This image?
http://img.tintuc.vietgiaitri.com/20...ion-0a170f.jpg
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LIES THAT WAS ALL LIES!
Not really, but that looks SO much better than what we have now.... and the 1.19 combat system... Yoshi played with our hopes to get what he wanted... money.
Anyway, I think we are the minority of the 15% on that tricky question of the first poll Yoshi did back then where we answered "NO", here.
That question was absolutely impossible to understand without actually knowing what plans they had in place for the "changes". It should have actually been "Do you want a WoW fan to remake the game as he sees fit, by pillaging its existing assets and lowering the quality of many of them in the process?"
(Notice this version of it is actually factual, and not subjective.)
1.0 was undoubtedly the superior game. It's ludicrous how its unfinished status and bugs turned into what is essentially a different game. Yoshida simply decided he didn't like 1.0. He lied and pretended to be improving the game while making a different one he liked, thus trampling on the very fans who were holding on and paying a subscription. I even remember talks of letting the 1.0 servers on if there was enough demand (and indeed there was). It would have been interesting to see how many would be going to 1.23 now, if both versions were online at the same time!
Well if you look at the time frame, there was a new MMO being released at that time....GW2. I think rather than play 1.0 w/o having any progressed saved, a lot of people gave GW2 a try. I was one of those people. There is little motivation to play a game when nothing you do is going to be saved. Beta testing is different as you are finding bugs and getting a preview of what the release will be like.
I love people expecting visuals on par with that CONCEPT shot up there. If you thought 1.0 needed a super computer to run......
The UI in the game practically looks identical to the one in that shot, minus a few tweaks and improvements made for functionality.
No one said the game was perfect. And most of us still had no idea how ARR was going to exactly be.
Why bother continuing to replay when the new version was coming out and nothing we did anymore would count for it?
People played the beta tests because hey, shiny new game. But even towards the end of those I stopped bothering beyond basic bug reporting. I'm not saying ARR is bad, or even that 1.23 was perfect. I'm saying this was a wasted opportunity that resulted in an okay game.
Yeah, I WANT THIS game. Not what we have now.
Or at least 1.x again.
It's time to go back guys...
Agreed all through, basically..
Just to quote myself (oh hey and Gramul, too!) in an earlier, similar discussion?
And if only. Sadly not only is it my understanding that recent changes to Final Fantasy XI have spoilt things rather decidedly (is there still a majority of the original to enjoy, there? How much longer, do you think? .. No really I'm trying to decide if I ought at least pick it up alongside >.>) ... I have always struggled with FFXI's character creation. I know it's shallow of me but when it's so limited that hair gets only two colours and its style is inextricably linked to which of the the three faces you choose..
Were those limitations for the sake of the PS2? I mean good lord that thing was about the same spec as the Dreamcast and that console's Phantasy Star Online got wildly more complex chargen options than we have now.
.. Gosh I wish they'd just give that game a few fundamental upgrades; even disconnecting hairstyle from face choice would go a long way. Weren't they talking about dropping PS2 support recently? I wonder what the chances are in light of everything's happened by now.
AFAIK, they dropped support for PS2 in all regions except Japan.
I could totally see a remake, seriously, and when that day happens, I am jumping ship. Windows, PS4 remake. Awww man. That would be sweet.
Right, because mages should be able to wear plate armor.
Pff, yeah as if. It's not like one of the most important characters in the main story-
http://images1.wikia.nocookie.net/__...PapalymoHQ.jpg
OH WAIT.
Seriously, Papalymo aside of course they should be able to.
Should it be the least effective thing for their class or somehow disrupt their magic? Sure. Should it lead to an entirely different and equally enjoyable style of play to those who wear robes? Even better!
I will never understand why some people find 'you grasped a wand and all your clothes fly off because wrong class' the more correct option than either penalising wearing something class-inappropriate or getting inventive with the effects of non-standard attire. That's akin to waking up one day to the real-world's universal constant suddenly dictating 'trousers should fly from your touch because as a girl you can only wear skirts or hotpants' and just.. accepting it.
Replacing the optimal attire system with one of level and class locks instead of fixing the original launch's poor systems balancing was a concession to limited development resources, not some blow for sanity and order in a world gone mad.
Thought of something to add today. I'm on the cliffs, fishing, and I hear a shout. Someone asking for a raise. I send him a /tell a few seconds later asking if he still needs it. He says yes, so I pack up, switch to Scholar, and go find him.
Halfway across the map. I was at Brewer's Beacon, he was near the entrance to the Sahagin base, in western la Noscea. I ran halfway across the map to find him dead on the ground, surrounded by 8 or 9 players. Two of them were white mages.
