No thanks, I like combat the way it is right now. It's a nice change of pace from all of those super fast, button mashing, action games these days.
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No thanks, I like combat the way it is right now. It's a nice change of pace from all of those super fast, button mashing, action games these days.
There are games such as FPS shooter is separate genre.
Pacing is fine as it is imo, i like the ability to think between skills instead of blind button smashing.
I really like the combat right now! Add me to the list of happy peoples!
I have no problem with the GCD, but I do wish they'd make animation and latency delays smoother. Skills that are off the GCD, such as instant buffs, still take time to use consecutively as you need to wait for each animation to finish before you can trigger the next skill. Compared to things like WoW and SWTOR it feels clunky and slow. :/
If I were not a tank, I would be inclined to agree with you. It's no fun mostly autoattacking a boss waiting on that cast to stun.
This is because the GCD is so long that we do not have time to activate our stun if we had just used a skill before the start of the spell cast. Now this could be fixed by taking our shield slam off the GCD and giving it a 5 second CD. Do that, and I would be happy with leaving the GCD as it is.
Speed is fine. I'm glad this game isn't as twitchy as most other MMO's.
That said, please take pet commands off my global cooldown. It makes using Garuda-Egi a real pain since her knockback is frowned upon, and we're mostly forced to use "Obey" and manually control her so she doesn't make tanks upset.
Thanks.
Shorter global would probably be bad. It would expose how bad the coding/animation really is in this game. The 2.5 global actually covers for the fact that the combat isn't very responsive/smooth (At least if you've played a game with fast/responsive combat, like WoW, Tera, or GW2)
I think the combat pace is PERFECT. Any faster and I would get overwhelmed. If your GCD decreased, so would the monsters to balance it out... just think for a sec. :3
My current concern is that all the faster casting/skilluse (Gear and Fairy) is in vain because of global cooldown!
This made me laugh so very hard. I will be chuckling all evening after reading this. Button smasher over a game that doesn't have active dodge abilities but require re-positioning the character model for selection of abilities that require knowing if one needs to swing or switch targets or use a multiple target ability. That can be done with a button smasher but really doesn't feel like it takes much skill. If I want button smasher then I go play FPS as that is where GCD can really hurt. The time it takes to reload makes all the difference on killing that tank before they run you over.
It depends on class. As a caster...as a HEALER...it feels very slow.
I will just assume the anti-GCD decrease crowd is more than likely melee/ranged dps where their actions are all more or less instant and does not require standing in one spot for 2-3 secs per action then having to wait another 2.5 secs to cast something else....
On plus side, this game must be great for 'clickers' since you have all the time in the world to react. :)
I like the combat pace. I wouldn't necessarily mind a 2.0 second base GCD, but I don't feel its necessary.
I hated WoW's 1.5 second CD. I mean, it ended up being more like a 1 second GCD for a lot of specs because Haste was often very good. But it just felt so spammy and trigger happy, particularly on DPS, who were never able to ever stop constantly doing something or their DPS would plummet.
On a side note, though, I do think skillspeed / spellspeed could stand to reduce the cast time / GCD more. Maybe it's different at high level, but I feel like those stats are terrible. I could have speed on every piece of gear and only see like a .1 second drop in cast time.
as someone who's progressing through Turn 5 of Bahamut's Coil, i couldn't disagree more with the OP. the GCD is fine and combat is in a decent place right now. although i strongly prefer 1.23's combat system and abilities for some classes/jobs, what we have is working just fine.
Yep, the pace is great for all the reasons posted above. Wouldn't change it at all.
Adding rumble/vibration to normal mob encounters for critical hits would increase the gameplay quite a bit. People who bought the game on ps3 were expecting this.
I have no problem with the current GCD. This isn't a twitch game.
Yeah, no...
I dont know. I like slower-paced battles.
I think 2.5 sec is the perfect amount of time.
I originally would have agreed with the OP on this, but after being a tank and tanking the dungeons that I've come across so far, I have to say that this is a nice change of pace - being able to actually concentrate on the fight rather than mashing buttons as fast as possible.
When soloing my first 10 levels it did feel very slow, but as time moved on, I have to say that I do like this speed.
I do not have a problem with the cooldown, but I do have an issue with some of the instant skills I have not being instant. My warrior stun cannot be used if in animation, and when I do use it the stun in not instant. This makes it diffucult to stun some of the quicker casts. It is the same thing with my defensive cooldowns if I have to use one quickly I can't because I am in the middle of a swing.
I like the game and my friends like the game but the combat speed was too slow for me. The solution I came up with? Be a monk so my gcd is shorter. Although I would prefer a 1-1.5 sec gcd, having a 2.3 sec gcd is better than a 2.5 sec gcd (haven't gotten greased lightning 3 yet).
