An evasion tank with a 99% chance to evade is still a broken tank 1 out of every 100 hits.
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i'm amazed by yourself my dear sir.
you can find the definition of Maelstrom: there
other point, leviathan is not just a side thing... it's by far, a more powerfull primordial than titan, ifrit or garuda. if you remember the quest when you look about the danger that the city states must face. they clearly states that the day or leviathan will appear... it will be terrible far more than titan.
more important, like the definition said:
2. a restless, disordered, or tumultuous state of affairs
and that fit what louisoix said:
http://img.finalfantasyxiv.com/t/02f...1ccfdfb3_0.png
that clearly point the area of coerthas
finally, i highly doubt that the dev will improve only one grand company, if they add stuff to the grand company all of them will receive the same fair treatement.
ps: it's nice to see sign where you have no sign... recall me the one saying the end of the world was for 2012...
Myself? I'm just looking forward to musketeer.
So far we've gota tank who can DPS (warrior) and a tank who can heal (paladin). All we need now is a tank-tank :P i'd like to see something more demonic-looking.
Well Maelstrom is the theme of 2.2 Update which means the majority of the content will be related to the word Maelstrom.
So far we have
-Leviathan (normal, hard, and extreme) battle which may take place in a place called the Maelstrom
- Main storyline quest in 2.2 focusing more into Lisma Lominsa area and the Maelstrom GC playing a major role in 2.2 storyline. After all they are the Navy GC of this game and will most likely be the ones who help us reach the location where Leviathan is located. We also most likely will finally conclude the story of 1.0 Lisma Lominsa due to the question 1.0 Lisma lominsa story left behind involving the legendary treasue of the Sea Serpent and the mysterious disappearance of the 1.0 LL Story antagonist Travanchet.
http://static1.wikia.nocookie.net/__...Travanchet.jpg
- New Beast Tribe factions which are Kobalts and Sahagin. Both are related to Maelstrom because they are the Beast Tribes of Lisma Lominsa.
There is most likely more to be revealed later but these are the currently known content relating to 2.2 main theme being Maelstrom.
Hell no. I run commando XD
Its just easy with the breezey~
There is a Musketeer Guild in Limsa Lominsa in the same place as the Marauder's Guild. If you're asking if Musketeer is the name of the class rather than evidence that it could be a class, that remains to be seen, but the Guild in Limsa Lominsa is, i believe, called the Musketeer's Guild. Guilds only exist for Classes as far as I've seen since the game came out so Musketeer having a guild means its a base class and not a Job.
Thief was mentioned but mostly as musing. There is want to add it, both from players and from the current director, but above, just stating that its wanted, nothing is said about it being implemented yet. Same for Ninja. They're both supposed to be the new Scout type class set or so I'm seeing from the interviews as well, but that class type doesn't exist yet either.
I gotta ask how a Scout would be different from a DPS. Wouldn't their main role be to cause damage?
After going back to the Coral Tower, i noticed a lot of Yellow Jackets are gun class users...even their Commodore has a gun on his hip.
Agreed 2.3 may be twin adders, 2.4 may be Immortal Flames (or the other way round),
First 2 lines could be something with the herald of a new era which happened already which has awoken greater enemies or more likely that the Ascians are stepping up their campaign. We the players are the lances of light maybe?. Splendor dances with shades Id say is the splendor of ishgard dealing with Ascians. Maybe the last two lines are about those Ishgardians not being influenced (or controlled by the Ascians) warring against those who are over the fields of Coerthas,
There is a distinct lack of sword skills in this concept and I cannot stand for that. I'm not alone in this stance, either.Quote:
Red... Mage... Tank.
Base job Thaumaturge, secondary Conjurer. Uses black magic for threat and white magic for mitigation.
Well depends on which primal we will face in 2.3 and 2.4
If 2.3 is Ramuh we can expect Twin adder being the key ally that will allow us to enter the location where Ramuh is and fight him.
As for Immortal Flame we need something that would allow them to become a key ally for a point of the storyline. Though we have yet to see the 2nd Beast tribe the Immortal Flames have to deal with in their City-State area.
Each GC seem to have at least 2 Beast Tribes and Primals to deal with but Immortal Flame only has 1 for now.