You're telling me not one of them could throw him a raise?
This new community makes me furious sometimes. That's what I miss from 1.0. By the time 1.23 rolled around, the community was mostly fantastic. There were some bad eggs, and it wasn't a very big community, but damn it, most of us were nice. Most of us were courteous, or at least tried to be decent goddamned human being. It's depressing.
I miss the open class system most, pre jobs. It had the ability to be such a revolutionary system that ended up just becoming another "put everyone into boxed roles". It was cool how you could set "Cure III" on a tank and stat allocation actually had some form of strategy depending on what you were really trying to do on your character.
The new "jobs" work... but it's exactly what we have in every other MMO. When before the class system was so open and unrestricted it was awesome to think "Wow it would be cool if I had this ability from this class" and you could actually level that class, get that ability and set it.
Also to a lesser degree, I miss how you leveled up your stat allocation seperate from each class. I thought it was cool how you have a general level and more stats when you would switch your class and start over again so you would be inherently more powerful the second/third/etc... time around.
The fascinating thing to me about this is that you can see where it derives from. Sort of.
Final Fantasy as a franchise comes directly from Dungeons and Dragons. Literally, the first game is the series IS a Dungeons and Dragons campaign, down to the tiniest detail. And FF still borrows elements from the Grandaddy of all RPGs, one of them being "Wizards can't wear armor."
There's a trick there though. Because in D&D, it's not that wizards COULDN'T physically wear armor. It's that they suffered tremendous penalties for it: impeded spellcasting, movement, etc, alongside the restrictions armor places on more capable characters (penalties to activities like swimming and climbing, etc). But the party wizard could still toss on a suit of full plate if he wanted, and as the game progressed various options were introduced (the least of them feats available in the core rules) to allow casters to wear armor if they so wished.
The idea of a 'squishy wizard' in the gear we see Marauders wearing is actually *really neat*; it just hammers against that fundamentally ingrained-over-twenty-years-of-this concept we have that 'wizards can't do that'. There's also the argument to be made of 'class recognizability' that often comes up in online games: The Marauder is the one in beak-y full plate, the White Mage has their iconic robes, the Black Mage is wearing a silly(awesome) hat.
But all the same, the idea of that wizard standing tall in armor whilst hurling spells, and having that be something they devoted time and effort to be able to do, is *neat*. Maybe a bit complex to really work in a game of this sort. But neat.
True enough. But I just wish we didn't sacrifice the aspects that where already good and the original and interesting concepts that needed some tweaking, for the standard and mundane. Right now, we have the base root of all modern MMO's for good and for ill, plus a few additional features exclusive to us. Only time will tell if we either branch off into something amazing, or stick close to the beaten path.
Cassiopeia Hollow, Nanawa Mines, and Mun-Tuy Cellars
I miss the original XP system.. i mean really, when you are hitting stuff with a sword, do you get better at it WHILE you are swinging it at something, or when you successfully kill something? I know its a game and this is only mostly valid.. but im pretty sure there are some people who are pros with guns, bows and swords who have never killed anything before. Having a chance to gain xp during a fight brought another level of realism into the game, and promoted fighting really tough enemies that took a long time to kill as a group for greater returns. Once it was changed, it was more xp to kill 10 things you could kill in 1 hit, then 1 thing you could kill with 10 hits
It's only been 5 years, please don't forget about him.
http://i.imgur.com/lVY8mCJ.jpg
I stayed in 1.0 because I honestly liked and enjoyed it. It was a different game and offered me something that no other game did to up to that date.
I am now holding on ARR because of what it can become, in hopes Yoshi brings back some of the stuff I liked from 1.0, but after so much waiting on this game, I don't know if I'm going to be able to bother for much longer.
I thought i was the only person who felt this way.. i much prefer 1.23 and it seems like our new "community" bashes anyone who feels that way. Sure it wasnt perfect, but it was a gem.. now we have a gem made in a lab by gluing together pieces of a bunch of other gems. Other than its obvious framework flaws, i havent met a single person that played and did not like 1.22-23, only people judging it by its obviously rushed launch.
Now we are left with a shell of what it was, with a horrible community.. even the NPCs are jerks now! You did the questline, not a single NPC would help you save the world unless you did a list of chores for them first. One of them literally saying he doesn't care what your crisis is, he wont help you unless you help him.
EDIT: I see you fixed the image!
Louisouix kinda gets up my nose somehow. I think it's from the impression he would have been so much more interesting and elegantly introduced in the original plan, but because of the rebuild project was just deployed as this walking exposition mechanism/spoiler for the original storyline's middle/later chapters.
Soo... well, I personally do try not to remember him, too much >.> But that said, you're right still. He is another example of the plate-wearing mage rebels!
