People need to play with their friends.
Why deny them this? WHY?!!11one!
GOD I hope they add raid gear potions!
I need to be able to be on the same ilvl as my "friends" in order for me to enjoy this game to the fullest XDDDDDDDDDDDDD
FinalWolf, that would be pay to win. Level boost and story skip is not (especially if it becomes available a day or two after Stormblood releases. So you have Level 60 Shire gear. Big whoop. That's not going to help you with the level 70 raid).
Well someone made a gathering response to my initial post, I mean I guess if we count gathering, then ya sure, besides maybe what ? Sophia?
I have a sneaking suspicion anyone grabbing an easy button from staples isn't after gathering or crafting though... but that's just an opinion not a fact.
Yeah they basically get i120 stuff. And so what? That gear is already far outdated and they still need to do the 50->60 levelling. i120 is good till 53/54 at best, i130 is good to 55/56. So they're given some gear so they aren't completely useless while levelling and that gear will be replaced entirely by the time they hit 60. Once they get to 60 they'll still have to grind out seals and tomestones or buy crafted gear to be ready for endgame just like everyone else now. With a lvl 60 potion then exact same thing will happen. Someone that uses the lvl 60 potion will be given some gear that will presumably be replaced about half way to 70 and then the grind begins once you hit 70 to get whatever the most current gear is. This is no where close to P2W.
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And why do you assume that someone that used a jump potion isn't willing to listen and learn? What exactly would make them different from someone else that did grind out the levels (btw the jump potion doesn't take you to max level so you still have a fair bit of grinding to do) but didn't bother to learn anything during that grind?
If I go into a high level duty with someone that has no idea what their doing, then whether or not they used a jump potion will not change that they have no idea what they're doing. They difference is that I'm not assuming jump potion user = instant baddie that doesn't know how to play.
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Story skipping I understand but a level jump... hahaha~
A lot of people are really terrible to begin with, NA DF will be an absolute nightmare probably. 80% of the game is BiS, 20% "skill" and yet people still can be utter failures and not know their class.
Gonna quote myself to make it apparent to people that these potions are NOT MAX LEVEL potions, but ways to get people up to par...
Yes this will change with Stormblood, but the lvl potion cap would go to 60, and the MSQ skip would include HW, but honestly, they, and also you will have to do stormblood, and get to the new cap. I fail to see why this is a bad thing...
If it is included with the expansion I see no problem. Both the story and level jump potion.
It should not be an additional pay wall added to a new player after buying both expansions and the base game. If you want more then one job sure pay additional money or level the normal way.
Bad players will be bad players, those that want to learn will do so. This is to incentives new players coming to FFXIV to not run away from the hill that is ARR+HW in order to access Stormblood on release.
And in doing so, we get less new content come Stormblood. I'm already reaching a point where the expansion needs to serious wow me lest I move on to other games simply because I just don't have much to do. Will I actually quit? Probably not. I may, however, move into prolonged breaks. Knowing my habits, that has generally seen a declining interest the more I stay away. What you're advocating for will push away current veterans like myself because we're bored. Player retainer has been utterly abysmal this past year. The last thing XIV should be focusing on is less content or catering any more to casual players than it already does. Furthermore, trimming ARR and HW doesn't alleviate the issue. You just push it back until the next expansion. People do not want to grind through hundreds of quests to play new content. No amount of trimming will change the fact you'll still have a plethora of quests. If the game embraced a full open world concept, then it's deviating away from what I, personally, enjoy: a continuously developing story.
XIV backed itself into a corner the moment they stuck to the archaic system we have now. If the choice is between new content I get to explore and participate in or less because of adjustments to old content I have already completed. I'll take the former every time.
wow now that I think about it this touches on a thread that I got flack for , while they are adding jump potions I bet storm blood for us will be story gated prob just like hw content is. So basically if you pay you can skip everything up to expansion no gates, if you play the right way you get gated by msq and have to do msq to progress to any parts of the game in new expansion. That just seems pretty backwards to me.
If someone hasn't played an MMO before and they bought the base game+SB+story potion+job potion then I would be very, very surprised. Teaching them during a dungeon? If its a levelling dungeon then sure. If its a lvl 70 dungeon then I'll throw out whatever tips I can and tell them to find someone who is good at job and ask them for advice. If they're a sane person they will have tried the trial and learn to push a button or two and picked their favourite class to use the job potion. They won't need an optimal rotation in a dungeon so telling them to keep up Heavy Thrust, use CT combo, then use FT combo is pretty easy using DRG as an example. As long as they are willing to listen teaching them some basics should be no problem and directing them to find more information shouldn't be either.
Edit: post limit yay. Why do I right such long replies
I really don't see this a big deal. Starting the heavensward classes at 30 didn't really stop people from learning the class, so I can't see a jump to 50 doing it either. As it stands I still come across bards who played 1-50 who think they need to AOE spam single mobs or healers who just stand there waiting to heal when they could be tossing out some dps. I don't really see much changing except more people in the duty finder, good and bad.
