Yes!
Information. Good information that isn't just a blip.
This is what I've been wanting all along.
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Yes!
Information. Good information that isn't just a blip.
This is what I've been wanting all along.
Quote:
XIV requires absolutely state-of the art PC to run at reasonable frame rates. How do these aspects reach an average casual player again?
the average casual gamer has the resources to play this game. way to back up my example there...Quote:
so the way you see it is that casual gamers cant afford high end PC? Fathers and Mothers and students cant afford a 1000.00 PC? You sir are ignorant. I have maybe 5-6 people in my LS alone who are older and have a casual schedule and own a better PC than I do. They bought it specifically for this game.
looking at the servers that all were "full" and now are at low/medium... isn't all "well" to me.
It did a lot of things right but its losing a lot of players every day due to the lack of content. Many are leaving back to wow, what a surprise. But well you know everything. That's not new to me.
To all complaining about the producer letter... or other changes they made in the game already go read the interviews for why they did it... Just wait and see how it plays out; not really good to judge something just from reading something when you haven't even touched it yet.
Could someone inform me where people are getting the information about which jobs are becoming available?
4Gamer (JP Game site) Interview Translation : http://forum.square-enix.com/ffxiv/t...JP-4gamer-site
Connect! On (Famitsu) (JP Game magazine) Inteview Translation
1: http://forum.square-enix.com/ffxiv/t...azine-Aug.2011
2: http://forum.square-enix.com/ffxiv/t...-%28Famitsu%29
they ultimately want to tap the FF market overall, and they are hedging their bets on ps3, so marketing to a specific part of the FFXI market (not everyone who played ffxi wants super rare HNMs and 1 year to get to level cap, and 10 different armor sets for their main class) is a bad idea, since ffxi already failed to capture their full audience.
Also since its going to be on ps3, the game requirements will be met by people who just have a ps3, who tend to be more casual than you r average MMO master. I think its a good idea that they take the focus of the game away from leveling, most casual people level by accident. While i think there should be multiple paths to getting stronger, the idea that every MMO must present itself in a grind (leveling in no context) format is not necessarily the only path, so its good that he says they want to take the focus off of leveling.
keep in mind that just because they want to appeal to a wider market doesnt mean they can have no appeal to a niche market at the same time. such a possibility exists within the large framework of MMOs.
They can have interesting quests and adventures for the casual, hardcore challenging dunegeons and bosses for the hardcore (skill wise not time sink wise) They can make it so you have multiple paths to leveling, so that maybe a casual person may do more leves, or quests, and maybe a hardcore person will blast through high level monsters in a team.
For example(at high levels think 40+) if the casual dude can get 24k an hour, that is a signifigant progress, and if the hardcore can get 28k an hour (with no limitations on time, or amount of grind) he is making enough more to be worth it, and will over time make signifigant progress level wise.
in that type of system both become worthwhile ways to level, one with less hassle, but maybe limited in how often, the other has no limitations, is slightly better, and available whenever, but maybe requires a team and a more difficult path.
regardless, Leveling should not be the be all and end all of a FF game, im glad they seem to be taking that angle.
I like the direction the devs taking myself, I look at the new system kind of like Playstation Home for those that tried that out and know it, but instead of just your own character you got story behind it "Final Fantasy".
they can't work on everything at same time; so they are fixing the root problem first which in their case they wanted to fix the battle system; and also fixing the server issues. With those 2 out of the way they have more chance of working on different areas of the game to change it. I don't see nothing wrong with MMORPG having features where everything doesn't have to involve battle.
- If you don't like fighting you have choice of becoming crafter or gatherer class and enjoy the game that way.
- If you're busy type of person with job/family and don't have much time to party every day of the week they are making it so you can play solo or play with your friends you have already casually.
- If you're hard core player you can go take down HNM's; Take on Raid Dungeons; Large-Scale PvE
- If you're PvP type of person they are preparing something for that as well.
EDIT: worded last part wrong... lol added/changed with blue.
They just effectively shut down 20 servers (they're now "trial" servers), but the funny thing is, because of that unofficial server merge, all those low/medium servers are now medium/high/full again. Also, they opened, what, 40 servers at launch? How many was FFXIV forced to open? Oh, and by the way, the most casual and easymode game out there has over 11 million subs (that's at least 2775 times the population of FFXIV currently), and all the other MMO releases failed because they sucked. They were unoriginal, bland, buggy, poorly developed and managed, and when the playerbase realized they got fleeced, they fled in a mass exodus back to their old MMO.
Sound familiar to any games in this zipcode? I'll give you three guesses.
Let me put it this way: even though Rift had to merge servers, the game still has several hundred thousand subscribers more than this game does -- and come to think of it, so do all those "failed" games like Aion, and AoC, and maybe even Warhammer. So, if you have a point that I can't easily refute in 30 seconds, I'd like to hear it.
