Have you played a summoner and an aff lock?
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Have you played a summoner and an aff lock?
Let's just pretend that WoW wasn't the biggest MMO of its time that not only popularized the genre but also made various mechanics, designs, and structures a staple in the vast majority of future games, including FF14.
It would be cool if this discussion didn't even happen. Any objective person who actually played Afflock and SMN know they're the same thing. All the people who never touched WoW are the first to say otherwise.
Kinda looking forward to this one...
Several tidbits of new information and a new video of the rogue and ninja were release just moments ago. It'll be a bit, but I'll see if I can get all the new information on the rogue and ninja charted up and posted here.
Some new nuggets of information:
Rogues/Ninja use poisons.
Poisons are not damage over time abilities. (Speculation: Debuffs)
Not a traditional positional attacker. Though they have backstabs.
Combo-system also not traditional. Depends on the mudras/ninjutsu used.
Rogue is not a starting class. Cannot be played with a brand new character. Requires at least a level 10 battle class.
Stated before, but just a reiterating:
Rogue/Ninja doesn't use ammo. Throw abilities don't require ammo.
No information on required classes for Ninja Job. No information on cross-class abilities, but Stealth will be exclusive to the Rogue and Ninja.
In previous video we saw Ninja do a move after a Mudra combo. At the time it seemed like this move could only be done when one receives a specific buff from the Mudra combo. But this latest video shows Rogue doing it out of stealth. This may mean that the buff granted by the mudra combo allows the ninja to use the "stealth moves" while not in stealth
I would say you and I watched different videos. The ninja stealth move was never based on the mudra in th old movie. Nor was the rogue move. If anything it seems like sneak attack with no positional to me
https://www.youtube.com/watch?v=ppn5aGLfxSk
1:09 mark. After mudra combo, a buff is granted. Only when this buff is on do 2 moves become available to use.
EDIT: Im not referring to the actual Stealth action, but the action the Rogue does coming OUT of stealth
I believe you are referring to the stabbing attack with the blue "lightning" animation? This is actually a very good observation, however there is another video from SE that shows the same move used without any prior Ninjutsu nor while coming out of stealth. But that isn't to say there isn't more than one way to meet the trigger condition for that skill (like the stun move, perhaps). It could also be said that all of this is in development and subject to change. In any case it's still a good observation. :)
I love how ninja have "Ninja will receive reduced fall damage and faster running speed through traits" I hope they add some traits to other jobs too.
I believe the invisible thing to be ff14 version of sneak attack. Meaning any actionew you do, or if you take damage while I visable will bring you out of it. However the attack done while invisable is a 2x strength critical hit.
Not being able to have a maxed out ninja on release is nice. Will help thin the crowd post 50 as people will have to spend tomes on an unfamiliar class. People tend to stick to what they are already good at. And i110 will be the new starting entry gear for dungeons like myth was for this last iteration.
Also, the rotation for ninja seems to be shaping up to be quite interesting depending on the cross classes available. I am hoping it\\\\'s bad and mnk. Mnk for unlocking ninja, (which makes the most sense to me as ninja\\\\'s in their stories also use characters to cast ninjutsu) and bard just for cross class references. Hopefully can CC misery \\\\' s end, venomous bite and raging strikes at the least. From mnk I hope we get access to what drg has access to.
If we do, I think ninja will become similar to mnk when it comes to long fights (meaning they do well in longer fights). The class should at least be better than bed on the dps charts seeing as it\\\\'s a mIf we do, I think ninja will become similar to mnk when it comes to long fights (meaning they do well in longer fights). The class should at least be better than bed on the dps charts seeing as it\\\\'s a melee class. If done right I wouldn\\\\'t be surprised if it was on part with or better than drg/blm in long fights.
Only time will tell, I'm excited none the less.elee class. If done right I wouldn\\'t be surprised if it was on part with or better than drg/blm in long fights.
Only time will tell, I'm excited none the less
Also, I don't know how to make one really long posts. I don't post often, mainly browse the forums for information.
@Leonus, simply edit your original post to bypass the 1000 character limit. Also, I agree w/ bard being a CC class, but it remains to be seen how much tp consumption a nin will have. I did notice all the skills on the demo video having 60/50 tp cost. Im thinking it will be lnc as the other cross class though, because of TP costs.
Nearly a dozen new screens on the official Famitsu website.
http://www.famitsu.com/news/201410/06062965.html
Good bits of lore information, some of which we already knew.
"As the police of the outlaws, the rogues guild enforces the precarious peace between pirates. Those who would make light of Lominsan laws would soon see a rogue's blade at their back. Once known as band a thieves who stole from the rich and gave to the poor, the rogues guild adapted a twin-sword fighting style once used by sailors on the high seas."
"Honing the mind and body, citizens of the east once employed ninja as mercenaries and bodyguards. Harnessing arcane energies of the natural world and the aether through complex hand seals, the ninja wield power that if mastered, could turn the tide of battle in their favor."
Notes: The Japanese reading of the word rogue is actually translated literally a twin-swordsman or dual-wielding swordsman, and not strictly a word for rogue (though I don't think the language has a word for it). The US and other language translations are more accurately reflected as the guild and the class being an order of rogues.
I took some liberties on the translation to try and keep as close to the feel of English localization of FF14. Anyway, nifty screens. Also some unrelated information on a new order called the Crystal Braves. Cool beans.
EDIT: No there is no information on what stats they use or will focus on. It's purely PR.
