Originally Posted by
Shurrikhan
So, just some quick food for thought:
Those constraints have far less to do with the portion of swordplay than the bankability of sword skills. The reason RDM has such constrained melee play is that it only has 2-4 GCDs of bankability on an effectively single 4.2-GCD attack (the first two sword skills are 3/5ths GCDs), with thereby massive punishment for starts that cannot complete.
Change that and you could have far smoother, less constrained melee play even if 2/3s of your GCDs were melee, as one could effectively have Bard-like mobility with only a modicum of forethought in balancing out swings vs. casts.
That's not to say I want that much melee, only that, again, the portion is mostly irrelevant. Personally, I just want RDM's sword to feel like a feature, rather than a liability -- a way to improve uptime rather than limit it.