"Hybrid" not straight STR. So the argument of STR > VIT is moot because you need both in the long run. Situational events. But dungeon running for experts, it matters not what you roll. It gets mowed down either way. No need to nit pick.
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I do in 4 man dungeons. It comes down to allowing me to DPS more vs Fey Wind on 4 targets.
I'm far from maxed out on gear (I'm a Paladin main) and I can manage to DPS even on big pulls as long as the tank is mitigating properly. If they aren't, then that's a problem that needs to be addressed with the tank.
Don't get me wrong, I use strength gear on my tank. I just don't think it's your place to tell tanks (especially newer tanks) what they should and shouldn't be using based on how slow trash mobs are dying in Expert dungeons. It's a matter of comfort level and building confidence. If you as a healer are running OOM on trash pack pulls, you may want to review some of your skills and how they can help you with mana management. If the mobs are truly dying so slowly that the pulls are drawn out, don't bother pestering your tank about their accessories because that's the least of your worries. You should be lighting a fire under your DPS instead for not killing things fast enough.
Yes mutiple groups are being pulled. If you rouse your fairy it's not 7 to 10 seconds of nothing neither is your fairy by itself. Unless of course your tanks can't use cd's they'll be alive by the time you get back to them. Take the first pull to see how much you actually have to heal them and go from there. Bad tanks are bad tanks regardless of secondary stats. You should be able to dps on nearly every pull they do. If that's not the case they are pulling more than needs to be pulled. If your healer can't dps your just hurting the raid dps more often then not regardless of stat placement which is just a bad tank
Old Republic's threat generation was pretty easy to game, though. As I recall, the taunts in that game add a multiplier to threat generated, so you're actually encouraged to weave taunts into your tank rotation. Past a certain point, losing threat becomes impossible even if you just stood there auto-attacking.
Woah woah woah. Hold on. This explains a ton.
You're not enabling your tanks to live through full pulls and you're still telling them to lower their health pool for increased damage. I've figured it out. You're talking as if the standard etiquette is to only pull one group of trash at a time!
You see, pulling 4 mobs is a lot different from pulling 8 mobs. If you have 8 mobs and you kill one faster, you have only cut their strength down by 1/8th. Diminishing enemy damage becomes less important compared to being able to sustain high damage.
If you have 4 mobs and kill one faster, you've cut their damage down by 1/4. Which sounds like more. BUT AoEs are only hitting half their potential per tick and cast. Which is bad for most DPS and devastating for the likes of BLM. YOU were the one demanding slow runs all along! Not the VIT-enablers!
Nobody gets to 180 without knowing just two dungeons by then. And a tank at that ilvl, if not a little sooner can quite capably withstand every full-pull available in both dungeons. I think I was like i176 as DRK when I survived my first pull from wasp-totem pull in Neverreap. You want tanks to strength-up because you're only able to tackle areas if they're already doing it the non-threatening way.
You're just asking your party to find ways to speed up only after they're playing super conservatively to account for your shortcomings.
Anecdotally, I made a Neverreap run with my fresh 60 FC tank buddy the other night. I was on my i185 DRG alt. We got matched with a fresh 60 WHM.
We wiped right out the gate in the first room. Note, he's a 60 DRK who switched from a 50 PLD. He did full strength build on his DRK. STR accessories. He knows how to push cooldowns.
We wiped twice before the first boss. His dps didn't matter for shit bc the WHM could not keep him alive for love or Benediction. We had to start doing smaller pulls. I started advising him on how big to pull. He igored me at the "two bees, not four" and we wiped again...not bc of dps but bc healer could not keep him alive.
It was one of the most painful Neverreap runs to date.
Ran it last night w same tank and our regular healer. He even tanked all four bees without dying.
So I would say no, the all-STR build isn't going to work for every party. Just like tanking in general, when to use and not use STR takes flexibility.
Yes, to increase overall sustain of the group. When you full pull with a new healer your healing them just fine by going b*lls to the walls. However, you run out of stamina quickly, you don't have the gear to sustain that pull for very long. Especially with bloated HP tank.