I love people expecting visuals on par with that CONCEPT shot up there. If you thought 1.0 needed a super computer to run......
The UI in the game practically looks identical to the one in that shot, minus a few tweaks and improvements made for functionality.
My laptop had less trouble running FFXIV1.xx than ARR.
I don't know why everyone says you needed a powerful computer to run the game.
Things I like from FFXIV1.xx
+Great Battle System (Very important for a MMO and for me since its where I would spend the most of my time)
+Better community (Figaro,Aegis old players /waves)
+Large maps, even though you think it was copy/paste (that thing didn't bother me at all as long as I was enjoying the game)
+XP Party System (Stop saying you dont have time for this or you wouldn't waited for a PT invite, now you will still wait for Duty Finder. I never waited more than 30mins in the previous version to get a full exp pt.
+Better animations
+The adventure felt more alive(Certain zones was harder to pass, world caves, exploration, etc)
+Items list, I would much rather having an items list with FF style then WoW/GW2 Bags
(Now to find something you must move your mouse over the item to know the name of the item)
+Great Music
Things I like from FFXIV ARR
+Armory System (Gear sets)
+Maps are great looking but a little small for my taste.
+Journal/Logs (It is nice to see your preview quests done via your journal, I believe in the older version you could but from your INN? I may be wrong though..)
They could have just upgrade combat a bit (Introduce some kind of party system like skillchains, magic burst)
Add the few nice stuff they add in ARR
More content etc..(Things that would comes eventually)
I probably missed some things I like/dislike from both version but IMO these are the most things I can think.
Ditto, it ran fine on my old laptop's GTX 8600M for goodness' sake (albeit on low settings). The reason a lot of people claimed that the engine behind v1.0 was too difficult for most machines to run, I believe, was because not many people knew to turn off Ambient Occlusion (along with a few other little settings I think, but AO was the big culprit).
See, v1.x's engine was weird. Because of the particular implementation of DirectX they were using, while it could use a lot of advanced graphics tricks like high-end Ambient Occlusion and ubersampling, it couldn't do them off the CPU. Even my first gen i7/SLI'd 450 GTX machine I got a little while after v1.0's launch couldn't do Ambient Occlusion without a massive FPS hit, nor did it get become any better able to when I upgraded to a GTX 480 card.
Again that was the major culprit though. The actual demands of the client weren't all that high in fact. Because of how much it relied on the CPU and streaming off the harddrive as part of the initial PS3 integration strategy, its RAM use generally didn't rise much above 1GB either.
And as for what I miss from 1.00 is the ability to change out elemental attacks from single targets to AoE.
I just had a random thought about how much more fun hunting logs would be in the 1.2x environments and died a little inside.
Anyone mentioned the all-mighty Barcher Punch? Quick search turned up no results, so I'm throwing that in there.
It was important, and it's what made Barchers shine in 1.0.
I kid you not. This would of been a grand skill to use if PvP had existed in that time. The comedic gold of finishing off some random dude's sliver of health with a measly non-ranged auto-attack would add a whole new depth to the game.
Three things (other then cortheras, i miss you and your music!) I miss about 1.0
1. Naming. Hear me out here im glad we got lore names every one wanted them.. But as a roleplayer who didn't change her names I am getting ignored and picked on for "not having a lore specific name" I mean how dare I have a name that doesn't suit this new lore named convention! And even in the process of making alts to fool around with rp wise I just can't bring myself to use them.. I really don't feel Keeper/seeker names, nor the lalafell ones. I got a good giggle out of female roegadyn ones but I hate getting bullied and ignored by the newer roleplayers who all have the same names><
2. Belts..
I really really really really miss belts.. I would go adventuring with a belt that had throwing darts and such, spice up my short skirt with a pretty sash.. Go with the gunslinger crossed 2 belt look for fun.. Roleplay a cook and have a cute little belt with salt shakers, cutting knives and spoons on it, without specifically having to wear the one body every single other ccook used. The look of belts made outfits look a little different then everyone looking the same. Belts had a make and break look for a lot of outfits and I miss them dearly.
3. Every one looks the same :( at 50, your gonna wear af, af2 darklight or alligan... none of which you can even dye. We all look the same ; ;
Oh oh also target mode a,b,c and being able to use my controller and have all my buttons fit. This amazing controller set up yoshi made for XIV arr I cant even fit all the abilities/macros/food/items targetings that I could in 1.0 controller set up. I actually have to use keyboard hotbars just to have all of what I need on some jobs. Not all jobs mind you but many of them yes.
Oh oh yea, and EXP parties.. I miss exp parties, fates... they are okay... but not as fun as a exp party :(