Originally Posted by
Maeka
To be fair, a lot of these things result from what the playerbase wants, rather than what the game was designed for.
It was the playerbase who deemed it was "better" to pull humongous groups, and to AoE everything down because it is "faster". But yet was this actually SE's intention? Not really, I mean, look at the Trusts. They don't AoE either. To be honest, I think they added the ability to multi-pull in dungeons as a sort of "You can if you want to" but the playerbase turned it into a requirement because everybody is in such a fricken hurry all the time, to the point that if you get a non-synch'd tank and healer who decide to pull single groups, you'll get DPS who grumble and even occasionally drop group just because the tank and healer aren't geared well enough to handle multipulling.
Like it or not, the game was designed to be accessible and laid-back at its core. There's savage raiding and extreme/ultimate modes, but the hardcores begged for this kind of content, I don't think this was something that Yoshi-P was really wanting to do with the game IMO.