^^ This person gets it. Melee have had multiple self heals for years and MCH/BRD have had a single sh!tty one that heals, on average, for 7% max health every 2 minutes.
*removes Kaiten*
*keeps second wind*
It's the small things in life that make me laugh, lol. Though SW was made when the classes/jobs were not just boiled down to dps/utility dps/dps with aggro. I would be shocked if there wasn't a rework or removal of the skill by the end of 7.0.
Bloodbath shouldn't exist imo and second wind is fine the way it is.
I don't believe in the design idea of self sustainability for dps and tanks. You're taking away from the role of healers too much by doing that which is why small heals like second wind are fine and why the insane self healing warrior has is stupid. Mitigation is one thing, but self healing should be extremely limited.
SW is actually closer to 14%. It's a 500 potency heal, so it isn't anything to scoff at. I know the 500 pot is not the same as a healer's 500 pot, but it's enough of a restore to get your HP to a more comfortable state. Even more so if it crits. Also, the "Well, melees get to have it" approach isn't a very good angle. Should physical ranged get Feint as well?
Also don't forget about super potions. The HQs can be used nearly once per minute, and even though it is a fixed 3600 HP, you can combine it with SW for an even bigger boost to your HP restore.
Feints are for melee DPS, physical ranged gets partywide -10% mitigation.
They are correct about Phys Ranged having nothing else beside SW to heal themselves. The furthest they can go about recuperating loss health for BRD is to Minne themselves before SW, and DNC to abuse their Improv & stack their Curing Waltz with their partner. MCH have… nothing else(?). They would be able to kite comfortably if only bosses hitboxes aren’t so humongous lately lol.
I wish using Super Potions won’t lock you out of tinctures though :(
More sustain is the last thing DPS needs, for phys. ranged however? Maybe, but DPS (every role in general actually) have a mountain of problems to solve first, Second Wind is not one of them.
It's in the list of skills/spells I think should be removed. Its just a button bloat button. There's more important ones to fix the landscape of role over reaching. Like verraise, vercure, smn Resurrection, all the tank healing, curing waltz, shields on pure healers, regens on shield healers... Should lock Phoenix downs to healers and remove their raises.