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QFT. Auto attack definitely would not hurt. I would love it as its a pain having to go back to a basic attack every time you do something. Having it be automated would be much better.Quote:
There is no extra strategy added to the game by manually button-smashing your basic attacks. Therefore, automating the process couldn't really hurt. Though I hope such a change would accompany various other modifications to mold the battle system into something more instantaneous.
Choosing your action and then waiting for it to happen is just... stupid. Unless you're actually casting a spell.
The auto-attack is final fantasy. I am disappointed that SE felt the need to change the Final Fantasy template that has been around since I started playing FF1. I feel SE has insulted and abandoned the FF purests in the interest in making the game playable by all ages and skill levels (lack there of) in the persuit of the all mighty dollar.
I'm not really biased towards either side...but how does the statement "Auto-attack is final fantasy" make any sense? Unless you were being sarcastic and that flew over my head...no FF game aside from XI and XII has had a normal auto attack.
Auto attack is a step backwards while the rest of the genre is moving forwards with more of an action style of combat. It doesn't really make a lot of sense.
Care to bless us with an example of the genre moving away from this? Also manually implementing commands has been around since pong so no it is NOT a step backwards. AA is newer and allows for more advances tactics at the higher end of the game, and by higher end I don't mean being rank 50 and farming mobs, I mean actual encounters, (which still don't exist...) Like I said before numerous times, just saying AA is a step in the past does not make it true. At the very least try to provide an argument for your ideas.
There's a reason why offline games don't use this mechanic. It's simply boring. The only reason it is popular in MMOs is because it helps compensate for ping times. How much fun do you think the combat in Elder Scrolls would be if instead of having manual control your character just swung once per second automatically?
I wouldn't say AA is a step backwards, but it's definitely not an ideal solution. The sooner the genre moves towards more real-time combat, the better. SWTOR isn't using it, neither is GW2 (the auto-attack there is more like a toggle for any ability rather than what we're referring to here). DDO, which has one of the better combat systems in MMOs, doesn't use it even though the combat is still semi-turn-based. One of the more interesting titles coming out soon, The Secret World, doesn't use auto-attack.
The sooner this mechanic goes the way of the dodo, the better. Hence why I'm rather agitated they're rebuilding their combat system around it.
Alot of people who didnt like the menu/traditional turn based combat of other Final Fantasy titles, seemed to really like the FFXII system...so maybe thats why they are taking that route? Either way, i'm sure it wont be similar to XI or XII in the least bit, since no FF battle system is exactly alike and they seem to be trying to make it a fast auto attack system. They just need to implement other features in battle to make them stand apart from the rest.
Whats funny is that alot of people were actually clamoring for some sort of auto attack early on.
Exactly. It's just sad that they think spamming actions was a necessary evil of the original system. It isn't. Guild Wars 2, SWTOR, TERA, Blade & Soul, DCUO, basically every next-gen MMO has active combat. If FFXIV thinks it can compete with auto-attack... well they're right. They can always compete in the special olypmics.
I would say yes, in terms of the ATB gauge is now the Stamina bar, but you can't really queue commands outside of the cumbersome battle regimens. In other words you can't do:
Spirit Dart > Fire II > Sleep
all against the same mob. Honestly that wouldn't be too bad to implement FFXIII's auto-attack system where you hit 'auto' and commands are automatically placed onto Stamina bar (that a mob is vulnerable to), stacked.
well, i was afraid this would happen when i kind of lost interest with the skill change decision,
Auto Attack was a bad idea, sure it felt spammy when you were level 1-16 or so, but once you hit 20 and got access to additional class tp builders, and more skills, the system started to come together.
