The character interactions in that game somehow managed to make me feel something for the most bizarre cast of heroes in the entire franchise. Their sacrifice in the end felt meaningful in a way that the Scions’ just didn’t. I knew the Scions were coming back without question because the sequences were just too predictable. However, when Jack’s allies attacked him and thrust me into the fight against them, I was taken by surprise and couldn’t automatically predict what would happen next. The dialogue they gave during that fight was also an excellent send-off for each of them, and was more impactful than the Scions going on about “despair” in Ultima Thule. A detail I noticed in the final battle was that Chaos actually had the faces of the party grafted around his collar, and when they appeared before Jack as the four fiends in the ending, I appreciated all they did over the course of the game despite it being regrettably short.
Keep in mind this was accomplished largely without the use of long drawn-out monologues and speeches about ideals or morals. Jack cutting people off whenever they start talking like that was such a refreshing breath of fresh air.
I was surprised to like Astos as much as I did, especially when the full truth of his story was revealed towards the finale of the game. I didn’t know what to expect from this character, but less than 2 hours of Astos screentime was more entertaining than however long *Hermes* was on my screen. Whatever it was, it was too much. Do you see my current avatar?? Perhaps if things had not turned out the way they did, I would have Hermes as my pic instead.
Another thing I wanted to point out was that Princess Sarah’s form of hero worship was far less jarring than G’raha Tia’s ridiculous scene where he met Estinien for the first time and his subsequent ramblings about how much he cares about us. I also say this knowing that Sarah was clearly written as a satirical character that makes fun of the “princess” trope. Interactions with her are more endearing because I know that I’m speaking to someone...who is not on the same wavelength as me and isn’t pretending to be some wise sage half the other time when they aren’t eating hamburgers.
Lastly, there’s the sequence just prior to the final battle. Jack had a very interesting choice of words for when he addressed the Lufenians. There should have been an option to tell off Hydaelyn, perhaps in a less vulgar way than how Jack went off prior to the final battle in Stranger of Paradise, though ultimately a means to express disagreement with her actions would have been nice. As much as I enjoyed interacting with her in Elpis, I felt betrayed by what she did later on. I was hoping for a story of how potentially she was left with no other recourse but to become a goddess as an absolute last resort, or a fallen-angel type story. Either way would have made for a character that was a lot easier to feel sympathetic for in the end. Instead we ended up with neither, and the only way I can make sense of Venat’s later decisions is through my own personal headcanons that I’m not going to go into here. The dialogue in the scene prior to our fight with Hydaelyn felt somewhat rushed and forced. In any case I was cheering and rooting for Jack in that critical moment before his final battle, and I was rolling my eyes whenever Y’shtola said her quip about “fighting a supreme deity everyday.”
In the end I just find myself surprised at how an objectively weaker story that was thrown around quite hastily made for more believable and emotionally involved moments than my experience with what should have been the highlights of Endwalker. A lot of Endwalker is still great-especially our time in Elpis with the trio, the events in Garlemald, and our second visit to Thavnair after the moon. But looking back, Hydaelyn and Zodiark were completely mishandled and Ultima Thule was a joke of a zone that I saw straight through the moment we arrived there. For all the efforts to “subvert expectations” it was easier to predict and call what would happen in Endwalker accurately than it was in the moments leading up to the ending of Stranger of Paradise or FFXV. Characters with too much plot armor, sacrifices that meant ultimately meant nothing, the stakes couldn’t have been lower.
I only hope FFXVI does not suffer from this style of storytelling-at least the Heavensward writing team didn’t shy away from consequences. I’m hoping for that game to be more like Dragon Age Origins than...whatever soap opera the later half of Endwalker felt like.