Originally Posted by
ADVSS
It isnt even FATE bosses, almost everything is immune to missile, in the Carnival Even. Tailscrew seems to have 1% success rate and a total waste, forget Death or Doom or Petrify, none of those abilities are reliable most of the time, and exploder/final sting give a 10 minute debuff timer...Add to that most spells have a 200 to 220 potency and i see nothing really broken or overpowered with the job at all besides "gasp" status debuffs, that barely work past level 50....That being said, for them to actively nerf the abilities does make very little sense in the long run, because regardless of what they say about it, they are actively balancing it as if it was a real job. So I have to agree, that having it 20 levels back is kind of silly, let alone restricting it to its own DF/PF that doesnt allow solo sign ups, is a little cheap I know a long time ago i requested at least be able to do the 50 relic quest and give it like...2 attack power(understandably i have no idea how the damage is really calculated for BLU but im guessing a 1 to 5 point jump would reflect a significant power boost that would match a BLM at that level). I dont really see why for a solo content limited job, that we couldnt at least get a semi powerful weapon for that ilevel and level range since most of the relic quests pre 70 are basically solo content.