Like I said not super hard. High end content does have the typical things that require you to use taunts so you can't just spam them for extra threat without consideration for anything. In their version of savage when dps are just going absolutely all out the tanks have to at least give threat some consideration in their rotation whereas here there's not really anything to think about threat wise.
When you apply damage bonuses to having that extra 200-250 strength and the fact that for example Warriors can use all their damage buffs and then overpower for ridiculous amounts of damage in AOE then you really should see it. Especially with Vengeance up the mobs literally melt.
Strength improves the tanks self-healing and sustain through damage and killing things faster.
Nektulos has to be trolling, surely? Surely? We've established he's a scholar who isnt able to find time to do DPS when a tank pulls multiple packs (despite lots of scholars in this thread, myself included, saying it's perfectly easy to at least find enough GCDs to throw out some Baned dots). He runs out of mana on huge trash packs as a -scholar-, a class which has basically infinite mana due to their mechanics, unless a tank does huge damage via strength. He thinks that the 15-20% extra damage you get from wearing strength accessories equates to 50% more damage. He thinks ALL tanks should go strength even when undergeared, and that it makes it -easier- on the healer. He's also missing Stoneskin as a crossclass but that's by the by (double shield before a huge pull is kinda handy for dpsing at the start).
It's a shame because the general advice of tanks wearing Strength gear WHEN THEY FEEL COMFORTABLE is perfectly valid, but the way OP has been phrasing the reasons is just causing everyone to lose their minds.
I know that lol I keep saying it everytime someone is arguing that going with VIT makes you tankier. It's just that when you're not that experienced in tanking it feels safer to get some more HP before going STR. It gives a margin of error when a player is new to tanking and learning the job.
Strength Accessories + 20% from Maim + 50% from Berserk + Unchained is a very huge increase in damage. I would say even about 50% because damage modifiers multiply your damage. I was talking about that if you read my thread.
I have a much easier time healing dungeons when the tanks go full strength, because things honesty die faster.
Strength tanks have more self-healing and sustained health and usually know how to use their mitigation tools better.
Which is why it's not the end of the world tho. If it makes you more comfy or gives room for more mistakes if you need that its ok. Obviously if you don't need that you'll be doing more for the group but let's be honest the difference dps wise for the tank alone isn't going to make or break anything pre Alex savage other then caring a bad dps or 2...
Newsflash: Tanks with Vitality Accessories use Maim, Berserk, Unchained too. They get those bonuses multiplied on top of their base damage, which is about 15-20% max lower than a full strength tank.
Noone is debating that strength tanks do more damage, they do. But the difference between a Full Strength and Full Vitality tank is about 20% max, no more. Wearing Vitality gear doesnt stop you from having access to DPS skills.
News Flash, they are also losing a significant amount of damage by lacking that 200-250 strength. That strength adds up the potency of your attacks damage. All those "buffs" are multiplied by your strength and attack power.
That 20% is a lot when you add up the multipliers.
100% base x 4 = 400%.
120% base x 4 = 480%.
I also think its more then 20%, 25% I would say.
http://ffxiv.gamerescape.com/wiki/Storm's_Path
Scales off attack power.
http://ffxiv.gamerescape.com/wiki/Clemency
Scales off attack power.
http://ffxiv.gamerescape.com/wiki/Souleater
Scales off attack power.
http://ffxiv.gamerescape.com/wiki/Bloodbath
Scales off attack power.
Strength also makes things die faster, each dead mob = less damage done to the tank. However, vitality not only lowers your damage but does NOT improve your self-healing or mitigation one bit. You will be dying just as fast, it gives you a few more seconds.
I see you don't PUG. If I had a pet tank myself I would probably not be making this thread. This thread is about tanks learning the game, maybe you should "git lerning 2 reed".
Just posting randomly when you come into a thread doesn't make you look smart, it makes you look silly.
What i'm doing is telling tanks to take off the training wheels they don't really need.
Soo in short, you're a filthy casual who doesn't want to do their job decently? So you blame the next tank you see with vit gear?Ya know, how bout just admitting you suck and wish to know how to git gud, then maybe we can take ya seriously. As for making it harder on healers? Must be the ones you roll with, seeing the few I go into content with can dps, heal, and make me a sammich, all at the same time when running as a tank.
