Originally Posted by
Maeka
IMO, what they could do/could have done, is play with the Conditions a bit more. Instead of just Normal/Good/Excellent/Poor, they could instead make it, I don't know... make it condition of your mind while you craft...
Balanced: All actions are equal.
Perfectionist: +50% Quality, -50% Progress
Impatience: +50% Progress, -50% Quality
Shaking Hands: -30% success chance
Steady Hands: +30% success chance (finally a way to use Hasty Touch!)
Attentiveness: -50% durability loss (does not stack with Waste Not)
Recklessness: +50% durability loss
And every round, the game picks these from random (you could put stat weights and other conditionals on some of them to prevent severe cheapness from happening). This would force you to choose your actions based on what state of mind your character is in.