Some recent info came out a few days ago regarding the Rogue and Ninja questlines. It's quite interesting to see how many quests the rogue and ninja pick up over their leveling career. I wonder if the reason for this is to help with leveling and perhaps outfit them with some equipment they would otherwise have trouble acquiring due to their late arrival?
Of course, it's probably no surprise now that Ninja will be learning their one of their mudras every five levels (with the first mudra and its activation initially), but I'm curious as to what the final two abilities will be. I'm guessing that one of them might be the ability that resets their cooldown, while the last may just be a straight damaging ability. On the other hand, it simply be a utility spell, like the teleport skill seen in earlier videos.
EDIT: Front page updated with some current information.
Can you link all sources that you get? Even if it is in Japanese. Please and thank you.
I think the 3 level 1 quests are just for lore and introducing the class to us. Maybe explaining why it's available now. It's not required to have the main story complete up to that point to my knowedge. Since Rogue isn't a starter class people will need some direction to its existence as well.
The 2 level 15 and 30 quests have me curious though. It makes me wonder if Rogue will have a pet bar of sorts for poison abilities since they're supposed to work differently from how we understand DoT's to work currently. Same question applies to the multipe Ninja quests and a pet bar of sorts for mudras. If those repeat quests are for mudras it looks like we may have 3 mudras. If there's an activation command for them that would fill 4 Xbar slots up nicely for a pet bar.
Edit: Guess no pet bar. Thank you Google/Reddit for enlightening me to the gameplay surprise! http://www.reddit.com/r/ffxiv/commen...sary_surprise/
ehm the 3 level one quest are easy to explain , one for each nation.
Nah, there are only two base level 1 and then one Rogue level 1. The first quest is likely to lure us in/guide us to the location of the guild (especially new players that may still use the recommended events feature). The second quest is likely to give us additional lore and background and unlock the class itself. The first Rogue level 1 quest is to help us level and provide lore like the other class specific level 1 quests.
All classes already have 3 quests. 1 at the counter (so you want to be a weaver?) Hit yes and quest finishes. Then a 2nd also at the desk that ends with you talking to the guild master and getting your weathered weapon. Then a 3rd which you get once the weapon is equipped (kill 5 marmots).
Mystery unravelled.
Actually that's incorrect. Level 1 "So You Want to be a [Class]?" -> Level 1 "My First [Weapon]" -> Level 5 quest. At least from what I remember and what every wiki seems to say. Rogue gets an extra one that is only available to Rogue. The other Level 1 quests are available to all classes/jobs as they are the unlocking quests per usual.
I believe you are confusing the level 1 sidequest that most (maybe all) guilds have present in them. However they are not class-exclusive like this new level 1 Rogue class quest is.
It's likely for additional lore to explain their sudden addition to the game (as said players don't need to be caught up with the main story to play them).
As for the 2nd level 15 and level 30 quests - they are likely just to give more lore and a weapon like the ACN additional level 15 quest did. Ninja's extra quests may be this same thing.
The first quest could just be to find the guild in the first place, its pretty common to have to steal or find theives guilds to be part of them in games. then you get the I want to be a thief and weapon quests, and by the player finding the guild themselves it eases the lore break.
The quest names are already revealed. "So You Want to Be a Rogue" Level 1 - any class. "My First Daggers" Level 1 - any class. "Stabbers in Yer Fambles" Level 1 Rogue. So the standard first 2 are to direct you to the guild and unlock the quest like usual but Rogue gets a unique third level 1 quest for lore and EXP.
You guys are failing to take into consideration, that those who "create" as a class don't have to do the get the first weathered weapon quest. So, all classes have 3 level 1 quests. It flows like this: You have just created as a Rogue: My First Daggers, then Stabbers in Yer Fambles and so on. If you are an established character then it's: So you want to be a Rogue, then Stabbers in Yer Fambles. My first daggers and So you want to be a rogue are the same quest, just depending on when you became a rogue. So really, this only reinforces the fact that one should be able to start as a rogue at 2.4 or sometime after.
NIN will need AGI or DEX ?
Actually they do, Here are some examples of 3 level 1 Lancer quests:
http://xivdb.com/?quest/65716/So-You...to-Be-a-Lancer
http://xivdb.com/?quest/65754/My-First-Spear
http://xivdb.com/?quest/65668/Way-of-the-Lancer
Exactly in line with the rogues, and exactly how I stated. You get one of the quests because you "started" as a lancer, and the other because you became one later as an established character that got your first class to level 10.
Those are pre-requisites of each other.
So you want to be a lancer => Way of the Lancer => My First Spear
As such, you can't take these quests without doing them in this order. Has nothing to do what you pick as a starting city.
That aside, I found out that Thaumaturge only has two level 1 quests.
Just to let you guys know, but the quests tend to be divided based on cinematics and pacing. New quests start or end depending on the objectives of the quest and how the story presents itself.
I speculated that the rogue seems like it could have more quests in the early game since players will need to meet a minimum level before switching to the class, but it doesn't necessarily mean that they'll pick up more experience and it could simply be done for story.
Anyway, there's some speculation on the internet that the "rogue AF" will be presented to players over the course of their 1 to 30 career as quest rewards that could be glamored on to higher level equipment. What do you guys think?
And for a bit of small talk, what abilities do you think the Rogue will pick up at level 15 and 30?
My guess is that the rogue would pick up stealth at level 15, and assassinate (the leap on the head and cut the throat ability) at level 30.
2.4 patch trailer released with a beefy look at the rogue and ninja stories and quest work.
https://www.youtube.com/watch?v=MI2zFK_Xq38
Please don't jump to conclusions that the Ninja will require Arcanist level 15.