Have no problem with the cool down, coming from GW2 its actually a welcome break.
COMBAT IS TOO FAST, and already has too much stupid nonsense that complicates combat beyond necessity, like Astral Fire/Umbral Ice, or the futility of auto-attack when you have to hit 1/2/3 every second and a half anyway.
Man, people... Dualboxing is already not viable half the time(and extremely taxing the other half), if it were any faster one would hardly be able to eat or hear what their loved ones are telling them with one character at a time. If I wanted something like that, I would start Medal of Honor back up, not play a game that involves real-time communication and long-distance networking.
This is my thought as well. I don't care much about the GCD as it is; however, the only thing I would like added are either a few more moves off the GCD and/or fix the lag on moves that are off the GCD. I used a potion last night in a dungeon, since I had low health. The potion went on cooldown, and 1.5 seconds later I was dead without ever gaining any health. A few moves (like my stun) works instantly before the animation finishes, but apparently potions don't do that.
I'd personally prefer the GCD to be about 3 seconds but 2.5 works. Fast GCD was one of the main reasons I didn't enjoy world of warcraft
if you want to play a high speed mmo that involves little to no strategy, then please play world of warcraft, this game is not for you.
This game is intentionally set at a long GC due to the more strategic play style the game demands, it also gives a much opportunistic window of being able to chat between attacks to your team members. try talking to your team with a 1.0 GC. its nearly impossible.
All I learned from this thread was that the forums need a "Vote to close thread", I'd vote on this thread first.
This might be true if there were actually any significantly greater strategy that went into choosing which ability to use when, but... it's really no different in terms of "strategy" than any other tab-target MMO, including Rift and WoW. If you'd actually played such games instead of calling them out as the go-to shame targets, you'd realize this.
And don't try to claim that the 1-1.5 extra seconds you get between abilities is actually enough to chat enable you to somehow better chat with people than other games. That's ignoring the fact that "Oh, but I want to chat with my friends" shouldn't really be a legitimate excuse anyway. You can do that outside a battle. Focus on the combat when you're fighting, please.
Sorry, but I think the game can be fun without having to be able to do 400 actions per minute to be challenging or whatever it is you want here. The GCD is fine the way it is. If the GCD was like .5 to 1 seconds and you're just clickety click all the time it wouldn't have broad appeal, and you and your friends would be pretty much the only folks playing the game. Personally, I'd rather not play in a ghost town. I figure when the newbies get to Titan hard mode, that ought to scare off enough of them as it is.
I'd agree with you if you were talking about the 1.0 version. 2.0 animations are not (much) better than the rest of the recent MMOs.
Don't forget they balanced the game with the GCD in mind: in short, if you're having troubles keeping your party members healed, you have to adjust the way you heal. Speaking as a healer myself, I usually have no problems healing.
Not really. With a proper setup you don't have to, and even if, it's <1 second if you know your layout.
Your assumption is wrong, I've been playing healer mostly, lately
I've been a long-time WoW player, and I haven't had any troubles switching to this game. If you want a faster GCD, MNK is a pretty good class for you. If you are playing a caster, you shouldn't see that much of a difference, since most of cast times are actually on the GCD (with some spells being off GC).
All in all, with cross-class abilities and end-game gear, it's really not too bad. At least, it's really what I do think.
I personally find the GCD fine as it is. If I need to cast a little quicker on my whm I use food but very rarely even need to do this when in a dungeon. I have also played paladin and have had no problems keeping the hate when I have a monk in the party who is trying to pull the hate just for fun, so for all the people saying its hard for a paladin to keep hate with the GCD then they doing something wrong as I was only in my AF and the monk had melded gear on and was using food and abilities to boost there skill speed. The only problem I've actually encountered in the game at the minute is the regen for a whm as the tick per second can build a lot of hate fast where as in 1.0 I could cast it on all party members now I just use it when needed on the tank to keep their health up when I run short on mp
I have no issues with the GCD time as it stands. It could be taken as a somewhat inexperienced opinion, as I've not played much of MMOs (only one I did invest time into was XI and XIV 1.0, and the times were far longer in those two), but it's mostly because I don't feel any need to constantly be pressing buttons to be entertained. I like being able to simply look at the battlefield every now and then when I don't have anything to use. I also don't have any problems having to wait 3 or 5 or even 10 seconds to cast something. I'm not in any rush to start doing something else, and I definitely don't find it boring to be waiting for it either.
As a related aside: I play all of the roles that are available, and I've not had any issue with the GCD on any of them; that includes healer, tanks, melee and ranged (both caster and physical).