My posts are in no way related to the "new" NMs. I just do not understand the nerfing of the previously easy NM's.
I guess I can agree with the push back of the "date" because of new Dev team.
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I don't agree with the exact adjustment numbers but I do understand what they were attempting to do. Yes they were easy under their old structure (even if you were short handing them but let's assume you weren't or else it makes it even messier). They made them easier from where they were at 15-man difficulties to adjust them to the same relative level of ease assuming the new 8-man structure. Did that work out? Not really. Needs fine tuning (up not down).
And as a secondary point made directly below by Arkine. The system is kind of in flux at the moment. They might just be the right difficulty post battle system overhaul (or maybe they'll be even easier). We simply don't know.
Once the battle system is re-hauled and established, new NMs and probably the current ones will be adjusted around it, I'm not worried, and these NMs are the equivalent of Lumberjack, Roc and Sim from FFXI, they really don't need to have Layton-like wits to figure out how to kill them, they're just there to keep us entertained and give us gear that will be obsolete in a year.
I support anything SE does that makes members of Perfection rage. GO SE!!!!
i don't know why everyone is complaining but I guess it will never stop, yes it does feel like this patch was made for the casual gamer but this only a patch just a patch, you need to stop with these high expectations because FFXIV is a gradual development, which will one day be a great MMO. you expect Developers to cater to you and only you? i'm a hardcore gamer and when i saw respawn times i knew it was catered to Casuals.. Most of the gear Hardcore gamers wont need because you have 2-3 50 ranks.. and yeah i tried the NMs the drop rate sucks but whatever, I still love this Game and Yosi-P is doing a wonder Job.. do you expect a Complete Overhaul in one patch that will Change everything, so please stop Griping and be patient or play something else and if you choose to come back well welcome back and dont start griping again
The entire game is made for casual gamers, there are very few games around anymore that aren't made almost entirely for casual gamers. Hardcore players are not a very valuable playerbase at all anymore. The most profitable games are the ones that attract casuals, hardcore players use up the most resources for the same monthly fee, are the most demanding and are the first to leave if you don't offer them enough content. Casuals are far less demanding and there are far far more of them, it's also far easier to provide content for them cause they don't eat through it in 2 days. Any company that does not actively develop for casual gamers has no idea of how the MMO market is.Quote:
yes it does feel like this patch was made for the casual gamer but this only a patch just a patch
Even the old hardcore MMOs are turning more and more casual, go take a look at how casual FFXI is now. You really think a brand new game is going to buck the trend? If you want a big playerbase you want players that actually have lives outside of the game, that play for a few hours a night and feel they can accomplish something. Making that larger paying playerbase feel a lower class to always on players is not a good business move.
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I am upset they didnt use my Royal Dodo Hierarchy idea...
Darn u SE!!!
This thread wants longer pop timers, while other threads want people to stop camping.
Hardcores, get your item and move on.
Casuals, wait until next week when the hardcores have moved on and get your item.
In fact, this fast repop timer is brilliant. In time, all players will get what they want.
But that's exactly what the "hardcores" don't want. They don't ever want to see anyone who didn't spend as much or more time as them get anything. They don't want to see anyone but other "hardcores" wearing their "phat lootz" because it makes them feel less special. They want a reason to look down upon anyone they can.
I love how you fabricate these ideas... that is not what these types of players want. We just want a challenging game!! Something fun an exciting! Because right now it is NOT CHALLENGING. If SE doesn't fix this, or at least give us some type of information, these players will leave this game. The only people who will be left are the so called "casuals" who play mmos for 3 months then leave for 5. This game will fail.
Really? Because the threads (mostly from Perfection members) complaining about NMs were solely about respawn timers and drop rates. They even said multiple times that they don't even care about difficulty and challenge at all, that's not even on their list. They just want their items to be rare and they don't want many others to have them.
Of course the 3 minute re-spawn timer is disturbing.. I find it hard to believe that even the 'casuals' find that fun, honestly. No one has a problem with the items, I think they are great low level items, but the fact that no one wants a challenge in getting them is just strange to me. It is a video game, if everything is handed to them on a silver platter then what the heck is the point of even playing!
