Originally Posted by
Sorel
Well, let's think about this for a few moments. Many of us like the idea of a class-exclusive "2HR-like" ability that can be used to save the party's bacon when an encounter gets out of hand.
But we have two healing classes ... Thaumaturge and Conjurer. Which class gets the exclusive & unique ability to heal all party members? Which one gets the exclusive & unique ability to cast lots of spells really fast with no regard to MP?
Those are two definitive party-bacon-saving abilities. But because the Armory System classes are non-specialized (by design), exclusively unique abilities are hard to make fit. We may have to wait for Yoshida-san's "Job System" before we see anything like FFXI 2HR abilities.
Unique class traits, instead of abilities, would work better with Armory Classes.
Unique "2HR-like" abilities would work better with Job Systems (titles, trees, specialization, etc ... whatever implementation).
But what if we "stacked" the two systems ... and with them the two "uniques".
A character equipped with a lance (i.e. a Lancer) and gets the "Piercing Charge" trait which allows her to hit multiple enemies in a straight line. Through a title, a specialization tree, or a Sorting Hat, that character also has the job "Berserker". Berserkers gets a unique "2HR-like" ability that works just like Mighty Strikes (maybe scaling to double, triple, & quadruple damage depending on level). Call it "Berserk Strikes".
So this character can combine her unique trait from her class, with her unique ability from her job to make a semi-unique "2HR-like" ability (Piercing Berserker Strike!!). With it, she can demolish a column of enemies when she activates it. In a party with Archers and/or Thaumaturges that can bind enemies in place, you can begin developing kiting tactics and tanking strategies for killing groups of enemies in various formations.
That's just off the top of my head, so please don't judge me too harshly.