Noooo... That spell could be used for maximum trolling. We will never be able to affect someone else's movement. o_O
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I just want to clarify that they are not quite light and dark. They're Dusk & Moonlight (Selene) and Dawn & Sunlight (Eos). It's about how Lily utilizes said light and where it comes from.
That said, I'd love for Lily to become summonable as just herself with the aspect of Twilight.
She could have:
Caress: Cleanses a party member of a detrimental effect. On Embrace's timer.
Pacifying Twilight: Pacifies enemy. On Silent Dusk & Whispering Dawn's timer.
Fey Refreshment: Heals MP over time. On Fey Glow & Fey Covenant's timer.
Fey Invigoration: Heals TP over time. On Fey Light & Fey Illumination's timer.
if there is going to be a new fairy i'd be shocked if he wasn't called helios.
i want him to have
embrace
shield spell (no heal and stacks with sch's adloq) 30s-1min cd
insta rez( 2-3 min cooldown)
leeches (2.5s cd)
If you check this link:
http://wiki.ffxiclopedia.org/wiki/White_Mage
there are a lot of useful spells, traits, and abilities that could be extremely useful in FFXIV.
How about a sch skill that lets you transfer some of your mp to a pt member. It could have a galvanize-like effect that simply adds to their mp pool and lasts for 30 sec.
give SCH a fairy that does AOE benedictions with 2.5s recast ^^
http://img2.wikia.nocookie.net/__cb2.../Trollface.png
This would be purely for glamor, but......
It would be awesome if white mages got to customize their elemental spell set, but still have the same spells effects with each set.
After all we did go through the conjurer class quests learning about these elements and feel having a spell or 2 for each is just lacking.
Like instead of:
Stone 2, fluid aura, Aero 2
You could set it to water and have the same spells, but with that elemental power
Water 2, Fluid Aura, Whirlpool 2
Rock: Stone 2, Landslide, Sandstorm 2
Wind: Aero 2, Whirlwind, Vortex 2
I WANT MY WATER MAGE :D
The ability that priests used to have from wow was pretty cool too. The idea that you can cast a spell that brings one person towards you. (with its reasonable cooldown )IE during emergencies or if you see them standing off in the wrong place, you could just bring them to you. etc, could be vital in end game too.
Helps those new people that don't understand certain mechanics. lets them know your doing it wrong.
Things I would like to see for SCH:
* A Cure 3 or Medica 2 equivalent (Aegis/Blessed Land).
* The fairies each gain a new skill so they're up to 4.
* A trait that encourages switching pets (CDs could be separate between the two and that would be cool).
* More interaction with the fairy or working in tandem.
Things I would like to see for WHM:
* More procs!
* A second way to restore mana outside of Shroud of Saints
* Cleric Stance trait boost (being in Cleric Stance has increased MP regen)
* Stone III
As noted previously, this is a nice idea that would be absolutely awful in execution. There are too many ways to abuse such an ability, even if it might be well-deserved on occasion.
An invincibility buff with a 2-5 second duration and 3-5 min cooldown would be consistent with MMORPG convention and provide a way to cover for someone else's potentially fatal mistake on occasion.
I'd like an AoE zone (or single target spell) that gives a short-lived but powerful speed boost. Would be useful to throw on BLMs who can't seem to be bothered running out of AoEs before they finish casting a spell, or for getting people to the far end of the arena for things like Cloud of Darkness meteors.
Something akin to Enkindle for Scholars would be cool. As it stands we don't really have a 'big' ability so to speak - none of our long-cooldown high-impact spells are exclusive to Scholar.
Given the frequency with which we are encouraged by the game to use DF, any ability that gives party members control over each other's movement is asking for a spike in GM tickets for harassment.
Harassment is of secondary concern to sheer incompetence, actually. I'm sure the MNK choosing to eat a non-lethal AoE in order to maintain GL stacks and the BLM Walling/Warding through an attack to keep casting would just love for a panicked healer to pick them up and hug them tight for safety at the expense of their rotations :P
P.S. I'm not being negative for the sake of being negative; I honestly think it's a bad idea to give players that kind of control in this game when so much depends on proper positioning.
Why cure 4? Why a larger potency heal? WHM heals are already super uber over healy
For WHM:
Zeal, a trait that returns a small .05% or less of mp for over heals making Regen and medica a slow mp regen witout being op.
Attunement being attuned to the spirits; it just a flash so no animation lag,your next spell within a time crit for a big heal or a sure offensive hit for fluid aura interrupts or a stone's heavy proc. It pisses me off that I miss as i122 on i80 mobs. And I cant use the one ability I have to save pt from a wipe in Levi EX, for example, because there is a 40% chance of missing on content i am very over geared for.
For WHM:
-Re-raise: 15s auto-raise with a 1-2min CD.
-Stoneskin II removed. Stoneskin with aoe effect outside battle (so it could be cross class). It would still be 10% shield and have a WHM trait to improve shield.
-Aero 2 sould be a minor AOE.
