Take it however you want, what I said was there is no ADDITIONAL benefit to the developers other than the fees they would have normally collected for the accounts. Which is what some people have claimed.
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Read the entire thread. No one here said RMT will go away. The only people here are those that pretend we don't already have an RMT problem, and those that are willing to deal with current RMT and don't want SE to legalize it so they can maintain some sort of "moral..something.." It does hurt RMT. Also, I know people who won't play every month and will only be able to play if they have the spare cash that month to play. I learned about this in Tera and this is what they do to continue playing. Guess what, they continue to play because someone else paid their sub. This isn't a lets get rid of all RMT. This is a hey lets screw RMT over while benefiting SE and some of the player base. Since I don't wan't to spend my RL on fake money or need to pay my sub with gil, I don't benefit. I'm going to make an ass out of myself and assume that most of the against fall in that same boat with me and just don't want to admit to it. I would hate to lose my friends for a month of playtime just because that month they're strapped for cash. I see a lot of truth bending here.
they are opposing gil buying in general, people enjoy investing time into playing a mmo and don't like seeing someone else in same gears or position in a game cause he payed. but in general they can just buy it from rmt out of game, but making it even easier for everyone in game is worse. it becomes pay to win. it becomes SE selling tons of things even if just cosmetic threw this system like gw2. i'm not paying a monthly fee to deal with these types of things.
Wow the mental gymnastics I see trying to defend this system are astounding and idiotic...
If anyone here thinks this will harm RMT, you clearly have not checked any RMT sites or played any other MMOs in the history of ever.
RMT do not make money because they sell currency, THEY MAKE MONEY BECAUSE PEOPLE ARE WILLING TO PAY FOR ITEMS IN THE GAME THAT HAVE VALUE TO THE PLAYERS.
I would respectfully disagree. At absolute worst, the number of "paid for" subscriptions would stay the same. On the other hand, the OP brings up the valid point that it definitely speeds up and simplifies the process of "paying", because it's an in-game mechanism rather than using the unequivocally terrible Square Enix Account Management System. This would make it easier, not harder for people to impulse-buy subs, and if Amazon One-click is any indicator, this would lead to more sales.
The lower the price that the subscription-item costs, the harder it is for RMT to profit from the game, so market competition (or undercutting, as you put it) here is good. It also lowers the amount that PLEX-buyers can make from spending cash, which is also good for "fairness". Also, the "F2P option" here is certainly NOT available to any 12-yo with internet access because it requires time and dedication to actually make the money needed to buy the subscription-item.Quote:
2.) It allows for a F2P option in this game. Not only does this open the community up to every 12 year old with internet access, it also encourages (even more than now if humanly possible) greed and competition between players and exploitation of game resources. (If you think RMT are bad, wait until you have 500 other players undercutting everything you try to sell to pay for their subscription.)
Please see the last paragraph of my post.Quote:
3.) It does nothing to stop RMT, absolutely positively nothing. If they can't make money selling game currency and U/U drops are the best gear in the game, you think they'll simply throw up their hands and say "whelp, we can't sell currency anymore, time to leave" instead of, oh I don't know, SELLING THE U/U DROPS maybe? RMT can and will sell anything in any game that players put a value on. If SE removes the value from gil, they'll just switch to selling items and powerleveling. That you believe RMT will somehow magically go away, or even decrease in number, is naive to say the very least. RMT don't care about how they make money, they will find a way to make money.
Ok Ok! I get it now. People want to keep FFXIV pure. Pure: No 12 year olds, no gil sellers, no gil buyers and most of all, universal fairness. Seems reasonable. With that in mind, lets continue~
So... because I asked which side he would be on of the system he is fighting so hard to sell people on, and what in game price he would pay for it... I attacked him? Ok. I think it was a valid question, and I'm not sorry.
I'll ask everyone here that is in favor of this system: If you were going to buy this item, how much would you be willing to pay for it, in game? If you're going to sell it, what is your $10/$15 worth to you in gil?
Actually, you pay for the PLEX item up-front, not when it's used. Thus, if there are 100,000 PLEX items on the market (bought at $10 each), Square has already made $1,000,000 even if that game time never gets used. Obviously they will get used eventually, but it makes no difference to SE if they're used or not. The item disappears after use so there's no way to "go back" on the purchase. And why would you pay gil to buy the item if not to use it or sell it? It's not doing you any good languishing in your inventory.