Insofar as your casual = OMGEASYMOOOODE T_______________________T ...You seem to be working under the erroneous assumption that time equals skill, and that "casuals" who cannot devote the exorbitant amount of time required to get this or that done are automatically terrible players who want everything handed to them on a silver platter without a shred of effort on their part. This is the exact same argument I've read on the WoW forums for years from angry raiders who felt that they should be allowed more because they want to waste their life in a virtual world instead of the real one -- or rather, that those who don't want to waste their life in a virtual world shouldn't be allowed to lick their boots, let alone acquire anything of merit while online.
Let me tell you something. I'm a casual player. But I'm also an intelligent one. I may not know everything, but I do my research and learn what I can to be an asset to myself and other players, along with how to be efficient at what I do. I do not, under any circumstances, want everything handed to me. I don't care if raiders or people who play far more than I do get the really high end stuff -- I'm okay with not seeing absolutely everything in the game, so long as I'm not locked out of practically everything if I don't have 4-5 hours to spare getting a PT like I was in FFXI circa-2004. You want the best of the best gear? Fine. But give me the option to get something done in the 1-2 hours I may have set aside after a 10 hour shift that began at 3 am of heavy lifting.
Casuals like myself don't want 'easy', we want engaging. I left Rift not because it lacked content, but it lacked interesting content. All those awesome rifts and invasions that were the central focus levels 1-49, and at 50 we got relegated to an instance-gated gear-grind again? Blah, pass. If they'd given us dailies where we had to spawn and solo certain specialized rifts, I'd have been as happy as a pig in mud. But they didn't, so I left and came here. I don't want easy. I want fun. Rift endgame wasn't. FFXIV any-game currently isn't. If YoshiP wants to change that, they're going to have to entice everyone, not just the minority who feel that unless the game is kicking you in the babymaker with a spiked-toe combat boot every time you change a piece of equipment, it's for children.
God I hate elitism.
Edit: Oh, one more thing -- just because the devs are throwing casual players a bone doesn't mean that the game is now Hello Kitty and all hardcore players are now being tossed on their derrieres and told to go elsewhere. I'm sure they'll emphasize grouping via other means, like dungeons, NMs, and non-instanced elite areas. As they should, if they want to attract a wider audience.
How is that a massive deterrent when casuals don't burn through anima as quickly? It's a design that encourages people to populate the cities in a central meeting place and put in a tiny bit of effort. It's not that big a deal when you're a casual player.
Casuals can log in, do their leves, log out, regeneration of anima commences.
So, are they giving players who have static parties an alternative way to make the same SP as before through leve-linking? Or are most players going to have to take a SP hit until a patch comes around with party-oriented leveling content?
Hi Seif,
Definitely some valid concerns. But I think there might be some confusion about what "Casual" means. A lot of people equate "Casual" to mean "Grandma or Parent that plays FarmVille."
But I think "Casual" in this case is "someone that doesn't have a lot of time on their hands any more, but still appreciates games." It's less hours devoted to playing a game, not "Mainstream" which is what you're referring to.
Definitely if Yoshida-san is trying to target the "Mainstream" audience - Wii Bowling and FarmVille / Facebook "gamers" - then, you're right. I think FF XIV is going to fail horribly at capturing that audience. ;)
I know plenty of friends and relatives nowadays that have graduated, have a new job, are starting a family. They used to like games a lot, but no longer have time to spend 4 - 6 Hours Per Night grinding or doing major events. But they still miss playing games like an RPG, or chatting with friends / making new ones online.
One friend of mine used to play every single Square and JRPG around. Now she's about to start a family and doesn't have that insane amount of time to devote to RPGs any more. But she wants to try and play once in a while.
I have another friend who was a crazy fighting game fan, devoting months and months to practicing combos, etc. :) He has a family now and can't game very long, but wants to still enjoy games with friends when there's time.
I've run into quite a few players on my server that aren't "hardcore gamers" by definition. FF XIV is the only game they play, and they don't spend very long playing. Maybe log on, chat with people, try some local levequests, do some regional leves (battle), and then log off (after only 1 or 2 hours).
I think that's what Yoshida-san means by "Casual." Just less time, but still wants to get a good online game experience.
In that way, by making the changes he's discussing, I think FF XIV could work that way. Making Guildleves Solo-focused, with good SP, and better Rewards... having them be something someone can do, after a long day of school or work, hop on and play for an hour or so, and hop off, without trying to LFP for 1 - 2 hours and then go and grind for another few hours is a good thing.
And the entire game isn't "casual." Yoshida-san said it right at the start of the letter:
He's been quoted already as saying the R50 Dzemael Darkhold is going to be "hard" and requires some good strategy. It sounds like FF XIV isn't going to be *all* "casual," not in the slightest.Quote:
Mind you, that’s not to say that the entire game should be casual. Rather, there should be elements that can be enjoyed in a lighthearted way, for example, after coming home tired from work or school... To elaborate, content that can be enjoyed with little fuss, that doesn’t demand large time investments—up to an hour, say—or require a party to be formed.
