Remove the mats +1 +2 +3 but when you craft a item allow us to make +1 +2 and +3 Item. Also it be nice if the item had a color on them like in FFXI. :) white,purple, and maybe red.
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Remove the mats +1 +2 +3 but when you craft a item allow us to make +1 +2 and +3 Item. Also it be nice if the item had a color on them like in FFXI. :) white,purple, and maybe red.
Maybe SE can enable the option for us to "buy" more retainers already, eventhough we don't actually have to pay yet. To avoid people having 10 retainers in the markets limit the amount of retainers one account (so not character) can put in the wards for now. This would help a lot of us...and tbh if the people still have those retainers after SE enables the payment per month, then well, it helps SE alittle too. =)
Oh and remove +1 and +2 from DOL aswell. Or as someone suggested, which is even better, let NQ, +1, +2 and +3 fall under one and the same inventory slot. This idea is superiour to removing +1 and +2's.
Yeah I'd like to see the colored frame in the item image return as well, White (+1) > Blue (+2) > Green (+3) perhaps? In terms of how +1/+2/+3 exist now, I feel should be changed so materials of higher quality can't be found normally and keep crafted results as they are now. Because crafting is so eased with the use of higher quality materials they shouldn't be unobtainable but the way it is now is a nuisance, having them around and not wanting to let them go because of their immense benefits while crafting with them.
So maybe a system can be introduced where nq mats are converted into higher quality mats, it could be a quest (i.e. trade in 3 nq oak branches for 1 hq +3 branch), or even synth recipes that allow batches of nq to be 'refined' into smaller amounts of hq items. The idea is that players should saving hq materials since they aid crafting so much, going for a synth you would be otherwise to low a rank to perform, or just going for that lucky hq on the finished product.
Please critique! This would alleviate inventory issues in the sense that those seeking hq mats can obtain them for their own needs. This also creates a market for hq mats which would then be considered uncommon and special and to be used as such for what should be considered the same of hq finished equipment.
If you get rid of +1/+2 Materials, you need to get rid of +1/+2 HQs as well, or else it doesn't make sense.
Actually, +3 HQ needs to be renamed in +1 then, since it would just sound awkward if theres an +3 HQ but no +1/+2.
Overall...just limit the HQ stuff to +1 and all will be fine.
Yes, where is my wooden caban in a tree in Grid? T_T
I'm tired of being homeless :D
+1, +2, +3 should be for gear, weapons, shields, food, and ammo only.
All materials should be NQ. Crafting gear and support should be adjusted to compensate for the missing +1, +2, +3, materials.
Also I was thinking it would be nice if rare/exclusive gear and weapons had their own inventory tab and would stay on you at all times. I see no point in tucking rare/exclusive gear away on your retainer when you cant trade or sell it.
This is not a problem now. Just something I'd like to see in the future.
Make NQ and HQ materials stack together.
AND/OR
Add some consistency to making HQ materials so we have targets and can just store ones we are capable of making.
AND/OR
Add more sub sections where things go like crystals.
OR
Just give us SPACE
As the game branches out and more new higher level gear is added the material types will be upgraded for example: Bronze Nug > Iron Nug > Steel Nug > Darksteel Nug > Adamantium Nug. All of this leads to keeping all these repair/crafting materials in squares/plates/ingots/wires/buckles etc. So just give us space!
If possible, make a command/function/configuration setting that a player could use/set to compel the +1 or +2 items to change to NQ items, thus allowing stack-ability. For those who have inventory space problems, this would alleviate their concerns to a large extent. For those who are seeking diversity or bonuses when crafting, it would not affect their ability to do so.
Honestly I wouldn't mind the removal of +1 and +2 entirely and just have Normal Quality and + Quality.
Ehm, reckon you ment unequip here?
Nevertheless: Equiping one piece of gear over another would cause the two items to switch places, so basically one would go in and one would go out of the inventory. The amount of time people spend all stripped down is (or at least should be) closer to zero, as you most of the time swap gear instead of taking of the gear.
And it wouldn't be different than trying to get new items into your own or the retainers inventory when/if the inventory is full.
And if you want to undress, then you just have to make sure that you have room in your inventory to do so.
This solution would demand that you would be able to repair your own gear while wearing it.
There is not such a big trick to it, a lot of other games manage to handle this rather well - everything from good old RPGs, WoW, AoC etc., and you don't see the users complain there, they are just happy that their equipped gear does not fill up their inventory.
So no; it's not a problem, and yes; I figured this could seem stupid to a few people as they would think of as a problem.
Another solution could be to solve it like "Dragon Age: Origins": One tab for armor, one for weapon, one for accessories and one for items. This would nevertheless create a lot more tabs, and would not be too userfriendly in the end.
