Originally Posted by
Physic
IF they dont allow it to be easymoded, they can put long lasting drops in the rank 30 dungeon, or they can put currency or some other form of content you slowly build up to exchange later. They could also put slotted materia gear in there. they could put gear that crafters can upgrade as you level.
But putting any type of rewards that may last, be upgradeable, or build up only makes sense if the dungeon isnt easy.
so yeah, not capping the dungeon has a pretty large effect on the content, and its replayability. Its the difference between making real content for all levels of play and making the game endgame heavy.