Please can we just let this sink back into the void? Why did you have to pull it back up I mean really... REALLY!!!
The cat is bemused =-.-=
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Please can we just let this sink back into the void? Why did you have to pull it back up I mean really... REALLY!!!
The cat is bemused =-.-=
You do know that one question had the change of the claiming system in it!?! I mean, the claiming system back then was terrible, who wouldn't vote to change it, it just so happened to be in the same question as instanced content.
I also don't see an issue with adding more open world content and more open dungeons, don't get why you guys are so against it. I'm not against instanced stuff, just when it becomes overboard.
Cuz it creates issues with chests/mobs/grinding/NM claims. And really, most ppl dont wanna deal with that, and that sort of enviornment is terrible for new players. The only reason it isnt (or wasn't i guess) a problem is because most everyone is at lvl 50 and has no reason to be in a low lvl dungeon. When a dungeon becomes overcrowded its no longer fun, just laggy and annoying; thats why games have generally moved away from open world dungeons.
I admit its nice to see ppl in a dungeon, but the cons far outweight the pros when you sit and do the math.
It's tiring seeing people continue to dismiss the Players' Poll data because "it's a year old."
That data went to shape how Square-Enix is designing 2.0.
http://i107.photobucket.com/albums/m...yzubs/PDF1.jpg
This is why most things need to be instanced. The above is from SE's PDFs they released back in November.
The idea behind 2.0's sever structure is to allow a "worldless model" to allow players to use a content finder to team up with other players no matter what server they will be on.
The whole idea behind 2.0 is to make PvE a cooperative experience. But putting major content in the open world nullifies that entire concept. What's the point in restructuring your servers and engine to allow cross-server play if your content renders it useless?Quote:
Originally Posted by Naoki_Yoshida
But what about those wanting competition?
http://i107.photobucket.com/albums/m...yzubs/PDF2.jpg
In those same PDFs, SE listed plenty of PvP concepts they'll introduce in 2.0.
The growth of Free Companies, a Colosseum-style arena and battle for territories in Frontlines are just some of the things we can expect to allow us to compete against our rivals in 2.0.
http://i107.photobucket.com/albums/m...yzubs/PDF3.jpg
Does all of this mean there shouldn't be an open world to explore?
No.
But it does mean major content should be where SE is designing it to be put in 2.0. And if in response to the infamous "Question 10" they decided to create an entire server structure for content finder and cross-server play because Yoshida took the response to mean "people want sought-after-loot in instances," then that's exactly what they should do.
But I think it's wrong to equate instances with "easy mode." Granted the game's current instances aren't exactly dynamic. But this is 1.xx, not 2.0. DD/AV/CC are proof of why we need a new engine. And Ifrit is proof of why we need a new server structure.
1.xx isn't meant to be a sign of what's to come. It's just short-term content to say "thank you" for sticking around. Kind of like appetizers before a big meal.
I think that's why a lot of people seem to be "against" open-world content. It's not that we don't want an open world, we're just here to play the game SE's new team said they're giving us in 2.0.
I really hope the E3 press push includes some info on what instances will be like in 2.0. Yoshida made a large boast saying "there's also the added merit of enabling the level design team to work with a clear theme in mind, and create much more engaging and challenging content."
It would be awesome if that Crystal Tower he mentioned was in 2.0 at launch and they were able to give us a preview over the summer to sort of quell the storm.
I may be late with my response...but with that said...i would love to see a mixture of both open world and instanced dungeons...to me its a no brainer...it covers everyone...nobody gets left out...and if you don't like or want instanced areas, then just don't go or participate and vice versa for open world...just my opnion.
I am guessing your either too young to ave learned much reading comprehension yet, or you just didn't do well with it in high school and college. Judging by your oddly incorrect conclussions, most likely failed at it in general.
If you actually apply reading comprehension to the question you keep refering to in the poll, then you would understand, the question is about content in relation to the claiming system. No relation to, or reference was mad to open world or any comparison there of.
It makes alot of sense. There have been alot of new players come in since then. Thats evident by the mass influx of threads in the new player area. Also, the mass amount of "I am quitting" threads in the general discussion.
Most people are simply applying common sense in their realization that those who took that poll then, are not the general current population. Especially when you consider they were the freerolling crowd, while we are now in a period in which players pay.
