LFG FATES Z3, and LFG NM Train and "Is Pazuzu up" were definitely prime examples of community.
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LFG FATES Z3, and LFG NM Train and "Is Pazuzu up" were definitely prime examples of community.
"Veterans only, please know the fight, know the mechanics, have bis, barse runs, discord required" whilst setting the P1S/P2S to 600 ilevel, truly prime examples of community.
Or maybe when someone who's like done like, P2S once joining clear parties and then wiping on easy mechanics. Or when people join fresh prog parties expecting clears and then getting mad with "tyfp" and dipping when there's 2-4 wipes? Also prime examples of community lol.
Don't get your point here really. Eureka is still at least active and people are good with helping spawn fates/BA runs, even if BA does require discord due to how difficult it is to set up. People there even like helping newcomers and you can easily get onto a fate train. There are times when you can even get help on leveling. What else are people going to do in Eureka lmao, afk dance like its Limsa?
Hit the nanny post limit, but wanted to say that I agree with Theo here in that you've been unlucky in getting quiet instances. Plenty of times I've been in Bozja/Eureka where there was light convo and chatter; I mean of course plenty of people just kind of want to focus since it is a long, hardy grind to get relics/lockboxes/logograms/ect. Idk, I've always found a sense of community that people are getting together to complete a goal. I wouldn't say I've made like long lasting friendships or anything, but I've definitely have had a lot of cooperation, funny convos, given/giving advice/help in between the fate spawning and grinding. People do the same kind of stuff of light conversations and being chatty in the Diadem too and it's not like it's thrilling group content.
Think they had the right idea for different options on completing relic in Shb, its just a ton if folks hated the whole mandatory Bozja raids. More folks prolly would of been happier if it was originally Arr esque throughout the whole path but with Bozja being an other optional way of completing it, maybe even faster kind of deal.
They were, yes. Shockingly some of us actually enjoy interacting with other players in a game that isn't a purely single player experience. It was nice chatting in the zone chat with other players, recognising familiar names and generally just building up a little micro-community for the duration of the time the content was relevant. Pretty sure Spriggan is on the same datacentre as Cerberus, too, so I'd raise an eyebrow if you're trying to imply that nobody ever had meaningful chatter in the Eureka or Bozja zone chats because I was there pretty frequently during their respective expansions and chatting away happily with many different players. Maybe you were unlucky and somehow always ended up in the quiet instances, though!
My point is that people largely inflate the sense of community that it actually brings or incentivizes. BA and DR/DRN have largely taken the course of action, most notably in the case of the former with the tedium of setting up a run. Equally with DRN with the limitations and annoyance. I've obtained nigh on every relic and I can easily say that the sense of community (in the truest sense) is very.. Basic, largely with people only gathering for the sake of a mutual goal rather than actual communication.
The level and sense of community I've had from farming relics in ShB and EW has really been no more substantial than what I would otherwise get farming Atma, or even when farming Luminous Crystals in HW. That's my point.
Pagos was about the only one I got any real meaningful discussion out of, even then it was fairly infrequent. I just personally don't necessarily think that it was down to the content itself being exploration, but rather just people spending a significant amount of time together and chatting away on the infrequencies, but alas it's just a differential in experience. I don't think the relic not being exploration content precludes the sense of community derived therein. These things I've had in about the same frequency when farming the open world for memories, luminous crystals, or atmas.
It was nice, but I think if they could pour those resources elsewhere, then that would be much better rather than exploration content for the sake of it.
edit: and if I am being frank I would rather they delve more into trying content that may otherwise attempt to revitalize the open world. It's very disappointing the only way I see more than a couple of people is at an Aetheryte or a hunt train, and arguably the sense of how barren the open world is just reflects poorly overall.
Ah, that's a shame, I loved Eureka, but didn't enjoy Bozja at all.
I might be out of the loop, but do we still know if we're getting a new deep dungeon this expansion?
The sad irony is their conservative approach is precisely what doomed BLU. It never truly recovered from the stigma, especially not after they left it to rot for ten months even with a sizably good update. Which therein lies the issue with them playing it safe. They take far too long to update content and people and people lose interest.
That's been confirmed since pre-EW LLs.
BLU isn't doomed. It should be understood at this point that it's going to be kept a tier behind normal adventuring. The last update put it in a good place with all the roles feeling complete. At some point in 6.x, I'm sure we'll see the cap raised again. There were rumors of a new mode to play around in.
I'm usually not one to doom prophets. But yes, the class is doomed. If it's always going to be an entire expansion and then some behind with standard content then it's dead on arrival for the most part. The number of people that consume this content, for this reason, is very small compared to if they were to actually do something with it. Even then, of the best things, they could have done with this class, e.g., deep dungeon, or eureka. They have done absolutely neither, and the design of BLU would have made it perfectly suitable for deep dungeons.
This thread is hilarious. Back when Bozja came out in 5.35 people here were claiming how inferior it is compared to Eureka. How long-lasting and satisfying the grinding was back in ye ol' days of SB.
Lo and behold that now Bozja is considered a classic piece of content and is (suddenly) amazing and shame on them for not replicating it.
For 7.x the exact same will happen with the criterion dungeons. "Back in my day we got three savage dungeons and our very own island. Those were the days. Now all we got is those barren exploratory zones in the New World and forced to rebuild crap for the Garleans."
Never change, Forum lurkers. Never change.