Adder have Ramuh/sylph and Garuda/Ixal in Girdania
Maelstrom have Leviathan/Sahagin and Titan/Kobalt in lisma Lominsa
Flames have Ifrit/Amalj'aa in Ul'dah
We know so far that Shiva will go to Ishagard area.
So the possible 2nd Beast Tribe and Primal Flames will deal with will have to be a new Beast Tribe/Primal. This could make a interesting story if they perform the introduction to this new beast tribe/Primal properly such as a war between the Amalj'aa/Ifrit vs the New Beast Tribe/Primal with Uld'ah and Immortal Flame stuck in the middle of their war.
I read "Ninja can be copied from XI" from OP and that was enough. People don't avoid tanking because they don't like the design of the available jobs, they don't want responsibility other then headbutt the keyboard on the marked (or unmarked) target.
And no image tanking. Keep that garbage out of here.
I fought more Ixial in Coethras than in Gridania...I'd say that Garuda was more Coethras than Gridania based on what went down in the story.
A lot of people don't tank because the classes are unappealing. I don't like tanks in general not because of the responsibility, I just dislike the play style. Other don't like the two tanks we have currently so they don't play them.
Their location is in Coethras but a good amount of the Ixial army is in Gridania at a constant war with the Adders.
Like I said this is more towards what each Primal/Beast Tribe the GC are facing in their City-State Area. Not the location of their main base.
So far in the story Garuda and the Ixial have been focusing most of their forces at the Adders in Gridania which is why we always go to them when Garuda and the Ixial are involved.
Yep, agreed. I envision RDM and BLU sprouting from the same base class - whatever that may end up being - and focusing on Beastmen tribes as their source of power.
RDM would learn their En-spells and buffs, and BLU would learn the offense-oriented spells (i.e. Ixal's Barbaric Surge, Amaljaa's Devastate, etc.).
The base class could share a combination of sword attacks (i.e. Red Lotus Blade) and spells (i.e. Haste, Slow, Paralyze, etc.).
That's my 2cp anyways :)
Ninja FTW, shadow tanks are awesome fun because it's all about timing and skill or you get wasted.
You're confusing job and class.
The first new CLASS is Musketeer. What it's job will be is a mystery.
IMO its not a lack of tanks that hurt the game, its a distinct lack of support classes that add variety to encounters and parties coupled with a 4man light party, 8 man full party system. Creating a pure support role and bumping up that party size by one can yield more diversity than what we currently have:
Melee healers
Buff/debuff centric jobs
cc/aoe centric jobs
They are likely to be reluctant to add a magic dmg melee because of the synergy it would have having a full magic party + foe req where current melee cannot.
Since they have pet based healer and ranged Dps, we'll probably get a pet based melee Dps (Beastmaster, i have a hard time thinking itl be a solo job like it was in XI). Besides that we'll only continue to get rehashes of the current roles that have different looking armor but play the same.
I agree that adding new tanking jobs will not cause there to be more tanks in the world, for most of the reasons folks have already mentioned, and the one thing that might get more people to tank, giving it high damage-dealing capability while not sacrificing any tanking ability, would be a tremendously stupid idea, as that would then become the only DD job people would play (or, at least, the only tank or DD job that wouldn't be insta-kicked from dungeons). That said, I'm a bit depressed at the lack of diversity in tanking and healing jobs in this game; there's only two of each, compared to five DD jobs. I'd like to see more options available.
I think it's possible to add a new tank without falling into a lot of the traps folks have mentioned on this page. The key, though, is to make them very distinct from the current existing tanks. Give them specialties that shore up gaps where other tanks are weak (and give them weaknesses that other tanks shore up, so they don't completely dominate the field). For example, it might be nice to have a tank that's not just good at handling hordes of lesser mobs, but dedicated to it - like a Brawler class that has a perpetual self-buff that grants 5% damage resistance for every mob for which he's at the top of the hate list (say, to a cap of 50%), abilities for gathering and grouping hordes of mobs, and so on, but make them only above average at weathering the big hits, making PLDs and WARs preferred for standing against the big boys.
Another possibility for attracting diversity is to make the tank job interesting in some way. For example, before Geomancer came out in FFXI, I read speculation in the forums that it could be a tanking job, using a spellset dependant on the current environment to erect powerful damage mitigating buffs, like a regenerating Stoneskin if standing on rocky terrain, or ice spikes with a potent Paralyze effect when fighting on ice. No one expects a mage to tank, and the novelty of it will draw players to the job. So long as it actually WORKS as a tank, folks will stick with it.