On an overal, this would free aprox 12 slots in your inventory
Go one farther please. Remove +1 & 2 from Gathering and rename ALL +3 drops and harvested items to HQ instead. So now we only have Normal Quality (MQ) and High Quality (HQ). Keeping +1, 2 and 3 crafted items is perfectly fine though.
My only issue is I have aquired many +1-3 quality resources, I don't wan't to see those turned into NQ, what happens to them? Do they get bumped up to +3 upon removal?
NQ and +1 (HQ) items is all we need as far as im concerned. +2 crafted items could be kept but it just seems unnecessary. Boost the stats of +1 and just keep the two quality levels like FFXI had.
Have NQ and +1 gathered materials as well.
That way it serves the same purpose, consumes much less space and is way less complicated than it needs to be.
It makes no sense to use non-sequential numbering. i.e. Moko grass, Moko grass +3. That holds no more meaning than Moko grass, Moko grass +1. At this point you're just assigning arbitrary numbers to make things look higher than they really are, and confusing people in the process. Do +1 and +2 just vanish? :/
Just my opinion. Axe +2 and +3, and boost the stats of +1 items to make them truly HQ.
What if one removed all the +n on materials, and the way to be able to obtain HQ-gear, were to enhance allready crafted items? Like somewhat reinforce an item through a synth recipe - in addition to be able to HQ with regular synthing.
That way you would still be able to make a HQ item a bit easier than it is with only using NQ items, and you would be able to make HQ-items out of NQ-items that drops from mobs/leve-quest rewards.
For unique items, this could be done by searching for upgrades in the same manner as you search for repairs in the case you are not able to do it yourself due to the lack of skill.
And of course, the recipes for reinforcing gear/items would be a higher level than making the actual item.
When logging/fishing/mining, the NQ and HQ+n tends to fill up your inventory rather fast.
Well, you would still need to gather the mats?
And as far as I know, they are discussing the issue about giving DoH/DoL other purposes as well. And as for now, you are able to get either NQ or HQ+3 of most mats from mobs - except the mats that only can be obtained through gathering. Crafters only go for HQ+3 when they want to HQ - at least that is my experience.
They could even make it so that the mats needed for reinforcing is only obtainable trough gathering.
There is no need for removal of +1,+2,+3. I think the way the crafting works those material help control the final product.
The problem is not with the materials but with the final product and therefore that needs to be adjusted.
Base stats on the finish piece should be risen a fair amount in order to be a desirable item and not just an e-peen item.
Therefore, +1 sword should have more acc and attack, +2 even more, and so forth.
This would increase the demand for those items, stimulate the economy, bring more profit for gatherers/crafters, and help them sell items faster. Not only that, it would keep players preoccupied longer.
There are a few things that should change in this game and how HQ materials work. Lets start with what I feel would be best for the game as for HQ materials.
Option 1
1) Get rid of +1 and +2 from Gathering & Battle (unless armor/weapons if ever exists as drops)
2) Keep +1 and +2 parts that are created by Crafters (Allow touch ups on parts to help create HQ items)
Option 2
1) Keep +1 and +2 items and Do the stacking of multiple qualities = 1 stack and/or Allow conversion of materials to upgrade quality, maybe a trade up system where 2 x NQ = 1 x +1, 2 x +1 = 1 x +2, 2 x +2 = 1x +3, this way people can convert their lower quality items into higher quality and store them easier.
2) Allow the touch ups on parts and other items, its annoying spending 100 synths of a +3 item on something you cant touch up and getting maybe 1 or 2 +2's out of it, its hard work finding these items and really sucks when you have no outcome on whether its HQ or chance to HQ at all.
I am in favor of the trade up for higher quality materials. This allows people to have a higher chance to get those HQ items they seek.
Another thing that bothers me when trying to create HQ items, is when you are forced to use NQ materials in the synth and unable to really produce a +3. By this I mean when you are using drops that only come NQ and that being the bulk of the Quality when starting a synth. Since the nerfing of the quality in November this has made these HQ2/3 almost impossible.
If we allowed multiple qualities to take up 1 stack, or maybe bags or store items that stored those items in them, that would help a lot.
Another solution to some space might be allowance for Equipping of ALL jobs weapons/tools in their own respective slots and not counting towards inventory space. This allows everyone to carry a primary and secondary tool for every job without taking up 36 spaces in inventory. This would change how switching classes works, but could be as simple as "Select Class --> Alchemist" or /class Alchemist, this would auto switch to those tools stored inside your menu.