But come weekend, players have the choice of undertaking more elaborate adventuring, forming parties with linkshell members and/or likeminded adventurers to accomplish mutual goals. Light parties can exploit the versatility offered by classes to conduct forays into beast tribe settlements, something that a lone adventurer would find grueling. Full parties, on the other hand, can immerse themselves in fine-tuning job configuration in preparation for their bid to obtain rare items in advanced battle content. Disciples of the Hand can outfit the battle-inclined with equipment boasting the requested attributes. And last but not least, Disciples of the Land can set about gathering ingredients based on current class and materia crafting demands.
Now, is it a mistake to try to target "casual" players in this sense? (Those that have a little less time on their hands.) I don't know. I think there are many people out there that appreciate games but don't have the time to devote 3 - 4 Hours camping HNMs per night. Time will tell if he's right or not.
As long as he provides some interesting, challenging content that many of us on the forums want (more "hardcore" or "challenging" / "engaging") in addition to this new focus, then I think FF XIV will be fine.
They're giving us more options to get SP, such as dungeons and quests.
Not picking on you in particular, because a lot of people seem to do this, but there are potentially more ways to level than just do leves and straight up grinding. Yoshi-P wants to give that to us and get away from the 'grind' mentality.
Please, think outside the old-school MMO box.
That tends to happen after the free month is up. But they're not shutting down servers like other MMOs, their development is still going forward at a frighteningly good pace, and they're still raking in good dough. Look at how fast NA Aion crashed, how fast FFXIV crashed, how fast AOC crashed, how fast Warhammer Online crashed. RIFT is on the other side of the spectrum.
Also for the record, WOW is bleeding customers right now. They lost 10% of the subscribers these last few months, most of which jumped ship to RIFT.
Also also for the record, you really should read my posts more thoroughly. You even quoted me as saying that lack of content drives people away; that's what's happening to WOW and less so with RIFT.
I had to come back and reply to this since I missed it.
You're making it really hard not to dismiss your posts altogether as nonsensical. Especially when you pull out ad hominem attacks when I'm not even present to defend myself ... and you're being argumentative over a topic we agree on.
just thank goodness most of my battle classes will be r50 before the patch so i will have only minor grinding left to do.
So for battle classes if you need marks you go to Uldah for THM, PGL, and GLD. You go to Gridania for CON, LNC, and ARC. You go to Limsa Lomina for ...... MRD ? I like the idea, but LL is getting a little screwed here. Easy fix though. ACTIVATE THE OMEGA 13!!! (I mean activate Arcanist and Muskateer!!!)
Didn't we already have this debate several times already?
Wow. My doubts are now much weaker.
This is great news.
I was so worried 1.18 was going to all be behind the curtain system changes.
But this letter genuinely showed several common misconceptions were (or at least, are now) indeed false. (See the segment about half-assing/cursory job something to rush it in)
I think 1.18 will see a lot more of me in game.
Excitement can once again be a part of my talks with other MMO players regarding XIV.
Yay!! I really hope they make the good 'ol FFXI way of partying an option... There's something special about being camped out somewhere deadly with a bunch of strangers for hours :) It's hard to make bonds like that when leve-link parties last for only an hour at most...Quote:
Guildleves will no longer be central to FINAL FANTASY XIV.
Buuuuttttt....
There's no beeline yet ;_; and I'm asian, so I always end up saving my anima and walking ><Quote:
we will accentuate the uniqueness of rewards for each region. For instance, if it’s metal armor or Blacksmiths’ Guild marks you’re after, you’ll want to make a beeline for Limsa Lominsa.
You can't invigorate the game economy when you can't even summon your retainer in any of the wards :( OH! and random note! I just realized that people post auctions with a 1, 2, or 3 as the last digit to resemble the HQ rating! TOTALLY awesome idea! and totally sorry for posting my fish with random trailing numbers!Quote:
A complete reworking of recipes is planned for 1.19, with the goal of granting Disciples of the Hand and the Land more power to invigorate the game economy.
Why is my exp bar still all red and angry and yelling at me when i try to level too much :confused:? Where's the UI fixes ;_;? Organizing my retainers has been driving me nuts! Is it just my connection, or does it take everyone else a few seconds to move an item to/fro their retainers?Quote:
(emptiness)
... Buuuttt
They're adding in auto-attack, so I love them no matter what :o
yays for SE! methinks we're getting closer to the great game that we've all been holding on for
/feel-the-wuv <3
There is really no telling til it's released, but leve linking could very well turn out not so bad if they remove fatigue. Just a thought.
Interesting information. I still would have liked to hear more about Jobs (even just the names of what the first Jobs will be). But this patch sounds like it's more about adding the dungeons and cleaning up a lot of little things.
I think the letter focused mostly on the topics not covered in the previous ones. 1.18 should be a big yummy stew of all that was promised throughout the last few letters :)
EDIT:
and a bag of fried popotos :o
Guildleves are being re-positioned as casual, solo content - that's wonderful.
What of the player-base that prefer to grind in parties?
OHHH I SEE WHAT YOU MEAN NOW. (didn't understand at first when you said it on vent). If surplus was gone, there would be nothing that can reduce your progression so whatever you do you'd be getting full sp from anything and wont really need to rely on heavy leve linking parties so much? Or something like that.