Quite a bit huh?
For perspective, how often has the community been wrong?
Quite a bit huh?
For perspective, how often has the community been wrong?
Same way Greg Street was consistently wrong about his game and did copious amounts of backpedaling because he thought his handful of designers and controlled test environments a better stage than scores of players whom dedicate themselves solely to a single class actually playing the game in real, uncontrolled environments crunching hard math.
There's a lot of trash, buff/nerf begging and other nonsense to sift through concerning these games, but when you're hitting general consensus with as much data as we've seen spread across the internet, then the hubris is the other way around to think you know more than the playerbase.
You can tell Yoshi P is the veteran of a lot of western MMOs, but you can also tell where his experience ends, as when your game has a whopping two tanks (or 1.5 right now, as some would say) then your players shouldn't have to be having blind, worried conversations about one being broken. Especially when each job only has one role currently (bar Arcanist) so if you're less than ideal at it you get completely sidelined.
No, I'm talking about both classes using the tools at their disposal. Fight or Flight is way better than Berserk and PLD gets a *crapton* of damage out of Circle of Scorn and Spirits Within. I've done the math *numerous* times and there's not one whit of evidence that WAR does more damage than a PLD. Whenever I do the math for a PLD in Sword Oath, I compare to a WAR outside of Defiance and, whenever I do the math for a PLD in Shield Oath, I compare to WAR in Defiance.
Just because what I'm saying doesn't agree with what you want to believe doesn't mean that I'm making amateurish mistakes that any idiot could find. The math that's been done has been independently confirmed by other people. The math has been done *several* times and is right there for anyone to see. The only people saying that WAR does more damage than PLD are those people that haven't actually looked at the damage that the two deal and just go off of gut reactions ("2h axe does more damage than 1h sword!" "Maim is huge advantage!"; neither of those is true).
dont worry
if enough people whine about war being too weak, im pretty sure they will change it.
You just said you had a crapton of SkSP on, which is why you had a GCD of 1.25 seconds. Furthermore, Fey Light is only 30% skill speed. That would bring you down to a whole 1.687, and that's assuming that you're running with 2 SCH healers who elect to use their low healing pet and sync their Fey Lights perfectly. Your numbers are *still* completely full of shit.
You just keep backtracking more and more when it's pointed out how little you actually know about stuff, don't you?
I'm not backtracking.... -.- At all. If I was, then I wouldn't be continuing to post.
It's cost me a lot to test things out. I've decided that SkSp actually beats accuracy at a certain level because even with the crap ton of Acc I have I never reach 100% accuracy on Garuda, much less anywhere else. (at most it's 99.7% or something ridiculous) I don't think 100% accuracy is even possible in the game. And if it is, it isn't worth it in the long run.
So back to SkSp I go. Fortunately I keep my gil level up because this is getting expensive.
That's what I was testing.
Anyways, your idea of WAR mitigation being "mitigation" is just more childish ranting.
I'm starting to think you have no experience with anything other than your current set up. You have nothing invested in the class so you've never seen the other side, the SkSp, Strength stacked, high level self-heal side. And worse, you assume that this side of WAR doesn't and couldn't ever exist.
What you have to understand is that designers use "Perfect Scenario"testing as in when theres no one else who takes damage and the warrior doesn't get crit when innerbeast does crit etc.
They base it off of the principle that nothing happens that could throw anything out of wack. Simply put this isn't reality that dps that got hit isn't simply thrown to the wolves he gets a heal. The problem being when every healer isn't tunneling a warrior they quickly get dropped to low health and besides lustrate and benediction healers can't magically pop that health back to full quickly.
This is what makes mitigation more effective than health. mitigation making the number received lower means that i can fill that health bar quickly and get back to the dps or anything else I might need to do.
Oh and yoshi isn't taking into account the stress on the healer in these situations.
This is VERY common and why balance patches are common in every MMO you've ever heard of. Developers cannot stay ahead of the player base in terms of either skill or practical understanding. Yoshi, after all, works. We have players who do nothing BUT FFXIV.
Yoshi is a game designer. You wouldn't expect someone who builds custom cars to be the best racer of those cars. You wouldn't expect an architect to be the best construction manager. You wouldn't expect an economics professor to be the richest man in the world.
You would THINK he'd be the best authority on the current state of the game, but he's not. He's the best authority on the intended direction of the game. That's why he's the director.
I still feel like something is being left out of your math.