Yes you can, it's a simple mater of giving raw materials a different type of HQ tier than that of +1-2-3
Keep the crafting materials with the + tags but Raw materials have no need to have the 1-3 tags on them. I stand by saying Raw materials gathered by DoL should be Normal and High quality. Even if just adding a new tag to the tier list a HQ shell could work just the same as a +3 quality item. It's just a matter of editing the tag name for the item.
The crafting materials really do need a revamp and I think we are getting that too (yay!). But in addition to more retainers and a mog house suggestions, a bank would be cool too. It's something I've seen in other mmos and thought was nice to have, just a place to store money and items you want to keep but don't need right away or all the time. Also banks would have to be accessible from ALL cities and be linked for convenience.
IF
+1/+2 Materials are removed
THEN
Make HQ Materials less common and ensure that the crafting system balance of quality->HQ rate works with the adjusted material system
Yeah, I don't want any +1 +2 +3 mats. But, being able to craft those items are fine by me. Its a pain for me when I do gathering, because I never have room for the stuff.
I personally don't mind the +1/+2 crafted stuff. (well I don't see a point in +2 - I remember having a discussion with an LS mate about how basically +1 and +3 are the only ones that matter as a +2 really didn't seem to differ much from a +1)
I WOULD NOT be sad to see the +1/+2 items gathered via DoL gone. It would do wonders for my inventory.
I throw a lot of things away because of +1s and +2s and I think a lot of other people are doing it too. Especially food.
Edit: there's very little trash loot in this game, almost everything has a use in crafting in some way, so if everyone is throwing out the same stuff it tends to make the classes that can use it suffer.
Really, storage isn't the problem, economics is. It should be simple to trade and share. the easiest change I can think of is to allow for much larger bazzars, at least on retainers, like 40 items or so. This allows for filling bazars with those small crafting items.
also, it should be simple to sell off lots of stuff to NPC's, for example a simple sell junk button could be customizable or set, maybe anycraft only items that are not +3, or something like that.
If bazars are larger, then it makes more sense to have retainers that are seeking (which takes 2 slots, maybe fix that!!!) and a search function for seeking becomes usefull, so you could go to the wards and run a seach for who wants one of your drops.
another option is having a slightly less player run economy. Like for every 10 of an item sold to an npc (or maybe even discarded in the region!!!) in a town, 1 of that items may be for sale at a relevant npc (so that no matter who you sell the spice to, it will show up in the grocers, or the apothocary) This allows towns to more readily reflect player activity, giving it amore living feel as well as making sure that 10% of items junked by players are still inserted into the economy. It also acts as a barometer so you have a good idea of just what is entering the marketplace, and can encourage players to participate in the player to player economy (which is more profitable) by seeing just what is happening in the npc/player economy.
To: Yoshida-san (and FF 14 Development Team and Hvinire),
I think we should KEEP +1, +2, +3 HQ (High Quality) Items via crafting, for sure.
If you abolish that, all we have left is just... Normal Quality and 1 level of High Quality?? :( That's too simplistic.
Having +1 Items is akin to having me as the Player feel like, "OK, I got something a little bit special. It helps me get an edge during combat / crafting, etc. It's nice."
Having +2 Items imparts a little more of that positive feeling of "OK this is even better. Pretty nice, rarer, giving more of an advantage." It's something to strive for.
And then +3 is the "ultimate goal" for the best equipment you can get of that type. It's super rare, stands out and makes you feel very special (and helps with knowing this is the best advantage you can get for Combat / Crafting / Gathering etc.).
It's good to have some separation.
Eliminating that, and just having Normal Items and just 1 level of High Quality is boring, homogenizing, and leads to LESS differentiation and distinction.
Please KEEP +1, +2, +3. _(._.)_
Pretty much all of the items are meaningless because leves give way too much money to make crafting worthwhile. I did like +1 +2 +3 items though they were the only things in this game that gave me SLIGHT choice on how to complete something my own way.
Yup all my space is getting taken by crafting mats I need for the future, it's getting a bit silly with all these HQ's. Agreed my gal needs a house for all her jazz.
The game needs an event where dragons who have recovered from their issues with hoarding come to counsel adventurers on how they too can beat their hoarding problem and get their lives back.
It can be on the Eorzea Learning Channel.
A bank or storage system of some sort would certainly be very useful.As is we store vast ammounts of gear and materials on our charater and this is truely not needed.
Also slightly off topic, a mail delivery system is essential. Im actually supprised this has not been implemented already
I'd rather they just have NQ/+1 items only. +1's would preferably only be attainable from crafting. I imagine the stat bonus would be a little higher to account for the lack of +2/+3's.
Along the same vein, remove +2/+3 materials, as well, but increase the impact a +1 material has on quality. This would reduce a lot of clutter.