Why not both?
Blade and Soul is very instanced. I didn't like it. Makes you miss proper MMOs.
I think at the end of the day both groups wouldn't be oposed to a "Both" system it's just both sides are barking at eachother occasionally for no good reason when nobody has said we want all ____.
It's a few people being insecure making entire groups of people look bad.
If you read the following quote as a question regarding whether or not they should change the claim system, you are the one with the reading comprehension issue..if you notice the actual part of the sentence phrased as a question refers to would you prefer the content to be converted to instanced.
If the current target claiming system were done away with, would you prefer for content such as dungeons and battle to be converted into instances as much as possible?
"The people have spoken. As such, we'll be operating under the premise that new PvE content, such as dungeons containing sought-after loot, will be instanced.
Why would yoshi reply to THAT question, with an answer saying "ok, thanks for the input, because of what you answered we will be implementing instanced content" if its main point was the claim system?
Maybe most of the people that are playing now weren't around for the poll, but that sucks for them. We were around when they asked us what we wanted, we answered, and they responded by designing 2.0 in a way that tailored to the answers of those polls.
If you don't like it, tough. They are not going to change everything they have worked on since april 2011 because some new people returned to the game and are gonna bitch and moan that content is instanced. And honestly, if thats a gamebreaker for you, I feel sorry for you. Who the F**k cares. I guarantee the minute they release an open world dungeon people will freak out that they have to compete for a darklight equivalent with other linkshells, on top of a low drop rate
The polls are not "old" by any means. What do you want them to do, poll us every month and if anything changes, scrap everything they've been designing? Use common sense please..
Sir, thank you for that. I know exactly the commercials those come from (flat bottom crunchy tacos anyone?) and I remember watching them for the first time and laughing then as well. I think I've teared up a smidgen (though it could be residual tears from replaying FFT on psp). +1'd you so hard. I mean uh....
Please dear god find a person's quote that says they want a full complete instanced material, because i can assure you that you will find none. People comparing cons/pro of instances doesnt make them closed minded instanced only group.
In the other hand, go talk to Rokien and see his posts and come back to me about his open world opinion.
While i prefer instances, i never have issues with open world as long as they dont bring retarded crap like open world HNMs dropping the best stuff without alternatives on instanced part.
You can get down from that high horse now sir!!
The fact is that come 2.0 the average players opinion will once again change, 2.0 is aimed at a more casual crowd from what I can see.
Casual players in general like instanced content because its easy to jump into and get something done without wasting time, add this with the content finder and you can see that SE are obviously committed to making instanced content (a cross server content finder can't work as far as I know using the open world)
For what it's worth we already have open world content, mid range NM,s the higher leveled NM's the stronghold etc, I think I remember Yoshi-p saying that the strongholds will remain in 2.0 as they are now.
I genuinely hope you are not serious. The open world content in ffxiv is almost as engaging as a bag of rocks. Leves, the single most bland, repetitive. Boring aspect of any open world content, are horrible. Nm's aren't true Nms, they are just monsters with unique names that pop every 5 mins. Strongholds? Really? What is there to do thete aside from SB and AT quests?
When compared to its older brother, FFXIV's open world content is sheer and utter garbage.
Sorry for the spelling errors, typing this out on muh cellular device.
Meant to say SB and AF quests.
Unfortunately it is. You are correct, very boring.
This game has room for, and also needs, both instanced and open world content. As has been said in my threat about notorious monsters, just because one group doesn't like certain content is no reason to omit it completely. There are loads of us who enjoy open world content, and there are loads of us who want instanced content.
If FFXIV is going to ever take off, we need to implement as much content as possible to maximize the eperience and cater to all sides of the spectrum.
And when I talk about said content, it is under the assumption that SE will make it fun.
I've got to say that although Shposhae is designed for level 15 players, it's a freaking gold mine even for players such as myself who have all battle classes to 50. Whether you go in there to increase your kill count for the butcher's crown or empty your inv to cash in on drops, that place is a freakin' gold mine! You may not like it, but I love that place.