For SCH:
-I´d like a trait to Adlo that makes it explode after the 30s it's active, dealing the shield value left as little aoe damage. You can always replace it before time runs out so it doesn't explode.
-Fairy Ressurection (Long cooldown or sacrifice fairy)
-A Life-Surge-Like skill, that allows the next fairy heal to be crit and triggers the speed up trait.
For all Healers:
-Not an AOE Esuna, but a treat that makes it remove all bad statuses (or 2, i'm fine with it) and a proc that actually works for Esuna (did anyone see esuna proc?) and the same proc for Leeches.
-Dispel
For all mages:
A CD that allows magic to be cast while moving. Can be for 10s with 1min colldown and have a drawback like 50% movement speed or 70% magic potency.
Dunno if this has been said here before but I personally would LOVE to see some support magic.
Reflect: Reflects the next magical attack back to the caster. 120 seconds cooldown. Useful for boss attacks and could introduce some cool mechanics.
Shell: (I know protect always acts as some sort of shell). Nullifies 50% of magical damage in an area (7y maybe, a tad bigger than Cure III's range) for 10 seconds. 240 second cooldown.
Float: Increases evasion of all players in a the specified radius by 10% for 20 seconds. 180 seconds cooldown. (Could actually be better for Monk though)
And some more damage spells for whm (pls? ;_;)
Stone III: Acts like a landslide, frontal AoE damage spell, 80 potency, same mana as Stone II, no cooldown.
Ricochet (Please give this a better name): For the next 10 seconds, all single-target spells will ricochet on targets in the specified radius, one at a time, for a total of 5 different enemies. 90 second cooldown.
Hm, a lot of people are ignoring the third healing class that we don't know much about. Personally, I'd rather see some things change for our current healers so that all three healers have a strength.
The way I'm seeing it, the AST will be a HoT with Time Mage aspects. So, people looking for a Re-Raise CD, I think would be perfect on him. Not so much, oh no you died, here full health. More like, if I use it and you die, you'll get your health back instead. Think Guardian Spirit from WoW, on like a 5 min CD.
Now, with Scholar pets, I dont see us getting a third one. Our fairies are actually the same Fairy, one just reflects the Light, the other the Dark. Instead I'd rather the fairy's get changed a bit to both reflect different forms of healing. Have Eos have Embrace, and Whispering Dawn still and still have Fey Light as a Healing CD. But lose Fey Covenant and instead grab a Sleep CC for you to have instead of adding Sleep or something similar to the Scholars kit. For Selene, I'd want to remove her Speed Buffs and give her Fey Covenant and an AoE baby Succor for her to use. That way Eos reflects a healing side of the fairy, while Selene reflects the mitigation instead. If you're going to be taking the damage you can either have Eos heal it off for you, or Selene use her Shields and Cooldowns to reduce the damage you'll have to heal. As for the speedbuffs that Selene had, I'd rather see them compact into one ability and given to the AST as say Haste or something. 2min CD, increases all party members Skill and Spell Speed by 25% or something for 30 seconds. Like I said, they feel like a Time Mage for me.
For the White Mage, I feel like an AoE Stoneskin in battle would be silly broken and not really needed. I honestly can't think of anything that the White Mage really needs, feels like it's in a pretty good spot, same with the Scholar, just need the pets to be fitted as more healing and both on relatively equal grounds instead of one being AoE Healing and then lack luster healing and a weak steroid.
In the expansion though, we're getting 10 more levels. I'm hoping we don't get a lot of new Abilties, instead only getting 1 new Ability for the Classes, and maybe 2 new Abilites for the Jobs. Conjurer could get Stone III which is a casted AoE spell like Fire II. Arcanist could get an ability to refresh his pet and make it crit more often for a few seconds, Eos or Garuda got hit by a Bad Breath? Use this CD to cleanse everything off and give them 25% Crit for 15s or something. Another place where I feel they don't really need anything when looking at Scholar and Summoner.
I'm more excited at the idea of what ACT could have. HoTs? Cooldown based? What do you guys want it to do?
how about a trait for WHM that let critical heals cause a HoT (or imagin critical Cure I or II that refresh Regen). Thast way crit would final be a real benefit on WHM
When it comes to a 3rd pet for Scholar, I agree with those who say no. We're not summoners, but because we're linked to them via Arcanist, we'll only really get 2 guaranteed healing (job) abilities, so for one of those to be our 'Summon III' would seem like such a waste.
I also disagree with changing Eos or Selene. In my experience up to final coils, neither of them are redundant. They both provide excellent utility depending on what your game plan is for whichever content you're tackling. I would like to see them get an extra ability though, I think that would compensate us well for not getting a 3rd pet. I think it would be nice for Eos to be able to add shields, but without any initial cure potency, and maybe Selene to get an offensive version of Sacred Soil.
They could also go one step further and add another ability for Eos/Selene linked to the Scholar's Job ability via 'Enkindle'. :D
my actual thoughts on healing crits are the following:
if i heal a tank, i release my heal as if it is a uncrit heal. meaning if it crits, its most likely 1/3 overheal. -> crits doesnt gave me any benefit.
if i heal AOE and my Medica/Cure3/Medica2 crits on 3/8 targets i either still have to cast another grp-heal as there are still 5 targets that needed to get topped, or i overhealed on 3 targets unnecessary.
