Originally Posted by
Abriael
You may have ignored previous posts. Lemme spell it to you.
1) There are no function of the auction house that can't implemented into the market wards. There are functions of the market wards that cannot be implemented in an AH (visual shopping and impulse purchases are two prominent ones)
2) The Market Wards being "clearly inferior" (LOL) to an AH is just your arbitrary judgement, on which you have zero backup.
3) It's quite clear that it takes much less resources to improve an existing system than to scrap it and implementing another. You have absolutely no reason to believe that the team isn't already working at full capacity, so allocating further resources to the omplementation of an AH would mean taking them somewhere else.
4) AH being "readily available" is laughable, since it has to be implemented from scratch. That alone negates the whole meaning of "readily available".
Speaking hypotetically over completely unrealistic theories is fruitless. I don't care either way. The system works well, and I am not as fossilized over previous games as to rage just because a system isn't called "auction house" but it features pretty much the same functions.
Maybe it's because I played a wide variety of games, and I've learned that there are many more ways than one to do the same thing. Variety in gaming is a quite precious asset.
Let me explain an important concept of forum discussion. Your arguments aren't better than others just because you say so. Also, you're not the one to judge if others arguments aren't "good".
SE decided to stick to the wards simply because it's more efficent to do so. And in the situation they're in, efficency is the only way to go.