Exactly~
If SE could guarantee no RMT in this game, then I could see the opposition having a much better position to argue from.
But RMT are going to be in the game and they will definitely be selling gil (as well as items, etc..) This serves as a balancing force against them.
Also, perhaps a cap on *crysta* purchases [per player account - per month] would help to limit the amount of gil one player could obtain via this system.
Disclaimer, I am not in favor of any Cash Shop or RMT style operation, nor do I ever want this game to be F2P. But this system is a very good solution for bringing new players into the game.
And that will be critical for FFXIV:ARR's success.
You're taking the word "competition" too literally. The problem is not that RMT can grab mobs before players and steal their drops.
The problem is that RMT firms have massive workforces that they can apply in order to control the economy, making prices raise and drop to maximize their gains. Something against which single players or entire guilds can do nothing, because they don't have the numbers or the organization.
On top of that the massive RMT workforce directly influences the economy, as they *CREATE* currency.
Ever seen those big group of identical lalafells with weird names scampering about? Guess what it is? It's a single RMT botter *creating* currency. They do guildleves and content in massive quantities (often multiplied for every account they use). The gil they earn is actually generated by the system, so it basically magically appears in their pockets. Multiply that for the whole workforce of RMT companies applied 24/7, and you get a massive inflation effect on the market, as massive amount of gil are generate from nothing.
It's like having a country suddenly starting to print a ton of money.
No. It allows people with dollars to benefit people without dollars. They can pay the game for them.Quote:
1. Altering game experience: It allows people with dollars to benefit over those without dollars
It does not. No gil is created. While one player's purchase power is increased, the other player's is decreased. The total result is exactly the same.Quote:
2. Inflation: It raises the rate of purchase for rare and highly-sought goods, which raises their demand without altering the supply, causing a rise in prices.
Not really. I didn't play Tera, so I don't know if 1500 gold = 10k or 1m in a comparison to gil in our current economy :)
Off the top of my head, 500k (50k ARR) seems like as good a starting point as any...
But if nobody wants to spend that much gil, then the price will drop. And the more people purchase *crysta* from SE, the less gil it will be worth.
The opposite would be true as well, lets say people are only willing to spend 50k Gil (5k ARR) for *crysta*... Less people will purchase it from SE, and over time, the gil value will rise due to demand.
Market forces at work.
This is a really good point that people sometimes miss. When Player A buys a PLEX item for real money, he earns a certain amount of in-game money for its sale. The sold item goes to Player B who wants to play for free. This earned money is then presumably used to buy items from Player C who produces items and earns a handy profit. Even if you're not a person who personally buys PLEX to sell, you still benefit from others who do since you'll be getting their gil when they buy your stuff. And again, gil is neither created nor destroyed in this process.
No? Ok, I suppose silence is an answer in its own right as well. Thank you, goodbye~
Lacking sanctimony (check)
Voice of reason (check)
Does not approve of system (check)
Admits that it would actually hurt but not get rid of RMT (check)
Accepts that RMT exist and will continue to exist (check)
Difficulty seeing this clearly while disagreeing (hopeless) *even though I quoted you, it isn't directed at you*
And this is exactly why a PLEX system would harm RMT. Suddenly, players that would buy gil from RMTers have a new, safe option to make gil, and buy that instead, causing RMTers to lose revinue. Not only that, because the scrolls are influenced by the market, undercutting (and by the gods does FFXIV market have a lot of undercutters) would ensure that profits go down further for RMTers. This is because it assigns a market established worth to gil, and they'd have to compete with the entire player base to stay in buisness. That is, they'd have to sell their gil for less RL money than what it's worth on the market, because why buy gil from third parties that could get your account banned when you could sell it on the market legit instead?
This system is, yes, a type of RMT. However, in this case, the trade is only one way: players can only get gil for RL cash, and even then the gil isn't being created. Instead, it's causing players with lots of gil to send it to players with little gil, and boosting the market from increased cash flow. (And as others have pointed out, due to market taxes, it actually takes gil out of the economy!) This system, in essence, is an anti 3rd-party RMT measure, which is what i think most people can agree is the bane of FFXIV. No one likes having Adasdasd and Ddsfsad hogging all the wild boar spots for skins 24/7 and taking away legit players methods of making gil. No one likes Ffdsfsd's party using hacks to claim all the NMs with worthwhile drops. Seeing Sdadfaf and company doing leves all day at cedarwood gets annoying as hell.