I can at least agree that the fast spawn rates could be lengthened, that's fine. People want a challenge, the problem is some of them are still just going after these mid-range NMs with 50's or they simply don't have a job in the appropriate range. The fights may be hard at their appropriate range, I'm not sure. Slippery Sykes may be difficult to a party of 8 R20's (it's by the R20 camp), or lower even considering you can pick up R20 leves at R13.
What distinguishes an NM is it's supposed to be stronger than other similar monsters of the same rank. I don't think repop time dictates it, but at the same time it's perhaps too short. I do NOT want to see 24hour pops. 8 hour repops at the absolute max.
they are not meant to be camped by a bunch of R50, even solo for 1 R50 they are easy. Also the gear is not rare, its decent but not rare and not meant to be camped for weeks. (its untradeable so people don't camp it multiple times for profit) This gear is meant for people of R25-30 or so, they have to form parties and get the gear, its more fun than simply buying in in market wards for sure. If you outrank a nm so far that you cn easily solo it then you should not complain really.
yes i hope so, the old gear is mostly lame.
They should add a lot more gear and they should add latent effect, status affects and so on.
Now is a great time to test everything, the server are not very populated, SE can balance everything.
If the respawn time and drop rates are too high, they can be adjusted easily, any time.
I have thought of the best solution to the nm timer problem and hope it is taken seriously.
The colliseum , add all the nm that come out over patches to the colliseum and a player vs nm battle and make the reward the standard item.
World nm's give hardcore player what they want a +1 of the exact same item and the 24 ,48 hour respawn timers they all want.
The monsters should be notorious b/c of their temperment and difficulty to kill. They shouldn't be classified as NMs b/c they're notoriously late all the time. 24/48 hour respawns are rediculously high and when those windows fall out of a certain regions playtime, you're waiting days upon days for the timmer to slowly shift back into your playtime.
The colliseum idea is a neet one but I think a better idea for increasing the difficulty of obtaining higher lv NM items (if you really want to be sadistic to yourself) would be a drastic reduction in their droprates. That way everyone has a chance of seeing the nm and claiming it, but even if you do get it the chance of actually getting the drop would be low. It would make the items more special if they were a pain in the ass to get. The casuals would have a harder time getting the items since they wouldn't be able to sit at them longer, but at least they would have a chance at claiming.
I Think in a way the hardcore have an advantage in the pops of nms they learn when the respawn window is (based on my ff11 experiences) And even know which monster to kill to get the nm to pop faster, something i always had trouble with when hunting low, mid level ff11 nm's.
I still hope colliseum version of nm can be put into the game (item drop rate up for debate on that) , as for pop time or how rare the items on world nms , other more hardcore players, can decide that as long as they added that other way.
Edit to say the colliseum version should be instances- so everyone can do it. rather than waiting around to do it.
terrible spawn rate. i think 2-3 hour is normal
I think 30m-1h should be good imo.
The Colosseum idea sounds great for both casual and hardcore players. I know I didn't come up with the idea but below is how I think it should work...
Colosseum
Place should have multiple difficulties ranging from HARD to INSANE, maybe 4 options in total. You could choose your Difficulty and based on that is what items can drop. Each difficulty would drop the same items, just the harder you choose the higher the HQ could be, not guaranteed. So HARD would drop NQ "Item", VERY HARD would drop "NQ and +1 Version", EXTREME would drop NQ, +1 or +2, and INSANE would drop NQ, +1, +2 or +3 of the version. The HQ's should be a very small % to get these, which would make this content repeatable. The boss/mob they fight should be random so you have to be able to adapt your strategy according to what spawns, not preset and ready to go. You should have to collect items within the game to take your chance at "X Item", you choose the item based on what items you use to start this battle.
Any player should be able to come in and View these battles, giving people something to watch if they choose. Maybe they pay 100 gil or something small just for fun. Any buff's should not be allowed inside the Colosseum and MP regen needs to be OFF. This gives a more challenging field to this, Both Casuals and Hardcore players would enjoy this. Any items dropped, should not be tradeable, this helps prevent RMT from abusing this system.
