Untrue, the difficulty of obtaining gear was another factor. Needing to have multiple gear sets compounded the issue it's true but it wasn't the underlying reason why the content was played for years before becoming obsolete.
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The question is now... are they ignorant because they do not have the same opinion as you? or is it really that they lack the knowledge and information about the subject?
It seems some do have the knowledge and understand the concept of gear swapping and yet still do not wish to have it here... I am one of those people... as I think it is a rather silly/stupid concept to have in any game with armor. Unless of course whenever you swap gear in or out of combat your character does some type of "Magical Girl" transformation... then it would fit a bit better. That doesn't happen so I'll go with no thanks...
The cat is bemused =-.-=
It is the largest factor in why it lasted so long though. If gear was replaced every patch then the event would die as soon as the next one was announced, and that's already happening in XIV. Til AF Darkhold was basically dead, people would only do it once for the clear and never go back. It's still pretty much a waste of an event as you can get AF in one run meaning at max we have an event people will do twice and forget about forever.
Yes it was, cause if you could not have x piece of gear for every situation people would just get the new best thing and leave it at that. Think about it once a better DD body came out better than kirins body was hardly an reason to do him, but since gear swapping was there ppl still did it cause it was a good macro part for brd.
Edit: it's also the reason why thf's used Leaping boots for SA/TA macro's for years.
I'm going to state that I do not like this idea. Among many reasons, inventory space. I'm at 154/200 right now with only three spots taken up for crafting mats - and none of it is random crap (crafting sets, sets for each job, the right jewelery, etc.).
Also, I seem to recall reading an interview with Yoshi in which he stated that the gearswap macros of XI we're something they never intended for and it just kind of grew too big so they let it slide.
The system in place is great as it is.
Neat idea, but I do not like it.
The fact is, People who are against gear swapping are just saying that because for some reason they don't like it. When they give reasons why, the people who are for gear swapping disprove those reasons with well stated arguements, yet people still don't think it is a good idea based on pretty much no logical reasoning at all. It's like arguing with a sixteen year old girl who thinks she knows everything, yet she bases her decisions on nothing knowledgable at all.
"Too much elitism is no good" - I'm sure that's what SE said when they were making this game.
-"Hey guys, we need to make sure only mediocre players play this game."
There honestly is no point continuing this because people will still sa the same thing:
"Don't bring back gear swaps because they are bad", and they still won't have any good reasoning behind that choice.
Elitism and skillful play aren't necessarily synonymous.
To be fair... the only reason I need is that I don't want to change gear during fights...
Its like asking a woman to give you specific reasons why she wont have sex with you
The only reason she needs is that she doesn't want to
The sole reason? Lol, I fail to see how it was even a reason at all.
Edit: Actually if I really think about it I could see how that would inspire people to always want a certain piece of gear but whether they used gear swap or not is different issue. The only time I ever really used it was on RDM and Bard and I hated it. I never understood the point of it then and I will never understand it now.
Already gave multiple points.
Like calling the people who didn't like it in FFXI unskilled? Maybe you should re-read your own posts.Quote:
When they give reasons why, the people who are for gear swapping disprove those reasons with well stated arguements,
The irony here is tangible.Quote:
yet people still don't think it is a good idea based on pretty much no logical reasoning at all. It's like arguing with a sixteen year old girl who thinks she knows everything, yet she bases her decisions on nothing knowledgable at all.
They were. They also failed, so they booted Tanaka and brought in someone who also has that same vision of not producing an atmosphere that promotes elitism.Quote:
"Too much elitism is no good" - I'm sure that's what SE said when they were making this game.
Nobody has ever said that. That's something you just pulled out of your butt right now. How about making some logical points?Quote:
-"Hey guys, we need to make sure only mediocre players play this game."
They are bad and you were give multiple objective reasons. You threw them all out in favor of whatever personal biases you had for gear swapping, like "if you were even remotely decent in XI, gear swapping shouldn't have been a problem for you."Quote:
There honestly is no point continuing this because people will still sa the same thing:
"Don't bring back gear swaps because they are bad", and they still won't have any good reasoning behind that choice.
Is it fair though that mages can gear swap mid battle no problem but mele can't?
Well said.
In addition, knowing how to write macros for each actions you are going to perform doesn't make you good. There's plenty of template out there that you can copy. On the other hand, knowing how to choose the set of gear that you are going to enter the battle with that will not only caters toward your play style and counter the mechanisms of the fight takes real thinking.
No gear swapping vs. Gear swapping is like Quality vs. Quantity. Simply throwing 50 pieces of gear at the boss so every single one of your action is maximized isn't going to make you win the fight if you insist on standing in fire so you can maximize your dps time, and it definitely doesn't make you a better player. One example would be the WoW talent system, the majority of the players simply go on armory and find someone from a top end guild or find a talent build on a forum and copy/paste their talent trees. They have no understandings of the logic and reasoning behind why each talent is picked, and a lot of the times situational talents were picked by top end players to cater towards a specific strategy, yet people who copy/paste will copy the talent without thinking does this particular skill works for the strategy that my guild is using for this boss. The good players in this example think before making a decision when talent trees are locked once you enter the fight (a restricted environment), and that's quality. I don't see them demanding talents can be switched on the fly in mid battle (an unrestricted environment) in the name of that makes them a better player.
