Nah mate, game is balls.
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I disagree. I also get the impression that certain posters would - based on their post history alone - declare that any criticism of their favourite product is invalid and irrelevant.
You can try and dismiss it all you like but there's enough players voicing feedback towards the game along the same lines to deduce that once people are caught up with the current batch of content then there really isn't a whole lot to do outside of lengthy, repetitive grinds and ten minute time gated tasks. Even then, the game has been delaying things like the Beast Tribe quests which used to go live immediately with a new patch but now come a month or so later than the previous established pattern.
All I'm saying is, maybe the development team could throw more of a bone to those of us who actually want the game to be a game. We'll certainly see what 6.2 brings on that front, though it doesn't help to express one's thoughts on the subject. The relationship between a poster and the development team is not an intimate one. It's a customer and service provider.
I also disagree. :)
For me, it seems, that there is a growing disconnection between the devs/story writers and the players. It seems, that the devs refuse to understand some things. Like why do the players like Emet-Selch so much? It seems, that it was not their the intention to like Emet-Selch. ;) In Endwalker the good and the bad characters are way more flat and without substance. And i can understand, that many players do not like this direction.
A side note: ActivisionBlizzard made the error with a huge disconnection between devs and the players. They ignored feedback about bad things and instead they fixed things, which not one player saw as a problem. You can see the results now.
Cheers
Stories are subjective. Some people like them and some don't. If your storytelling is flat and boring you will have a hard time digging into the player so to speak.
But beyond all of that in World of Warcraft if my friend just up and wants to play with me they can buy the current expansion and a boost and we are on like the proverbial Donkey Kong. While in Final Fantasy there's that story attached to it and the stigma that comes from skipping it.
To kinda sum it up all I'm saying is the story in this game is a boat anchor to entry. You would have an easier time getting your friends to play anything else mmo related to be honest. Also I've found it better to let people organically play this game. When they force themselves to do it they quit because of the overbearingness of the story itself.
Because we don't have the option not to. Generally speaking a lot of MMO's will let you jump into level cap content as soon as you hit the level cap. You're not tired to the story if you're not enjoying it. Maybe the portion of the story you're working on is dragging on and boring. A lot of MMO's have the ability to simply move on to the next zone and start a new story.
Or forego the story all together and level in any way you want.
In FFXIV you're forced to play the leveling game the way the developed want you to, not the way you want to.
ESO does reference past events whether the player has done them or not, and I actually think it does a terrible job at guiding players towards the right zone order.
That aside though it's just stories happening on a smaller scale, it doesn't make sense for the rest of the world to have relevance in a story about how the lord of this region is terrorizing his people because of a daedric prince or something like that. Kind of like I don't expect Koreans to care about some regional German political scandal. And I personally prefer this because it puts more of an emphasis on and makes for a richer lore and world building, (and I really do think it does make the world feel more connected because of recurrent actors such as the daedric princes or gods, they're mentioned everywhere and are omnipresent without necessarily having a direct interaction with the player) over following the main character and his crew on an epic story across the world.
In one the player comes into a zone's story and experiences the world, in the other the story follows the player and the world experiences the player, if that makes sense.
Basically as long as care is being put into the lore and world-building, I think it's very much possible to feel that everything is connected even if it's not a single continuous story.
Everyone doesn't do any such thing.
This forum is quite negative about the game, but posters on this forum are a relatively small, self-selecting group of players and do not in any way represent the player base as a whole.
The best advice that I can give for enjoying FF14 is to not take this forum particularly seriously :)
So just the players who are expecting to have something to productive to do every time they log in like MMOs of old who had long grinds that if you didn't log in everyday to do them you'd fall behind because the grinds build on each other. This game was never built to be like that and the pattern has been the same since HW(at least that's when I started playing was the pattern like that in ARR) you should be logging in because you want to, not because you feel like you have to. If you've done everything you wanted to do than make a new form of entertainment, this is an MMO after all interact with people if you still feel the need to log in because you want to enjoy the game.