NM's should be special, not "uncommon mobs" and should have a respawn time of minimum 15 minutes, and More spawn locations. Not 1 single room, or few spawn locations. This still gives the casual players a good chance of getting claims as the area is wider to find these NM's. If you want to make these "Uncommon" mobs then the 3-5 minute timer is ok, but please dont give game changing items/armors for these, it devalues the idea of collecting and/or getting these items. This is about accomplishments, not about hardcore vs casual. A sense of accomplishment in games goes a LONG WAYS... Please give us this feeling by doing something that gives us this warm feeling. Any player loves to feel accomplished.
Just me 2 cents, please others LIKE this if you do, or continue to add to the idea, I think this could be something to grow upon.
They spawn fast but the drop rate is bad..
But I'll say it again.. it's better to be there fighting than waiting..
If you long for the hours spent camping NMs then you probably should be playing FFXI..
To those unhappy with the current respawn timer:
Please realize that these are not end game mobs. They are essentially points of interest that provide some mid-level gear to players. As such, there is no reason why they should be special little snowflakes that you have to camp for hours on end.
drop rate suck..... that cactur 0/10 elmo....
flametouge drop from that fly 1/5
so it ok just give more nm and and more item.... alot item just collection -3- so don't mind just give more enough make something for player to do
*GASP* You might have to wait more then 30 minutes!! O.O How could SE do this????
I don't think this was suppose to be endgame either:
http://img.photobucket.com/albums/v6...pingLizzy1.jpg
I think for NOW the 3-5 minute respawn rate is acceptable. They probably knew that every single player still playing is going to be hunting these new NMs down, and if it were a 4 hour respawn time, it'd make people complain that they have to wait in order to enjoy the new gear. With this timer it gives people a chance to get together, take down an NM, and have fun. What they'll probably do is release more NMs in the future once they've added more to the world and then increase the respawn times on them once there is more variety of NMs to go around.
I think they should take longer to spawn. Like said in the OP, they spawn quicker than most other mobs in the game. Also I think they should be split between r45-r50 NMs and r30 NMs. Finally they need to instance NM battles badly. Two weeks ago my linkshell went for our first NM run (r45+) and it took us 3 hours to get into our first battle. Thats not the sign of being hardcore it is just a pointless time sink. You should be able to show up and still fight the NM even if more parties are waiting. The challenge should be in beating the mob, having to apply strategy and making your party work as a unit, not simply camping for 4 hours in a race to hit the mob first.
The first introduction of notorious monsters was made for end-game players. This second introduction was obviously intended for mid-level players. This gives more options to mid-levels besides the already tiring behest + your set of daily leves combo. Options that high-levels had but everyone else didn't. Now even more people have a chance at NMs. The dungeon they are working on is was announced as end-game content, right? Would it be fair that the first NMs, these NMs and the dungeon be all for the last ranks while everyone else is left out of the picture?
As for the respawn time. I agree that having such a short respawn time kinda kills the feeling of it being special, but I think it's necessary in times like these where everyone in game needs a break from the few options we have (while we get new ones). Maybe once we get enough content to keep everyone busy they will reconsider and increase the respawn time, make them lottery or who knows. Last thing we want is 20 Sozu Rogberries (pre-???) in Eorzea, at least atm.
Leaping Lizzy could respawn directly after it dying. I've had that happen once where LL spawned three times after dying because of place holder deaths lol
And honestly, I don't want another Mee Deggi low lvl NM again which spawns once an hour if you are lucky, usually every two hours, AND it had an "atrocious" drop rate. My friend camped it for several weeks and went 0/70+ on the drop. I on the other hand went 1/1 on the drop rate. SE doesn't determine, "oh, we need to make this drop fairly often for the spawn time." SE will just leave the same type of drop rate for ALL NMs. Cry for longer spawn times, you get them and then you will cry because the drop rate isn't high enough and shouldn't take as long to spawn. Stop complaining and enjoy the slight content we got in this patch. Klaus, still trying to prove you are "hardcore"? Give it a rest.
Leaping Lizzy just like all NM's in XI will be recieving a Respawn time adjustment soon that could drop things like 24-1week Respawn times down to under 5 hours. And the stuff from 1-5 hours down to 15 minutes. SE is not going to be doing those types of mobs anymore. Its pretty Evident in how they are treating them in both XI and XIV.