originally Posted by
KanaTan
リンクボーナスがタイムアウトするとき、残り時間が赤で点滅して、タイムアウトで「ピッ!」と音がするのですが、
ステータス効果が終了するときにも、残り時間が赤になり、終了で何かしらの音を鳴らすことは出来ないでしょうか?
For link bonus (chain) when going in time out it blinks the time left in red and makes a beep sound; is it possible for status to show the remaining time in red and at end make some type of sound.
Buffアイコンが切れる前に、そのアイコン自体をわかりやすく目立たせることは可能です。
ただアイコンが目立つようになることで、煩わしく思う方もいると思いますので、
こういう風に目立たせてほしい!とか、そもそも今のままでいいよ!など引き続きフィードバックをお待ちしています。
It is possible to make the icon itself stand out more when it's running out of time however by making it stand out more some may not want this so if if you could please leave a feedback if you have different ways you want it to stand out, or just leave it the way it is.
フィードバックを頂き、再度実装について検討を行います。
Once we get more feedback will look into this.
Rep Response - 01/11/12 Change achievment window to show progress on first page
I didn't really pay attention to the achievement window so not sure what they are talking about the first screen - does it show the current progress of all achievements or does it show just the ones you completed?
Anyways JP side is asking to make the first screen show the current progressing ones for the ones you touched recently to make it easier to view, here's reps response to this one.
Quote:
Originally Posted by
Triairy
こんばんは。
Good evening,
Quote:
Originally Posted by
Claymore
[dev1292]アチーブ達成の履歴ではなくて,
直近のアチーブ活動(直近のカウントアップされたアチーブ項目)
の履歴にしたほうがよくないでしょうか?
Instead of showing what achievements you have completed wouldn't it better to show record of the achievements you touched recently/working on?
確かに特定のアチーブメントの取得を目指している場合には便利ですね。
ただ逆に達成状況を最初に見たいという方ももちろんいらっしゃると思います。
フィードバックに応じて検討していきたいと思いますので、お気付きの点などあれば引き続きお寄せ下さい。
It does sound like it's better if you're aiming to complete a achievement to have it set up this way, however there will be some that was to to see the completed progress also so we'll look into this one addressing other feedbacks if you have any suggestions please let us know.
For this one personally I suggested why not just add a new widget like current guild leve has that one widget that shows what's required to complete the guild leve (example: kill x mobs and shows progress 1/5 etc.) and from achievement window check a check box for the ones you want to show in a achievement widget which can be turned on/off from config that can show the current progress of the achievements you have checked in the achievement window. This way you can see the progress while you're crafting or gathering or w/e other ones.
Kind of like quest progress widget you see in other MMO/RPG.
Rep Response - 01/11/12 Make gear with 3,4,5 matera stand out!
JP side has a thread talking about making the gear with 3, 4, 5 materias attached to stand out from the regular version of the same gear. Here's reps response to this one.
Quote:
Originally Posted by
Foxclon
こんにちは。
Hello,
マテリアを一定数つけた場合に装備のグラフィックが変化するというアイディア について、グラフィックデータを新たに用意する必要があるため、すぐに!というわけにはいかないのですが、新生に向けて例えばエフェクトが出るなど、何ら か見た目でわかるようにできるかどうか、検討してみたいと思います。
it required to prepare a new graphic data to change the graphics on those gears with multiple materias attached so we can't work on this right away but it's possible to make it for 2.0 to have such as effect or some visual changes. We'll look into those.
フィードバックありがとうございました。引き続き何かあればまたお知らせください。
Thanks for the feedback, if you have anything else please let us know.
Rep Response - 01/12/12 Class <> Job info & Job Requirement
First part we already know but 2nd part is pretty new info, although we were already told about it, they didn't tell us the level... lol
Quote:
Originally Posted by
Triairy
こんばんは。
Good evening,
ジョブ取得条件についてですが、何名かの方が正解を書いてくれていますが、
現時点でお答えできる範囲でコメントします。
Regarding requirements needed to obtain job; some have answered them already but I will comment on some I can answer at this time.
まずジョブは、クラスと一対一の関係です。
First off the Class to Job relationship
- 剣術士:ナイト - Gladiator > Paladin (JP calls it Knight)
- 斧術士:戦士 - Marauder > Warrior
- 格闘士:モンク - Puglist > Monk
- 槍術士:竜騎士 - Lancer > Dragoon (JP calls it Dragon knight if directly translated.)
- 弓術士:吟遊詩人 - Archer > Bard
- 幻術士:白魔道士 - Conjurer - White Mage
- 呪術士:黒魔道士 - Thaumaturge - Black Mage
こちらは以前「
クラスコンセプト/アクションリスト」でも公開しているものです。
そして、ジョブ取得の条件ですが、対応するクラスともう1つ指定された別のクラスが必要になります。
たとえば、ナイトの場合、
We have mentioned this previously in the concept art/action list info. And regarding the requirements needed you will need one more other class other than the main class
for example for Paladin
- 剣術士:レベル30 - Gladiator Level 30
- 指定された別のクラス:レベル15 - Another class Level 15
になると、ジョブ取得クエストが発生するようになります。
By doing that you can start the quest to obtain the job.