So my opinion is, that 90% of my healcrits are just overheal. As i dont mention the generated hate (a tank should be able to handle this!), this makes about 10% of the crits actual useful.
What i seek is a way to profit from a crit in general even if it does not actual heal - remember, that the whm is the only class where a crit CAN have zero benefit. I dont say that the scaling with crit should be as high as it is on the sch.
in an other mmo i played before (yes it was WoW and i played holypriest - shame on me but it's years ago), a critheal gave the target a armor/defensebuff for several seconds wich made a critheal once in a while rly useful.
I want a 10 sec self only complete invulnerablility on a long cooldown so it could only be used once on a boss fight for the White Mage. This is so if I make one mistake do to lag or one error I don't wipe the raid on very difficult boss.
I would love to have a preemptive "revive" skill. Lasting for a minute, with a cooldown of 3min. Cast it on a player when you think it might get ugly. If it doesn't turn that the player dies within a minute, fine, you cast for nothing. If he does die, instant auto-raise.
The "reflect" skill suggested above is sounding extremely pleasant as well.
Biggest thing I want is AOE Esuna/Leeches.
No additional DPS skills for healers. I'm tired of the "healer must DPS" argument going around. Bring back status-effect casts and elemental weakness/strengths. FFXI has no further DPS for mages after level 50 too. Maybe change the DPS scale so that DoT's last longer at higher levels. Anything added needs to be more situational than spamable.
Bringing back Dia (FFI) for use against undead, Reraise(FFIV). Add Haste/Slow as castables (Stone's Heavy only slows movement) and make sure those DoT's are long casts that require the opposite spell to remove early, and aren't removed by Esuna. Dispel would also be useful to reset all the party buffs (eg cancel Medica II/regen to stop healer enmity generation.)
The element of "healer must DPS" you dislike comes from overgearing and healing downtime. It's okay to not like it. I do not like standing around doing nothing, and the skillset you have, at least on WHM, to bridge those gaps is quite limited and rather dull.
Also, who says that an AoE Aero spell with a CD and some kind of crowd control effect is not situational?
Spells against undead sound like a bad idea, they should also do viable damage against not-undead, or it is useless in 99% of the game.
There are already haste (selene) and slow (Dragoon I can think of) abilities in the game, I agree they can improve on that for other classes/jobs.
A skill, that lets me remove my regen from another player is utterly useless. In a scenario where this would be needed that player could just click it away and if you don't need the medica 2 effect, why cast it in the first place?
Because bad Tanks exist. Cancel the enmity-generating buffs before they use provoke/flash, think about the boss fights where the DPS are ignoring adds, so all the adds come to you. I'm thinking about future content that actually leverages this to discourage the current trend of "keep casting regen/medica II and then DPS to faceroll"
As it is, in current content I avoid casting Regen/Medica II until absolutely necessary because it makes the tanks job harder.
I don't agree on this.
Bad DPS exist, so your previous thought on healers doing dps could be justified this way too.
Bad Heals exist, so ... and so on.
Thats not a valid argument.
I'd be more than happy if they just removed the Cleric Stance "buff" inside dungeons so that the entire Tank-Healer-DPS mechanic works as designed. That said, you do not need to agree with me, but I would rather any upgrades to WHM be entirely focused on healing and not DPS.
I hope not, I love beeing able to use CS and Holy away ^^
From the healing point, for WHM I would like one healing ability that is oGCD instant.
I would really like to see a healing mechanic like wow has with this:
Quote:
Originally Posted by Prayer of mending
This is what I'm guessing just based on the skills we have now for CNJ/WHM
Traits
52 - "Graniteskin II" (24-26%)
56 - Enhanced Esuna (AoE)
60 - Maim and Mend III (50%)
Job
55 - Reraise (Instant - Revives target upon death. 450.00s Recast, Duration: 30 sec - 1 Min, 0 MP)
60 - Divine Wind (AoE Raid Wide) - Instant Cast 30% hp recovery. 300.00s Recast, 0 MP
Class
55 - Cure IV (single target, 750-800 Cure Potency, Round 500 MP, Same cast as Cure 1/Cure 2)
60 - Water Spell (Possibly ranged AoE)
It's hard to say what they will do since we don't know how much hp or damage taken level 60 players will receive from gear and monsters.
Honestly I wouldn't mind a skill that allows me to give one of my self buffs to a party member as long as the both the skill used to transfer and the buff I'm transferring are off CD. I could give Presence of Mind, Shroud of Saints and Divine Seal (and potentially other new self buffs) to another party member or maybe a skill that enhances a buff by 10-20%. I really hope they don't just trait Shroud of Saints to a higher refresh potency instead of reworking it on percentage, would mean they would have to take one of our traits every so often just to make Shroud catch up.
I'd like to see more buffs like Protect. You only gotta cast 'em once, everyone benefits.
#lazy