*Looks at weekly raid rewards*
*Looks at daily roulettes with their sweet, sweet, exp bonus*
*Looks at the retainer system*
*Looks at the cactpot ticket that needs to be turned in*
*Looks at the wonderous tale book that needs to be turned in*
*Looks nervously at the broken auto-demolish switch that is getting replaced*
*laughs nervously*
You mean weekly raid rewards that you have half a year to get and most have their limit removed within 4 months?
Standard MMO daily that you don't even have to do if you don't want to/are done with leveling. Not everyone desires to hit level cap on all jobs
Inventory storage with a rng item collector, all of which are tradable on the market.
Optional weekly thing for mini game central.
Added incentive to do that content, keeps the wait times for them down, its also optional and you lose out on nothing as nothing unique comes from it.
The only thing that would compel you to log in, Once, every 45? Or is it 90 days. That takes what, five minutes to open up the game, log in, spawn and teleport to your house.
I guess if you're a obsessive about completing everything in the game these things might be an issue.
Except the game is a game. You may feel like there's nothing worth doing but many others stay happily occupied.
What the game is not is a full time babysitter. There are a lot of posters who seem to be looking for that instead, something to keep them occupied all day every day. That's genuinely not healthy. That's more like addiction or codependency. They've become too reliant on the game for gaining some sort of measure of self-esteem or emotional support when that's not the purpose of a game.
If a player runs out of things they want to do, then they should take a break until new content comes out that interests them. If they feel the amount of that content isn't enough to justify paying $15 for a month's sub, then they should wait until there's even more before they return. That's part of being a smart consumer. Spend your money in a way that you feel you're getting best value.
Don't have to bother with weekly raid rewards if you don't want them (I don't).
Don't have to bother with daily roulettes if you don't want them (I rarely do, I mostly level alt jobs with tribal quests and hunt bills).
Don't have to bother with retainers if you don't want them (okay, this one I do a lot. I always have things to sell)
Don't have to bother with cactpot if you don't want to (I don't)
Don't have to bother with Wondrous Tails if you don't want to (I don't)
Not certain what you're referring to when you say auto-demolition is getting replaced. Either way, it makes no sense to be logging in to keep a house that you aren't using in a game you aren't playing. That's just being dumb.
Just because something exists does not mean it has to be done. Do what's enjoyable. Go do something else when you're done with what you enjoy.
You won't miss out on any of those things in fact the opposite is true, the longer you wait the quicker the grind, those limits are removed as time goes on remember. You're not compelled to do any of those thing except housing once every 90 days. There is no FOMO with this game like in other MMOs. The daily task are there to do if you want to.
Why is it that the story simps can't fathom the idea that 200 hours of a visual novel with rpg elements akin to Fallout 4 is a bit excessive? My guy, Endwalker is AAA price and has a subscription fee on top of it. It's gonna get harder and harder to sell with every expansion that adds another 50 hours on top of it.
Why is it that the end game simps can't understand that this game is built around the story and not end game?
SE is aware that the length of the MSQ is becoming a deterrent to some new players who aren't familiar with story driven RPGs. They're working on a system to alleviate the problem and we'll probably see it introduced in 7.0.
It doesn't change that this is a story based MMORPG, not an end game based MMO. Those who dislike the game's base design would be better served by spending their money on a game designed to be what they're looking for. Story will continue to be a major factor in game design regardless of how some western players obsessed with western style MMOs like WOW feel.
I criticize things about the game all the time, but some criticism is just not really criticism and more just complaining. If you run out of things to do then its time to move out, especially if you simply refuse to do certain content. The game tries to have a variety of content and if you burn through that content and find yourself demanding they do more because they can't keep up with your 8 hour a day gaming sessions then that becomes a you problem.
