I didn't say they dictated fight design, I said it's in the back of their mind (very big difference there). They are not at the fore front of designing encounters, but they do have to be considered since all roles have to be considered. In fact that's exactly why they are reduced as much as they are now, because we simply cannot have today's fights with ARR's positionals. Ultimate raiders also do not hit every positional unless they fight is extremely immobile, I've been raiding for years, there are many fights we just outright ignore positonals during certain parts of the fight just because you wll screw up/risk screwing up a mechanic to hit them and the loss nowadays isn't really a big deal.
That said, my point was never about how big a deal it is to miss them, but rather the fact that missing them for playing the game correctly is bad design. It doesn't matter if it's 1 damage loss or 1000.