This is probably the worst, can they at least keep their bonuses?Quote:
5. All dungeons implemented up to Patch 2.55 will be set as cleared.
this i don't get, i've died many times as a tank because a healer wastes their mana on attacking, same reason i don't use cleric stance while running dungeons, just seems rather dumb to throw mana reserves away on the slight increase of overall dps over keeping the party alive
Realistically they should probably do what other MMOs do at some point and package the base game and previous expansions with the new one, whether that is appropriate at this stage is another discussion. If SB + potions cost is too high, then the introduction of jump potions might no be as successful in attracting new players as planned. WoW bundled a level boost to 100 with legion, if they're looking to poach experienced players from other games then adopting a comparable model might help.
Overall, honestly think it's a good idea - it's not P2W, as the purpose will just be bringing people to the beginning of that iteration of the game (4.0). Whether players are bad or not is very likely to be based on their attitude, rather than whether they used a jump potion as opposed to trawling through a mindless grind. It should also help with keeping the focus more on the current content - I for one would much rather be doing new activities for my 4.0 relic, rather than grinding old content.
stop it now , it doesn't matter if yoshi add jump potion.
if your argument is : NOOBS doesnt know what to do with their class!!
then it's utter bullshit.
With PoTD implemented and noobs levelling through PoTD do u really think they know what each skill is for?
They just use it to lv to 60 asap and think oh i am now lv 60 i am so good at this game!!!
I am not completely agree with jump pot either but , it help new players.
NEW PLAYERS help keep this game alive !!
if you think new players are stupid and stubborn and not willing to take advice then ditch em.
if they are worthy teaching then teach em.
The MENTOR system is there even if its not perfect and ok face it , some mentors are there just because the crown icon , some just want to milk the second chance from noobs.
i love this game , and even though its hard but i will think positively & respect Yoshi & his crew decision.
Lol, I agree with you as well as far as the QoL part, as far as Unlocking endgame, that is purely story based... So that is an auto unlock for anyone with a few bucks and a credit card. I'm not trying to persuade you, I'm just telling my thoughts. For the record, if this game was F2P, then I would have absolutely no problem with this implementation, its the double and triple dipping that pisses me off.
Honestly, the Negatives portion just seems like a Concession and Rebuttal section rather than giving the Negatives side its full due.
that just means you're not good enough as a healer.
u are given shroud of saint for WHM
luminoferous aether for AST
and almost infinite MP for SCH
learn mana management and you'll be able to dps & heal.
i personaly main healer , and i absolutely really hate!! standing doing nothing when i can actually help my team dps and clear faster.
ofc im expecting my tank to be smart too.use holmgang , use hallowed ground use living dead or other CD's, if u see your healer wont heal you fast enough.
and if after you use all cd and your healer still stand there dps-ing , kick his ass to the curb.
I'll just say how I think the Jump Potion should work and how to implement it.
Mechanics: Can only be used once per character, no buying yourself to all 60. Only usable on Battle classes, no Crafters/Gatherers. And most importantly only usable by characters with New/Returning Player status. This is the key to limiting its exploitability, making it so the people who actually need it are the only ones who can use it.
Distribution: Two types, one for level and one for story. Make a bundle of both that costs less than buying both individually. Include a free one in full game bundles, the ones that'll have the base game, A Realm Reborn, plus both expansions. Make it so the people starting from scratch don't have to go through two games to get to the new stuff.
The two things I bolded are what I believe to be the most important things. The Jump Potion can be good if it's done right.
Tank better. If a healer is running into mana issues healing you while DPS'ing you are requiring far too much healing. Look at your gear, cooldown properly, don't stand in bad and learn what a tankbuster is and how to avoid it. Having just dipped my toes into healing I can tell you right now that if I didn't flip to clerec and do some DPS at least half of any boss fight would be spent with my thumb firmly jammed up my backside praying for a respite from the boredom. The only moments of mana terror I've seen so far were when the tank was so egregiously bad that I was tempted to just vote kick them out of the dungeon and heal tank it with my face.
I used to think it was a stupid idea, but reading the posts in the other thread, I can see why they're doing it. It really does take a long time for anyone to get caught up with everyone else, and if they want to play the new jobs or go to the new areas, they have to put in a lot of hours just to get there.
I can see why people wouldn't like it, from a business standpoint, it makes sense.
I'm all for the Jump Potions! I think including one of each in a bundle with the base game and all expansions makes the most amount of sense. It will become VERY important that there is some end-game "tutorial" (be that another hall series or job quest or whatever) to give people the key points and rotations for playing their chosen job, but I think that would be helpful either way with all the changes that happen with jobs each expansion.
2cents, done!