Ya, the daily post limit is horrid and restricts real conversations leading people to limit themselves to specific threads and leading to specific conversations. There's zero room on these forums to have normal conversations in so its turned into a "feedback only" type forums so the majority of the conversations really just end up being negative. Literally every FFXIV community outside of the forums is overwhelmingly positive and don't even come close to the complaints that exist here.
That doesn't make much sense to me. I think what's more likely is that those seeking to police feedback towards the game are being very hypocritical about what they decide to consider valid feedback and what they're happy to support. You realise that the game is meant to appeal to a broad variety of tastes, right? That we're not obligated to just lap up whatever is thrown our way? Or sit through lengthy, tedious grinds for the sake of completing them.
It's interesting, I think, because I notice that is never seems to go both ways. Whenever the people saying this sort of thing desire something they certainly don't try and gatekeep requests. It's not like the people who wanted gpose to be added and expanded were ever told to literally do every bit of content in the game before speaking up.
That aside, I'm currently taking a break from the game precisely because of the lack of relevant content that intrigues and interests me. Even when I did play actively, though, I only played one or two hours a day at most and yet...somehow managed to not only get through all of the MSQ's but pursue a number of goals over time. Asking for more things to do at end game that aren't time gated ten minute daily tasks or bite sized quest chains wrapped up in less than an hour is not equal to demanding that the game entertains someone 24/7.
One of the issues i notice is that western players seem to think that the story is too long, where as JP players adore the story.
Final fantasy will always be a JRPG, that will never change.
The story is the game, everything else is optional.
To me, I play games mostly for story, which is why I do really appreciate how the game actually puts its narrative, world building and characters more upfront and central then most MMOs. To the extent that I would rank Shadowbringers is either the best Final Fantasy game or close to it, which I feel is saying something for a series that is highly know for their storytelling. Heck, I would put all of the expansions up in the higher echelons of the franchise (Even you, poor underrated Stormblood) and even rank the game as one of my all-time favorite due to its story alone. I do like how they actual give you reasons to play older story content too outside of vanity farming or achievements, such as Relic quests requiring things like the Return to Ivalice raids/soon the Manderville quests to be done.
I do think something can be said about perhaps streamlining aspects of ARR in particular. I also do wonder if in time they will add an in-game way to perhaps jump to the newest expansion/story arc. Really 7.0 would be the perfect and only time to do that, if it truly is the fresh start they say it is. Perhaps a bit like with ESO and how every new Chapter can be played by a level 1 new character… although the issue I have most with ESO and its storytelling, which I do love most of the time, is that such accessibility comes at the price of having the play experience a disjointed timeline… would not like to see that happen. Perhaps in the end sticking with a linear story progression is for the best haha.
By everyone do you mean a select handful on these forums?
It honestly depends, given what you guys are saying. By "everyone\a select handful complain", do you mean "point out less successful\weaker moments in the story" or "seek to actively deride every single aspect of the plot just because a few aspects were weaker"?
Because you'll find people of both camps here. Some people love the story but will still say "I didn't like this, didn't like that, kind of ruined the moment for me", while others will say "the story is absolute trash because these weak aspects permeated and influenced the rest of the plot thereon".
Example:
I personally think Endwalker's story does suffer from some particularly poor choices, but it's overall a really good story to wrap things up. It was fairly enjoyable overall and I'd give it a passing grade.
Bozja's story, however, hinges on tropes like "Cutscene Incompetence" and "You Cannot Thwart Stage 1" so much that they define the rest of the story and the fate of important characters for the worst. I couldn't enjoy it. No pass.
So yeah, you will find both. People who will say "this had bad notes" and people who will say "this was a bad note all around". Issue I often see is people conflating the two sentiments, exacerbated by trolls with stuff like "this expansion's story absolutely sucked, therefore the whole expansion sucked, therefore the game is going to die".
And then you have threads like this one where people freak out about "negativity", just because some people either took it too far or because we have threads where people admit that the game isn't perfect that get lumped with the guys who took it too far.