This system reduces all of that. It may not eliminate it entirely, but it sure does put a dent in those people's profits, and that is something i think we can all agree on as a good thing. As an added bonus, players that normally couldn't play due to RL circumstances are now able to have a new option to keep enjoying the game with friends. I might even be one of those players paying gil for a subscription myself, if it was affordable enough. As a college student without a job, it's pretty hard for me to make money, so i wind up doing odd jobs to pay for FFXIV. Having a backup option for paying my subscription would mean that if for some reason i can't get any money, then i can still keep playing with my friends. If that means some player with more cash flow IRL gets to benefit by buying stuff he needs in the game that he really doesn't have time for (because you know, some people work 40-80 hours a week, and people with high paying jobs tend to be on the higher end hours worked per week), then that's all for the better.
All you explained is that you didn't understand the system at all.
Completely wrong. By allowing players to pay with gil (that other players convert into money that goes in SE's coffers), you remove an obstacle to people on the fence keeping their account active. A lot of people that reach the endgame stop playing as much, up to the point of simply letting their account expire.Quote:
1.) It does absolutely nothing to support the developers, as some people seem to believe. The amount of these used by players who purchase them is directly proportionate to the about of people who buy them to sell to the people who purchase them. No new revenue is generated for SE, it simply shifts the subscription fees from one player to another. Which leads me into...
Those people normally have a whole lot of gil that remains unused in their pockets, and many of them would definitely keep their account active if they could just use that gil to that end.
In TERA i know a ton of people that log in once or twice a week, and would never keep their account active if it wasn't for chronoscrolls. Games that don't have them, lose those accounts. TERA keeps them, and that's all money that goes every month into En Masse's bank account, and that wouldn't otherwise.
It prevents lost revenue.
On top of that there's the undeniably positive marketing effect that even if those people's attention for the game has lowered, it's much easier to catch it back if their account is still active.
This is just elitism and fearmongering. People's quality isn't determined by how much money they have, sorry.Quote:
2.) It allows for a F2P option in this game. Not only does this open the community up to every 12 year old with internet access, it also encourages (even more than now if humanly possible) greed and competition between players and exploitation of game resources. (If you think RMT are bad, wait until you have 500 other players undercutting everything you try to sell to pay for their subscription.)
Again, you're completely wrong, and missed the point. It doesn't magically remove RMT, but it does realistically cut their profits. By cutting their profits, you cut their budget, and by cutting their budget you cut their workforce, reducing their ability to influence the game considerably.Quote:
3.) It does nothing to stop RMT, absolutely positively nothing. If they can't make money selling game currency and U/U drops are the best gear in the game, you think they'll simply throw up their hands and say "whelp, we can't sell currency anymore, time to leave" instead of, oh I don't know, SELLING THE U/U DROPS maybe? RMT can and will sell anything in any game that players put a value on. If SE removes the value from gil, they'll just switch to selling items and powerleveling. That you believe RMT will somehow magically go away, or even decrease in number, is naive to say the very least. RMT don't care about how they make money, they will find a way to make money.
It's obvious that it'll be up to the players to decide if 1500 gold is enough or if they want to pay 1800 that month to continue playing. Yes you don't know, and continue to comment from an "I don't know" point of view. We call that ignorance. You rejected my answer and that's ok. I hope you find what you're looking for.
Hey, the question was: if this system was implemented, how much GIL (FFXIV currency) would your 10-15 dollars be worth.
You replied with the currency of a game they didn't play. Obviously this person is going to be ignorant of the currency/value of an MMO they didn't play. Get real, and keep it classy.
I think 150k is fair. If we calculate that into 1.0. (which is something I will be doing for ALL my 2.0 purposes because I'm cheap!) that's 1.5 mil. 1.5 mil a month could be the same as 15 bucks. $1=100k seems ok.
