Originally Posted by
Shurrikhan
There is a minute amount of additional enmity per action against an enemy or benefiting a player the enemies are engaged against. But by minute I mean the value of ~100 damage. Vs. the total amount done by, say, Xenoglossy.
The % of damage done is the far, far larger part, and --far more importantly-- it is modified by your Enmity stance's multiplier. The stance does not supply a mere flat value.
The % modifier amount they apparently thought was "too little" was 1000% enmity. Now it's higher with AoE openers having a further, multiplicatively stacking modifier atop that.
Then I suppose it's still not safe to have anything less than an 8-Warrior party?
And, most importantly...
No part of the OP asks, no matter how indirectly, for a change to how Enmity works.
We tanks have enough Enmity to spend more than 80% of our AoE time idle and still hold threat. In single target, that falls only to perhaps 70%. It's still tremendously excessive. A nerf of ~15% dps would in no way require a change to Enmity formulas or its surrounding systems. We'd still have an excess of, at minimum, some 300%.