I mean I'm not opposed to open world content in general. I never said that. What I am opposed to is having the most valuable items be available from open world content (as Yoshi said on the polls anyway). When you have gear that is very valuable in open world content, it becomes exceedingly difficult to obtain and exceedingly easy to monopolize.
I would prefer istanced dungeons, they are more easy to design and balance for a group of ppl.
I find open world dungeon boring (at least in the current version) ...
Even stronghold are a non-sense grinding to farm key and have luck in drop by opening a chest. And ppl here in this forum dislike koreans mmo lol... Atm FFXIV is more grindish than any other mmo... Just give us well designed dungeon (and with a decent time lock) in various difficult.. hard mode / nightmare etc.
Btw i still like some open world NM (Odin ?)
I like it for some dungeons, ones specifically designed to challenge a full party like Cutter's Cry. But I enjoy the current openworld places too like the strongholds and Mun-Tuy Cellars. If they added a bunch of content and had an even split, or even favoring openworld a bit with instanced BCNM type things I really think that would please the majority.
We really need a generous amount of both at all levels...
Probably already been suggested but I am feeling lazy right now and I dont feel like reading through several pages of posts. ^.^
Why not a dialogue as you enter. "There is an instanced event in this location. Would you like to participate? Y/N" giving you the net effect of having both.
Are highly instanced. You get your own instanced mobs, people can only help by healing you, all things considered you might as well be in a instance for them.
Just saying.
For the record I know I've said it before but...
I enjoy instanced content to a extent it's a great way to design certain things like Primal fights, BCNMs, yada yada. But they are making instanced dungeons that require next to no skill to get through aside from the boss fights.
Why not just make the boss fights instanced? If anyone can show me that the content between the bosses is substantial, rewarding, or even "Fun" I'll give you this point but as it stands they may as well have had a open dungeon with a challengable fight to get past a certain point in the area.
Killing all the fish in the room to open a door isn't something "Amazing" either.
They're limited in what they can do in 1.xx. Both by the engine/server and by time/cost restraints.Quote:
I enjoy instanced content to a extent it's a great way to design certain things like Primal fights, BCNMs, yada yada. But they are making instanced dungeons that require next to no skill to get through aside from the boss fights.
Why not just make the boss fights instanced? If anyone can show me that the content between the bosses is substantial, rewarding, or even "Fun" I'll give you this point but as it stands they may as well have had a open dungeon with a challengable fight to get past a certain point in the area.
I think Yoshida need to discuss his vision of "challenge" when it comes to 2.0. He's mentioned the Crystal Tower and a Labrynth, but it'd be nice to hear more.
Shouldn't an MMO be primarily non-instanced, and then partially instanced for some content? Otherwise it's just an RPG with co-op mode.
I like the use of both depending on its fit for the given activity.
Strongholds and the like are perfect open world content. Slightly more complex activity's like cutters cry and the up coming crystal tower are best suited for instancing.
In my opinion the reason saposhe fell on its ass was two fold.
1) At the time of its inclusion most people were far past its level range.
2) They didn't exactly get you excited or give you a reason to go in and explore.
There was exactly one side quest that had you go out to the entrance and talk to a npc. That npc spouted off some hogwash about Mistbeard's lost treasure. Now had they added in a whole bunch of quests to go in and explore the area Perhaps it would have had a bit of longevity. Perhaps it could for new players if they were prodded into plumbing the depths a bit more. Either way it just never clicked with the current players. It is a shame as it's a pretty cool place.
I agree... keep the instances for story line missions/quests and everything else for open world.
Public content, yes please.
In Rift, if a rift opens up anyone in the area can auto join a party and attack the hordes of enemies its pretty simple but a lot of fun and much more appealing than behest for sure.
This 100% now if they had a quest that required you to kill the Coeruel to get some artifact (it was a stone for Gridania) that would have had people going in and exploring a lot more.
Such an awesome boss to be tucked away like that :(
what would have been even better is if the area had a level cap, but of course this would require it to be instanced (or maybe not if you got a buff as you walked in the entrance), but I feel all these places should be level capped (toto-rak etc) to make it more meaningful and challenging.
I'm bumping this because I wanna know if we can get a re poll on instanced content over open world content deal. I'm not saying take out one or the other, I just don't want instanced being dominated. So can you guys re poll us?
Can't you just use the new thread you already started? Jesus.