According you, I need 2 cooldowns to be able to hit about 1500 Inner Beast... yet with 1 cooldown I get 2900 at least 3 times in a 15 minute fight and over 1500 more often than I've ever counted. I never use more than one cool down buff for Inner Beast any more because I decided that I just need one. Berserk OR Internal Release.
According to you, I need Internal Release to be able to confidently Crit Inner Beast and to reach a Crit Rate of over 10% at any given time. yet I parse and I am currently at a 20% over all Crit Rate and that's without too much melding.
According to you, I should not be getting much more DPS than a PLD which ranges to about 80ish or 90ish DPS on a primal Fight, when I'm reaching 120 on Ifrit, and 101 on Garuda and 140 on Anantaboga (which is pretty easy considering that during that fight I never move)
If your math is so right and I'm so wrong, then where are these results coming from?
When ffxi released there was no pld. WAR was the tank. WAR was an awesome tank pre 60. When NIN was released it was a DD, and with ninjitsu and shurikens it did pretty decent dmg. It was expensive for NIN to do proper DD, so it rarely happened. Players realized that blink tanking was pretty OP. And the NIN tank was born as well as breathing new life into WAR with NIN sub tanking. SE kinda embraced the NIN tank, But later content(even now) showed mobs that hit rapidly or did AoE to wipe shadows. NIN/WAR and WAR/NIN could still tank with a proper party. But, through all of this it is mitigation that made a Main Tank a Main Tank. Be it armor or shadows. Even still a great deal of end game content I was PLD/NIN. If it could hit through shadows or wipe shadows easily everyone would use a PLD. But, a PLD was not always the best choice. Hell, some content we used RDM as the main tank.
Suffice it to say it is far to early in the life of this game to say one thing over another. Also your comments about the Dev not knowing anything just proves your ignorance about the mechanics of this game. What was the intent of WAR in ffxiv, that is what people should be asking, not asking why their WAR can't tank Coils turn 5.
I don't really have much of anything to add to the OP point of this thread, but at least get your facts right about ffxi. I played it since the Level cap first jumped. Most likely you joined the game after most of the jobs had been released and NIN was already considered a tank by the community.
Wrong I joined in rise of the zilart for your inofrmation. Two the problem isn't that warrior can't necessarily tank certain content its that I as the healer am not going to actively make my job more difficult. A warrior is harder to heal in every situation and every encounter. Why would I in my right mind choose the tank which increases the chance of failure for a party. As I told my friend when helping him get his relic for titan. When you get a warrior tank you are essentially requiring absolute perfection from the group, because "any" mistakes results in someones death. Whether that is the tank or the dps which generally means a wipe.
Trying to actively state that warrior is capable when skilled is like looking at one half of an equation and saying i've found the answer. You haven't figured out anything because you aren't looking at damage taken as well as if they've died or not.
As a healer I flat out will ask for a warrior to not be taken when i'm healing. I have a 50 warrior and I realize that this statement is a betrayal of a class I love, but i'm also practical and considering I don't want 1000 wipes I will choose whats optimal for my parties success and a warrior is so far from optimal that I would rather wait 30 mins to find a paladin than take a warrior screaming for that same 30 min period.
FFXI was a good game, but FFXI got NO balancing. i was DRG, and i could wait 5h for a EXP Party, all BLM, WAR/NIN, SMN/WHM found EXP Party easy, DRG was just to bad. SE needed 4 Years, til the DRG got a Buff....
What should i doo now here in FFXIV as Warrior Tank? should i wait years til they do something, or should i reroll on Paladin?
I love tanking with 2hand Axe, and i also love to get the hits, and the idea about selfheal. the Problem is just, there is no selfheal. (besides Inner Beast)
SE said once:
Paladin is a Tank who reuce incoming dmg
Warrior is a Tank who conter incoming dmg with selfheal.
Atm, there is no Endgaame Boss whre you can say WArrior > Paladin.
Atm it is just everywhere Warrior < Paladin.
I prefer WAR MT and PLD Off tanks on both Ifrit and Garuda. I prefer WAR MT and WAR Off tank for Titan.
The reason is for the two WAR Titan set up: two WARs DPSing the heart make for an almost Guaranteed Shatter. No LB3 required.
Also, a WAR will be able to more easily maintain two DoTs on Titan as well as keep up the Storm's Eye more easily (one less thing I have to do. Storm's Eye does not stack.)
Been playing the game, can't when i'm at work, and been enjoying my WAR and tanking on it while waiting on friends to finish up to 50 so we can start doing 8mans together. How is anything I said a theory? I think you might have that word confused.
