To me it seems like the natural way to inject money to the economy is from gathering (either DoL or harvesting mobs) and selling to NPC. My main issue is the NPC prices for material are WAY too low.
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To me it seems like the natural way to inject money to the economy is from gathering (either DoL or harvesting mobs) and selling to NPC. My main issue is the NPC prices for material are WAY too low.
Basically all Square Enix are doing right now is promoting the use of gil farming websites because people are not able to generate enough gil to use for items/materials off the Boards without taking a huge loss because you going in reverse for income once you hit level 50.
He won't be able to do much else..."Ya Gotta Spend Money to Make Money!" :P.
That doesn't even go into the fact that new players also don't have the luxury of killing their way to their own shards and crystals. The difficult thing is that the high level market won't last forever, and many will probably skip with by just buying the dark light from speed runs.
I'm concerned as to what end this will go, for career crafter and fighter alike.
Just thought of something, doesn't dark matter also come from GC seals? It might be worth it to invest in those, since seal are a lot more common.
Are you familiar with EvE? Very complex, robust, and player-driven economy. Many similarities. At the core it's a working relationship between gatherers/crafters and war-fighters. Both lean on each other. That's what I hope SE is trying to achieve here.
Think you quoted me out of context. I'm glad those three things do not work. I understand that you are not.Quote:
The problem is these 3. You don't get enough stuff to sell to cover repairs, and that prevents the last. While a single person might get enough to cover their personal costs, the other 3 in party don't. This leads to a indefinite drain on the server as a whole.
EDIT:
Post count reached. Time to ride off on my high-horse. Just as well since some of you are resorting to slander to further your arguments.
Yes, because just fighting monsters will cause damage to your gear. 3 hours of dungeon runs will probably cause me to fix my gear at least one full time, maybe even twice.
Does EVE have constant gil sinks like gil repairs? Because that single handedly THE biggest gil sink for me. I can't fix it myself without spending gil (must buy dark matter b/c NOTHING drops them). There's literally no way for me to save money when it comes to the repair gil sink. In 1.0 and beta, I could at least farm up dark matter with dungeon runs or DoL.
Does EVE have the ability for you to sell items you find (like our DoL) to NPCs for a profit? Because the items we find on DoL give us crap prices from NPCs.
Except in Eve online you can become a salvager which can net you millions if you do it right. This job alone you just vendor everything that you salvage from dead ships and you make a profit from it. This game you cannot do that as anything that drops is not worth a single damn thing. SE is backing the players into such a bad corner that once players run out of money they might just quit playing the game all together because they can no longer continue playing without gil.
EvE has worked a careful balance that makes the economy one that can sustain over time. CCP is constantly tweaking it and has an economist working on the game. EvE unlike FFXIV has a number of ways to inject money into the economy including RMT (PLEX) which makes this comparison a bit one-sided. The point remains that simply there aren't enough ways for players to make sustainable money in FFXIV. And the Gil sellers not only know this but will become a regular occurrence unless the problem is fixed soon.
I've made over 100k profit just npcing my allagan pieces from level 1 to 40 and I only started taking them after level 20 and I had good dungeon gear. Secondly, why people are removing farming from a way to make money is beyond me. I sold random junk from a night of fate runs that dropped of mobs for over 10k gil. Even if the ah took 5% I still made 10k gil and way more than if I had vendored them.
Farther more the end game content isn't out yet. And if it's anything remarkably close to FFXI there will be ways of generating large quantities of gil from unique/rare items in the various dungeon modes and hard modes. And theres likely to be some sort of crafted item needed to do a certain part of the end game content at some point, which will sell for a lot.
But imo, the economy will go up rapidly as a character is capable of generating over 200,000 gil in allagan pieces from quests. So if 7000 people on a server do that, that's 1,400,000,000 gil....
In my opinion i think they should either make the repair costs lower or make the durability on your gear not drop at such a face pace where you gotta repair so often its a gil sink rather then you earning gil over time.