If this was true, the game would be offline and not requiring a sub. It certainly wouldn't be an mmo.
If it was true they wouldn't put effort into creating any other content but story.
If the whole playerbase thought like that, everybody would just sub for the story and once caught up unsub till next expansion, so basically sub only 1 month every few years, which would be the end of this game, financially. Who stays subbed for 10-20 years to a game just for the story? Unless they're super into charity and think squeenix is a small indie dev who needs help.
And if everybody thought the same, a lot less people would get in this game to begin with. Cause honestly, there's thousands of games with much better story, and none of them requires a subscription fee, and mostly even box price is lower. And many of them have coop, thus having you enjoy the story with other people (while in this game the story is almost the only single player activity).
Not to sound annoying, but FFXIV is not unique: SWTOR did it too when it comes to heavy emphasis on story and character (and choices that actually matter). And yet you're still allowed to skip the story if you don't care or not interested (you kinda are required at the start though, at least until you get the ship), as well as to choose which expansions you want to play without doing the previous one (once I reached level 50 I went straight to the last expansion, skipping everything before)
Also Guild Wars 2 has a lot of story centric parts, with your character even speaking and interacting and you get choices in how to proceed. But you can still explore freely.
And If we want to go back further, I guess FFXI also exists, and while I haven't played it at all I'm fairly sure it is also very story-centric but I heard it has some leeway with freedom. I can't say so someone feel free to correct me on that.
But again, not unique. More restrictive for sure, but not unique.
SWTOR is starting to lock content behind story. You can't skip as much as you used to. A lot of that probably has to do with the fact it takes them over a year to release 10 minutes of cutscenes though.
FFXI required you to complete certain chapters in their expansions to gain access to specific content.
I personally don't see a problem with locking content away in such a manner and I think the existence of things like story skip in swtors cartel market or FFXIV mog store are in general not a good thing.
different people play for different reasons, people are fine to want to skip the story if that's their decision.
some people log in just to glamour/gpose. some to rp. some to read the story and log off until next patch. some to half-afk in cities and chat. some to raid and raid only. some to pvp. so on.
jus cuz some people don't like the thing you think is most important/like the most isn't a big deal, and tbqh the story isn't actually important at all unless you... want to know the story.
it's a themepark after all, not everyone likes riding the tea cups and not everyone likes roller coasters. and there's plenty of stuff that ain't either to do.
I've never understood this. Why does it matter if people simply want to skip the story and focus on the gameplay aspects? They're literally going to press ESC every single time a cut scene pops up. So jump potions are essentially SE making money off people skipping already. Yes, they'd have to go through dungeons and trials but none of that teaches you much of anything.
https://www.youtube.com/watch?v=PQcRVUlWWc4
Because you get people like Quinn who skip, jump into a fight clueless, complain and then leave the game. I think using a level jumper on another job if you already had a level capped job is fine, but if you're a new account....Nope, shouldn't be a thing.
You also have players that do not jump their characters/jobs and are equally as clueless; and complain equally as much about “difficult content” and threaten to leave the game if things aren’t nerfed. See: Will of the Moon and In From the Cold threads. Or any thread about content from HW or 4.x primals (Shinryu and Tsukuyomi specifically).
When one jumps a job, a pop-up appears dictating that the person should look over their actions and familiarize themselves with their abilities and toolkit. If they don’t do that, it’s on them. But there are just as many people who level up manually and never bother to understand their kit either, so.
This isn't just exclusive to XIV either. If I would go back to WoW, skip through the leveling process, don't botheer to learn about gearing correctly, don't bother to learn my class, don't bother to learn any mechanics, then jump into a raid and complain when I fail completely... I'll get laughed out of the game for being an entitled, unreasonable annoyance, instead of the game adjusting to my unwillingness to learn anything. The same applies to ESO and I'm pretty sure just about every other mmo out there.