Gear swapping does not make you a better player, it just means you are too lazy to think carefully when you choose your gear before entering a battle.
go back and play FF XI please those who agree with changing gears for ws or in battle
Take it back to before WotG, revert the level cap, don't ever conceive of Abyssea, and maybe a lot of us would, tbh. Oh, and give it XIV's graphics.
No but seriously, just because you didn't like something does not make it wrong; no more than me liking something makes it right. So seriously, everyone stop dropping the "if you didn't like..." "If you like..." "all the people that don't like..." etc. posts.
I want my 5 minutes back :/
Pfft... we MUST have magical girl transformations! Revolutionary Girl Utena, GO!!!!!!!!!!!!!
Obligatory Video Time - http://www.youtube.com/watch?v=kBMBbf6mLJs
The players have spoken!
nty, OP
Gear swapping was an abuse of game mechanics. It was not originally intended to be the way the game was played in XI and, thankfully, it is never going to happen in XIV.
you can gear swap on bard. just have to do it in passive mode. same on my blm. only way u can gear swap is in passive mode
you know over half the people that plays this game dont post or even have there name started on these fourums right? so you cant say the majority of the people agee. in the fourums its usually the same idiots that post the same crap over and over, and think there always right. i think gear swap is fine. you may not like that but that is my opinion. if you dont like it thats fine its your opinion. but dont act like you know what the majority of the people are thinking.
There's no point of even bawwing about gear swapping. It's clear everyone has their own opinions on it. Whist I disagree with the use of it other people will agree. SE are not going to look at this one post and decide the future of gear swapping to be implemented in XIV. As said above it's unfair to propose something that not everyone is happy with; and there is a fair deal of argument going on here.
^This.
The effort it would have taken to remove gear swapping once they realized people were doing it would have been far too much to do. Instead they just went with it. Obviously, they kicked themselves for making that decision because they intentionally built this game to prevent gear swapping and there was an official communication at some point that flat out stated gear swap will not be a "feature" in XIV.
Gear swap is a nightmare on player inventories.
It is a cheesy way to min/max on the fly and adds absolutely nothing to the enjoyment of the game for regular, non-hardcore gamers. (read: the vast majority of players)
It is also would be a nightmare for the developers to have to take into account when creating future content.
Sure, but only if it activates a lengthy global cooldown or resets your tp and mp to 0. There has to be some downside to it.
Nobody says this. What we say is that we shouldn't copy from FFXI to turn FFXIV into FFXI 2.0. But nobody in their right mind says "don't compare MMOs". Even if they did, then comparing the two is a valid thing to do because it lets you analyze what the impact of a game play change does on an MMO.
Maybe you should actually read the whole topic, because someone posted Bayohne's quote confirming that the devs don't want to implement this.Quote:
2) it's being stated that SE has "pretty much guaranteed Gear Swapping will NOT be in FFXIV". Umm nahh, youre "pretty much" all assuming that. We all know the thing about assumptions right? We should because I see plenty of posters on this forum berating other posters for simply assuming things. Funny that its the same names nearly every time too. Hmm hypocritical much... once again.
Yes, actually. That is exactly why they didn't remove it.Quote:
About FFXI Gear Swapping. Having played XI 7+ years, myself AND my many ls mates watched SE pump out Gear Swap armors, weapons, and accessories continuously. So if Gear Swapping was "the abuse of an unintended game mechanic" and it "ruined game immersion" and was "only supported by cultists epeen players" then why did SE continue to release and still do release pieces specifically implemented for gear swap? Because they were "worried about the playerbase backlash"? Really? The same company that banned millions of accounts over Salvage Dupes, which is also "abuse of a unintended game mechanic"? The same DevTeam that had little to no community presence nor did they care show they cared to have any?
And because it would require them to retroactively change gear and content design to have tiered gear and content, instead of everything being sidegrades.
Care to make some points that aren't ad hominem attacks?Quote:
There's a lot of melodramatic BS claims being made in this thread when it all really boils down to:
- Ppl hate Gear Swaps because they were either too lazy to devote the time to farming the pieces or were scared of them because they never really made it deep into End Game status.
You're confusing something people did because they had to, with people liking it.Quote:
I NEVER have EVER heard anyone bitch about Gear Swaps until I read this thread. This was really a surprise to me to see all you self proclaimed FFXI VETS bitching about Gear Swaps. In the ACTUAL FFXI End Game scene we didnt bitch about Gear Swaps. Why? Because we loved the fact that it was just one more visual piece of evidence that WE understood and devoted a great deal of time to fully understanding the game and its finer moments/concepts of play.