「指定された別のクラス」はそれぞれ何?と気になるところだと思いますが、
こちらは追って、トピックスなどでご紹介しますのでそれまで楽しみにお待ちください。
You may wonder whats the other class required but for that we will introduce through topics so please hang in there.
Rep Response - 01/12/12 New user macro icons coming in 1.21
Quote:
Originally Posted by
Triairy
こんばんは。
ユーザーマクロで使用できるアイコンについては、以前
こちらでもコメントさせていただきましたが、
新しいアクションだけでなく、従来よりあるケアルなど新たなアイコンはパッチ1.21より順次追加を行っていきます。
フィードバックありがとうございました!
There is one post about user macro icons but that one is pretty much same as one Rep's responded before.
They will be adding new action icons to the current list of icons we can assign to the user macro's starting in 1.21 patch.
They didn't mention anything this time about deleting the old and replacing with the new so hope they are just going to add more without deleting the old.
Rep Response - 01/12/12 Gatherer ability improvements
This one is talking about gatherer's actions like Land Survey (dunno if same in English one sorry) but the actions to locate the gathering points.
Quote:
Originally Posted by
Triairy
こんばんは。
Good evening,
Quote:
Originally Posted by
arisina
今の周囲を探索するアクションは8方位しか表示出来ないんですけど、これを16方位に変えて欲しいです。
Currently when you use search action it only displays the 8 directions but would like to show 16 directions instead. (like NNW, SSE)
8方位を16方位に変更することは東北東、南南東など方向が倍になり煩雑になってしまうため実装は今のところ考えていません。ただご要望もありましたので、開発チームで検討を行ってみます。
Currently there are no plans for this one but since there was a request dev team will try and look into if this is possible.
Quote:
Originally Posted by
T-Tamu
もしくは、索敵アクションで得たポイントをマップに表示(例:150ヤムル以内は大まかなポイント表示。それ以上は方向のみ。等)できないですか?
Is it possible to say like if you're 150 yalms or closer it will show up on the map and if further away to show the direction only?
こちらは時期についてはお約束できないのですが、開発チームでも実装に向け検討を進めています。
For this one we cannot say when but the dev team is looking into this one to implement such feature.
Quote:
Originally Posted by
RawlGiar
やっぱりチョコボ騎乗中にも使えるようにして欲しい
Would like to use actions while on Chocobo
現状、チョコボ騎乗中は一律アクションを使用することはできませんが、今後のチョコボの拡張も含め、前向きに検討を行っています。
Currently while on Chocobo you cannot use any actions but with expansion to Chocobo we will look into this one as well.
また、なにかあればフィードバックをお願いします。
If there is anything else please let us know, thanks.
YoshiP Response - 01/13/11 1.20b info! Gobbue Mount!!
And here's YoshiP's post I'll translate the others in a bit, boss talking to me at work ATM... lol
Quote:
Originally Posted by
Naoki_Yoshida
プロデューサ/ディレクタの吉田です。
Producer/Director Yoshida here,
音信不通気味で恐縮です。年明け早々2日間ほど熱で倒れてました、スミマセン。
Sorry wasn't posting much was down for 2 days right after new years from fever, sorry.
とはいえ、パッチ1.20b(例のマウントキャラ含む)/プロデューサーレター/第三回アンケートと、
立て続けに色々準備はしていますので、もう少々お待ちください!
However, we're preparing for patch 1.20b which included the mount character, producer letter, and the 3rd player poll so please hang in there!
Rep Response - 01/13/12 Gobbue Mount pics!
And here's the mount picture most of you probably already saw from other language threads lol.
Quote:
Originally Posted by
Mocchi
オッス!おら、グゥーブー!!
エオルゼアを大爆走中だぜ!
Hey! I'm Gobbue!!
I'm rampaging around Eorzea!!
http://forum.square-enix.com/ffxiv/a...461123&thumb=1
・・・・・・
・・・
すみません。
このテンションを維持するのに無理があるので、元に戻ります。
Sorry, it's hard to keep up with that tension so going back to normal.
ということで、よしPが予告していた「例のマウント(=グゥーブー)」の姿をお届け!
So here is the mount YoshiP was mentioning = Gobbue!
いやはやたいへん眺めが良いです。:o
The view is great :o
それではもう一枚。
大きさ比較のために、エーテライトの横にちょこんと並んでみました。
And here is one more,
To compare the size put him next to a Aetheryte.
http://forum.square-enix.com/ffxiv/a...2&d=1326460936
いかがでしょうか。
パッチ1.20bが待ち遠しいですねっ!
What do you think?
Can't wait for 1.20b!