I mean go on and continue to complain and muck up this forum akin to WoW's if you want, apparently the devs are able to function pretty well as WAR though so that either means:
1- they are lying.
2- you're worse at WAR then they are so you should probably improve.(which means they might need to tweak a few numbers for hp regen abilities then to make it slightly less skill based)
The world where I'm completely caught up on dungeons for my level - and tanked and beat every boss but on one my first try with random pugs. You're doing this move every 6 seconds. OVER TIME it heals as much as cureI can be spammed OVER THE SAME TIME. My god, if there isn't a big shiny number you people can't see anything. I bet you think fracture is useless too.
That is very much incorrect. My first Titan win was two heals and I didn't even have as much gear as I do now.
BTW, I do think that a use needs to be found for Storm's Path. There's no circumstance where I would ever use it over Storm's Eye. I don't want to argue with you, Lhun, I'm just... right now focussing on maxing self heal through inner Beast.
I'm not sure why Storm's path is even there. It's not even a very powerful hit. =/
It could also mean that they simply feel the player base is in content they do not feel they should be in at this phase of the game. That is what mostly makes sense to me. I could see Yoshi sitting in an office thinking, "Well, they shouldn't be in Turn 5 with ANY tank. It would be ridiculous to buff warriors yet... We told them 3 months to complete Coil."
I will stick to my guns and say I do not believe for a minute that the best Dev warrior is better than the best player warrior.
@Lhun
It sounds like you're talking about the lvl 34 story mode Titan. Everyone else here is talking about the lvl 50 hard mode. Also, at 50, Storm's Path still only heals for 100-150. It also costs 20-30 more TP to use than every other ability. Cure I with 5 Wrath stacks is normally going to get you 800+ heals depending on healer gear. So yeah, it is ultimately a pointless ability as it stands now.
In the Final phase of hard mode Titan, he has an ability that will hit a WAR tank for ~4.5k damage. He also generally preempts this with a ~2k damage cleave + his usual melee for ~800. Storm's Path and Bloodbath aren't doing squat when all that happens in a 3 second window, or even over the course of the entire fight given healers will be needing to keep you topped off because of the aforementioned moves. There is no time in end game fights where damage is so spread out that anything but Inner Beast can do any meaningful amount of healing.
Addonex
hola's doesn't do much but post trollbait, but yeah he's right. The most I've gotten out of Storm's path was 400 on a Berserk Crit. After that, it went off my bar to sit next to Holmgang until it made itself useful. >.<
There might be a use for it... but Bloodbath has a greater HoT and that's not even saying much.
So far the only content I have heard of that a WAR just can NOT tank is Coil turn 5. Is that 1 reason enough for you to not play WAR? if so then you obviously don't play WAR because you like the job... Also DRG was always good(the wyrvrn did kinda suck though), the buff they got never changed any of that, just the stigma around the job diminished. FFXI was an elitist game really. I see no reason why this will be any different. However, playing with friends to enjoy the game would mean you get to try new things and find ways of making it work.
This sounds exactly like what Yoshi-P said. To show off you would play WAR. I agree though with the mentality of "why would you pick this job over that job" logic. Though you may prefer a PLD over a WAR does not mean that a WAR is incapable of doing it. That is pretty much what all this whining is about. PLD can do it easier. I agree, but that in no way means a WAR isn't a good tank.
I generally prefer to have MNK or BRD as my DD in parties I tank and a SCH for heals, but that doesn't mean I wouldn't take a couple of lancers and a WHM. So far I admit that PLD looks like the better tank, but, whoopdy-doo. Play what you enjoy. Content can still be cleared and that completion satisfaction can still be had No matter the tank. If you wanted it to be easy I think you picked the wrong company to play a game from.
I'm not talking about story mode, and this isn't my first character. If you have less then or near a max of 7.3k total health at level 50 on hardmode titan and your healers don't have time to max you before he fires it (HE GIVES YOU SO MUCH WARNING!!) you are very bad at the game and have terrible gear. Also, you can immediately convalescence and fire every one of your self heals from monk and WAR the second it lands. Your "issue" isn't an issue.
Why are we picking one over the other? you have access to both.
Endgame bloodbath should only be used with vengeance, in my opinion.
The point is that it's a rotation. The timers are different for a reason - and I find that balancing the abilities to provide you better overall defense over time then doing reactionary ability spam will always work better.
Slow and steady, be aware of your surroundings, learn the abilities and play well. Every single thing people have said "is hard" in this game, I have found with my free company to be "not hard". I can't WAIT for ultimate mode bosses so I can actually be challenged.