Good way to cover your ass when you type up a post full of illogical arguments and ad hominem attacks. "yah, ur going to call me out on it but idc bcuz ur all jerks and that makes u wrong"Quote:
Of course those of you that oppose Gear Swaps are going to be butthurt at what I write. You're also going to lash out at me with unneeded animosity. But I could seriously care less. Its no more than what you deserve for camping this thread with absurd claims of the "right and wrong way" to develop games when the majority of you wouldnt be wasting your time in FFXIV if you were a game developer/producer, you would be working on your own projects in hopes of being "the next better than FFXIV/FFXI MMO".
Anyway have fun. Sorry to interrupt your drama llama parade. You may continue now :3
This thread has surely been as ineffective as the "Let us ride Chimera" thread.
This is the thread that doesn't end,
Yes it goes on and on my friends.
Some people started arguing not knowing what it was,
and they'll continue arguing forever just because [...]
No, thanks.
We have enough inventory problem as it is.
Imagine carrying 30 pieces of gear for each job you have.
This is really where I come from on this. Like I posted earlier, I'm at 155/200 with only one or two crafting materials present. However, here are some very logical reasons why the idea is not really as great as people seem to think along with some alternatives that seem like rational options.
1. Inventory - If you take the same approach that I do which is to gear to the best of your ability you will be upwards of 130 slots for all 50's and all crafting jobs. While you could store crafting gear and less common jobs on a retainer the UI and server really make this a pain. One of the attractions of the armory system is that you can change "on the fly" and repair in the field or craft during downtime between events. The game really shouldn't be a "hurry up and wait" process and these nuances really serve to keep people busy and entertained.
2. Increased Output - The key benefit to the gear swapping in XI was that productivity could really be maximized if you a) knew what you were doing and b) had the resources (mainly time) to invest into getting the right gear. This gave the game a really deep layer of depth and a sense of motivation and accomplishment. Swapping COR headpieces to shoot on the go and get the most out of elemental cards was great. So was swapping the 20% increase you could get as a SAM if you made the right swaps. But is this a necessity? Not really. It can be argued that the same mechanics can be put into place with the materia system. For example, someone with 3 or 4 tier IV STR materia on a handpiece is obviously going to really make their damage "pop" and this can be achieved without swapping gear. At the same time, the resource investment and level of "l33t" is going to be present. The average player doesn't have the amount of time and gil to buy/craft a ton of hand pieces and obtain all the required materia needed to make a successful piece. This argument actually supports the idea that exact same mechanics are already present.
3. The Macro System - There are 10 slots per macro. While I loved the depth that gear swapping brought I can tell you that having to hit one macro to swap to my WS set, followed by a macro to buff/WS, followed by another macro to swap back to TP gear was ridiculous. We have 10 slots as opposed to XI but this is still going to be prevalent. Also consider the inconsistency of macro swapping as it is now - I often hit my job swap macros only to have one or two pieces get skipped because the UI is not optimized (maybe 20% of the time.) So does a 1/5 failure rate really seem productive? I don't think so.
4. The Skill Factor - Okay, let's put this one to rest - having better gear does not = having better skill or a firmer grasp of the game - it indicates that a player either got lucky (I went 3/4 on Eastern Shadow) or just had the resources (again, gil and time) to obtain the optimum items. For people that suggest swapping the heavy darklight armor in for voke, flash, etc. we know this requires a speed run win of Vale. And yes, that requires some skill. But, at the same time, a random person could get into a pickup group and get the drop so it is a function of luck and resources. I have known many players in XI that, while not having the essential build of gear, outparsed and outworked the players who did because they knew their job better than others. This is like the SAM with every possible piece - they may nail a WS for 30% more than everyone else but they don't do a lot of good if they pull hate and croak. I have seen tons of players without the best pieces perform better than those who possess them and I have come across more than enough people who were decked out that actually had no understanding of emnity or party dynamics. The idea that having more resources makes someone better is laughable - it only increases the probability and even then it is not a dramatic gap.
The conclusion indicates that the current system (materia) possesses the same qualities that people want from gear swapping. Maybe the request should be for more uniquely dominant gear instead of asking for a bunch of situational pieces - gear which can have materia stacked on it. We don't need a belt that adds emnity +40 on it - we have the sentinel's plate belt which you can +50 to. If anything, let's expand on an already great system that will appease both sides.
If you have a counter-point or something that was not touched upon please bring it up. But so far I have really only seen a small handful of valid arguments for and against the idea.
They gave up on changing, so they chose to just exacerbate it even further? I'm not talking about not taking it out. If gear-swap was truly an exploit, don't you think for one second they'd not have released gear that anyone's grandma could realize to be used only for gear-swapping purposes?
They gave up on changing, so they chose to just exacerbate it even further? I'm not talking about not taking it out. If gear-swap was truly an exploit, don't you think for one second they'd not have released gear that anyone's grandma could realize to be used only for gear-swapping purposes?