To be completely honest, there's no way to accurately predict how much PLEX might sell for on XIV's market wards. Imagine you invented the light bulb. How much would you sell it for? You can use the price of parts and manufacturing to estimate the cost that people will pay for it, but you can't possibly guess the real market value of it. The same thing happens every time a company does an initial public offering (IPO). The company execs have some idea of how much their company is worth and so they set their initial share price at a certain amount. However, there's no way to accurately predict how the market will affect their share price. The reason free-market economy works is because prices are difficult to predict. If they were easy to predict, then everyone who knew how to do it would be insanely rich (think top .0000001%).
SE, please implement this so I can laugh at every idiot who believes they have the solution for RMT and know better than you do after having combated RMT yourselves for over a decade. Thank you.
I really don't understand why it is hard to grasp this concept:
You buy the item with money. $15 or so.
You use that item to activate the account, leading to you earning enough gil to purchase another item using gil (in-game currency)
SE makes no money, and thus, the cycle continues. At least, this is my understanding of it. Even if the item was unique and not tradable.
This idea would seem great when the game has aged enough and subs were decreasing, but as a new game, I'm sure SE wouldn't want to take the risk of this payment system.
I commented on something I had actual knowledge of. They are clearly looking for clarity in a system that isn't implemented in FFXIV (Very reasonable). I just posted while you were commenting making your last comment moot. Using Tera's 1500 gold, I equated it to 150k gil. They could just as easily done they same if that was the true intent of their question. I have no time to indulge people and their fake smile emotes when they continue to comment on things they have little understanding and continued unwillingness to do so.
Wha? I think you misunderstand how it works. When you buy the item, you can either use it or sell it, not both. You can EITHER use the item on yourself to increase your subscription OR sell it to someone else to use. It's not permanent or U/U. When you use it on yourself to activate the account, you can't then also sell it for a profit. If you want another one (to use or sell), you have to pay another $15 or whatever.
Actually the question was asked to me, and I did reply here in gil as requested.
And was promptly ignored.
Nope, I really hope they do so that people who create threads suggesting they add something just to have an argument rather than caring a single bit about whether it's added or not can whine and cry when they do add it because they don't do it the way you wanted them to, which was actually not at all. My argument is perfectly valid, you just choose to ignore it because you don't like it.
That you think this will in any way change or get rid of RMT shows how little you understand why and how they make money. RMT don't care whether making money is easy or not, and they will continue to exist whether or not this system is added.
This debate is a bit one sided. Not because one side is more right or wrong. I agree with everyone who doesn't support this system but actually understands what they're commenting on. Sadly the majority don't get it and when they have nothing else to add, they call you a jerk, or like someone earlier said, "you disagree with me! I'm leaving!"
Nuru: What you posted was accurate except for the fact that SE is going to make money. It just won't be your money. It'll be someone else's money. Someone else will buy the subscription, and sell that subscription to you for gil. Technically, SE is going to be making the same amount of money regardless, except the person who spent the USD is getting extra in-game gil out of the whole deal. Kind of/sort of makes you and and guy you bought the item from RMT in the sense that you just spent gil on USD, and they just spent USD on gil.
Hopefully that's clear.
I agree with this big time. There's no reason for them to change how they do things, when their current model made them a huge amount of success from FFXI. I'm certain they want to replicate that model and success with FFXIV.
And then my personal beliefs, which I don't want to be contested.. I'm just sharing:
FFXIV should not be free to play for anyone. Even if the money is coming from somewhere/someone else.
By playing and subscribing to the game service, you should be proud with your decision to enjoy this high caliber product, while supporting the hard-working high caliber staff and company. Your own money should speak for you, not somebody else's. Be part of the community and let everyone be equals as customers.
It seemed like you being being a jerk, and it has nothing to do with the debate.
I just wanted to call you out if you were intentionally trying to be a jerk. Not insulting you~
Please forgive me. ._.
I agree with that also that it isn't something that is needed anytime soon.
I made a post earlier about people being elitist about FFXIV, or keeping it "pure."
We don't want poor people, or 12 year olds or rich people who have extra cash to burn to get ahead. Not contesting what you believe in. Just commenting on the trends of the posts before yours.
Okay, I misunderstood that you had to buy from another player using in-game currency. I was thinking that you had the option to buy from someone else or buy from the company with gil. Now that I understand correctly, I still don't believe that it is a good idea to promote any kind of RMT when, in the first place, they are trying to prevent it. O-o