But this begs the question. Why are you trying to tell others how to squeeze out speed-runs when you aren't even considering speed-run-sized pulls as an option?
This thread would have ended so much sooner if we realised you were promoting for early-gear playstyles from the start.
When a large portion of people are already handling these bigger pulls, why are these halved ones even worth complaining about?
Strength tanks do not always equal good tanks. Is does not automatically make them easier to heal. It does not automatically make things die faster. You have to have a GOOD tank for strength specing not be a pain in the ass. All your gonna be doing is spam healing them while hopefully they survive. You shouldn't be riding on the back of a tank carrying the dps YOU should be contributing as well just because your not good enough. If you can't dps with a GOOD full vit tank you honostly don't deserve a GOOD strength tank. If gear is your issue get better gear and start carrying your own weight. Once you can do above your job both tanks and healers should be dps in a perfect world so get better gear and start stancw dancing then you can complain when others don't. till then your just asking to be carried
I too would like to know that answer for sheer lols.
Make that 10 now. :3
implying i use titan egi? oh lawld, please. stahp, imma die of laughter from your own hilarious idiocy. Just because a profile shows up with one thing, doesn't mean one can't rock another.Quote:
I see you don't PUG. If I had a pet tank myself I would probably not be making this thread. This thread is about tanks learning the game, maybe you should "git lerning 2 reed".
Just posting randomly when you come into a thread doesn't make you look smart, it makes you look silly.
What i'm doing is telling tanks to take off the training wheels they don't really need.
Anyways, i'm not really posting as random as the one who is getting so butt hurt because 'whaaaaaa, people don't play how i want them to mommie, make those tanks that i think are inferior, do as i say'
See where I am going with this? Yer bitching over not having yer way, this is an MMO, get the hell used to people using different approaches to content. Be it wearing vit for a bit then gradually getting the hang and understanding of what they (the player) can do so they can swap piece by piece, or by going full str after knowing well enough what their abilities are, but to flat out make a post and whine at those whom use vit for reasons of their own that you can't seem to understand, accept for showing your own lack of ability and want someone else to cover it up, no.. just no, that's foolish, selfish, juvenile, and down right something only a casual will try and say. So how about coming to the understanding that not everyone is the same in the skill department, and that some need time to tackle content in different aspects? Time which you seem could be better spent on others, by telling them how you want them to play, but not yourself.
I met a pet tank as in a friend. I didn't even read your class actually. ;)
I don't see you calling people names then defending a stat that creates laziness and does nothing but makes fights longer. All "hard" content in the game is a DPS Check, if you don't clear that check, you wipe.
Sure, I can DPS too. However I will never be up to-par DPS with a proper Tank.
If i'm not doing anything but DPSing maybe. Tank is probably dead if they do more then a few mobs. It actually isn't hard to DPS in regular instances below 60. However once you get to 60 its room pulls only. On bosses I can actually DPS some times fine.
However, its still nowhere near tank levels of damage. It shouldn't be.
Once your gear is caught up and with proper cooldown management/pet usage, you should be able to approach 80-90% of your tank's DPS if they're in full STR gear (and usually surpass them if not) on any pull where you get significant DPS time. It's all about creating opportunities to DPS, and once you get used to that, you can easily do comparable damage to a similarly-geared tank's damage.
I don't consider unchained a damage booster.It's mererly nullifying the damage reduction from defiance and has an annoyingly long cooldown.Also if you gonna use that combo for burst damage it's much better to use those 5 stacks of wrath as abandon instead for a fell cleave which is a free 500 potency hit.Not to mention deliverance gives you more base damage than unchained will.
120s is about as long as most defensive cool-downs. Its not that long.
It makes you 1/4th more damage.
Its a huge damage boost because "all" your damage is being cut by 25%.
Deliverance also cuts your threat and defense down significantly.
Does Deliverance give you threat? I haven't played Warrior past 50ish yet but I was a 50 warrior for quite a long time.