Perhaps Beastmaster, if it ever gets added, could be a tanking job, using the pet in some way to mitigate damage, gather adds, and so on. That could be cool.
23 pages and same things seem to get revisited.
Warrior really shouldn't have even been a class. It should have been Viking OR Beserker but instead it was a mix and match of both of those into the generic fighter archtype.Quote:
1) DPS tank - Warrior and Paladin did good DPS outside of FFXI. They only got shit on in MMOs because tanks that could DPS would be broken. OP didn't say this anyway.
Paladin, although the Japanese name is ナイト [knight], is weird because they couldn't just call it Knight and have Conjurer as a required class. Put themselves in a bit of a bind since Paladin can't use White Magic to save their lives (literally!).
[*]Points for Ninja tankQuote:
2) Ninja tank - highly illogical, there isn't a single good reason a person can make to why Ninja should be a tank *challenge posted*
1. FFXI players making it so because SE took too long to nerf an unintended exploit
2. Refer to 1
I would like Samurai as DPS as well but we can't just shaft the tank community. Unless players like waiting 1h for instance queues then tank just peaces out after 10m into the instance because she has something better to do.Quote:
3) Samurai tank - Fits the same criteria as "Warrior" does, tanky DPS class that has a way to take hits, usually uses heavy armour and shields in some games
Tanks should make sense. You don't just grab a class, give it some emnity skills and call it a tank. That's foolish. For example, Thief tank. Give it an ability that it can use to lower accuracy on the boss but doesn't share DR with Flash. Indirection evasion boost. Give abilities like Jeer to attract boss attention. Dirty hook to lower boss damage to yourself as a defensive CD. Twinkle Toes as a version of Hallowed.
Sure it can happen. Does it make sense? Not even in the slightest. Thief, like Ninja, is not a class that wants to be in the spotlight. It's a direct contradiction of their respective styles. I already read something about Summoner not being a DoT class. Well, Yoshida could have simply not included it but put it in for those who wanted SMN. Did he make a mistake? Yeah, he did. Did FFXI devs make mistakes too? A hell of a lot of them.
There is a difference between mistake and mistaken intentions.
Ninja => DPS, Samurai => Tank. What happened? Ninja => tank, Samurai => DPS. Not intended. Summoner => pet handler, Necromancer(?) => DoT Class. What happened? Summoner => DoT class. Intended.
So this is FFXIV. Whatever Yoshida says X class is, there is no way around it. If he says Ninja won't be a tank there is nothing the playerbase can do to turn it into a tank (no emnity skills).
I really don't think a new tank class will help with tanks probably in the long run. Yes, there will be more people lvling it and perhaps trying it out but after the initial burst, the people who enjoy dpsing will stay dpsing and the people who enjoy tanking (will be still tanking). Thus, nothing changes.
How about make a tank class that has similar abilities to Auron in FFX, Great Sword weilding and the Lower its HP is the harder it hits. So they could potentially do massive DPS but at great risk which would stop it from being broken and would require some skilled healing I'd love something like this as it would be a fun way of Tanking!
This is how it would work:
<10% of Max HP +10% Damage output
<25% of Max HP +25% Damage output
<50% of Max HP +50% Damage output
<75% of Max HP +75% Damage output
<100% = Dead (you got greedy with your DPS lol)
I am all for adding more jobs including a tanking one!! (and pure dd ranger hopefully not a dice rolling half dd wannabe^^)
But at present that will not really help the overall problem of "not enough tanks".
They need to ease up on the tanking role alot, give tanks natural hate as opposed to now (and a lot of it), ease up on the degree of hate generation from healing, and they need to take alot less damage as well to ever see an increase of ppl playing them.
More so a revamp of the party set up needs to be done. design encounters for 8mans to need only one tank, 2 is too many and add extra dps in the ot spot. That would not work for current encounters, but new ones should be altered to allow for more dps roles to be filled and less tanking. Oh and add a reraise spell for whm to use.
Just my opinion, but a new job, bribing and favoring tank roles with bonuses/mounts etc will never alleviate the issue enough to be noticeable. Lessen the need for so many is the best route. And make tanks truly meat shields with alot more hate generation naturally.
Just my 2 cents for SE.