Originally Posted by
Biggs
No argument from me about the lower standards, although I don't think 2.0 will survive if it only manages to keep the number of hardcore gamers 1.0 has now. (although I think you are pretty much saying the same thing) As to grinding, it sounded to me like they are focusing on trying to combine it with questing. Sort of specualtion here but they have mentioned leveled dungeons in 2.0, meaning you get a quest to go to the level 40 dungeon with your party, where you then kill mobs grind style to level. While I prefer grinding as well, I think this sort of system would be ok. The biggest problem for me with that example is that it will prob be instanced, in which case you dont get the awesomeness that comes with seeing others ride by on chocobos, or seeing others in trouble and coming to help, ect. I feel like SE is simplifying many things in 2.0 to make certain things easier (that many of us have hated for years) but in the process they are killing the sense of community and open worldness that made us start playing these games in the first place.