The problem with most people, especially new people, is they think of tp building skills as just to get to your weaponskill skills, the tp builders change your whole way of playing, for pug, they have heavy strike, flurry and lightstrike, to play well you mix up all of these to adapt to the situation. you do light for defense and evasion, mix in heavy for dmg, or you can choose to go with flurry. later on you get the tp building one that allows you to be more defensive while still being a threat with tp skills, flurry and heavy for high dps, light and whatever the tp enhanced one was, for tanking, or keeping your utility in mind, also, spam was not condusive to countering, or watching for special conditions. Add to that several higher end mobs made spamming not the best way, some mobs you didnt want to attack at certain times, if you need to lower your hate you simply stop, on gladiator classes, managing your stamina and waiting to attack was huge. In truth when you learned the battle system it was really great, one of the better battle systems in mmo's right now.
The biggest problem was communication mid battle.
But now its going to be totally gone, which is sad because in all honesty the main problems with this game were not in the battle system, i hope they will make something good, but going by thier sp fix, it will probably be some sort of patch to try to make it like an older system, which kind of sucked, and doesnt fit with the mechanics of the rest of the game. Now its really just wait and see, because its kind of pointless to even discuss AA when we have no idea what the new battle system will be like or the rules it will follow.
Xzen was talking about the game engine of XIII Versus. Some gameplay videos on youtube show it has a very dynamic, action-heavy combat. As XIV uses the same game engine, the same kind of combat should be technically possible in XIV.
ATB gauge, Stamina bar and stacking commands are elements of the combat interface, not of the game engine itself.
Since when are fights in FFXIV stationary? Even if I'm playing healer, I'm moving around, at least some. If you're melee, you'll probably be moving constantly.
Am I really all these threads right? People think the combat is boring because they're standing in one spot and spamming their R1 attack??
Right now there are only a few encounters that actually require you to be aware of your positioning. Also the issue is more about SE going from our bland combat that we have now to possibly even blander combat ala Auto Attack or giving us something amazing like the "kinetic combat" seen in FFXIII Versus which shows that this game engine is clearly capable of achieving.
Every action you take freezes you in place, be it a spell cast, your basic attack, or just switching combat mode. Compared to the combat in that video in question, that is very static. We were just talking about how the game engine is capable of a much more dynamic combat design. A bit of "what if" talk. No need to get so up in arms about it.
Auto attack isn't the answer to that. what if you're stuck in place while auto attacking? Something to suggest about attacks and skills (there are suggestions for a few) would be to just remove the "stop" when using a skill or readying your weapon. Just because they add AA doesn't mean we wont still be stopping to cast a spell, draw our weapons, or use a skill. Thats something that needs changing separately
It's not really the game engine that determines that kind of combat, it's the network code. Given that FFXIV has global servers, as opposed to regional ones, latency would be a big obstacle to fully active combat.
Having said that... both European and NA players played Darkfall on one global server and found it playable, despite it having active combat the likes of TERA. So perhaps it is feasible for even FFXIV to implement something of that kind.
I fail to see how recommending better combat over combat thats just plain not fun by any gamers standards makes them a fanboy. The current combat sucks and an Auto Attack would suck even more. To me it sounds like you want it to be like FFXI? Who's the Fanboy now. You're the one that seems to be swallowing anything SE and Yoshi-P is willing to feed you.
And again i say build a bridge and you know the rest.
At this point this change is needed like its been said how they implament it is whats important, i'm willing to bet they wont just completely copy XI's battle system just because they said Auto-attack.
So with that understanding i think taking some action to improve is better then taking none at all, no?
I agree with that for the most part however I don't think Auto Attack adds anything. If anything the changes they make will be better in spite of the fact that they added it. If they actually fix all the other problems with combat it would be better but still boring when compared to other games in general. I simply don't think there is any reason for MMOs to have the same boring combat mechanics we have seen for the last 10 years in MMOs.
You never played the game yet.... If you had, you'd notice other problems with combat, and that the lack of Auto attack is not one of them. I'm for necessarily change, this is not one of them and is a waste of time.
How many bug's have you reported? Zero. How much feedback for actual improvements have you submitted? Zero. All the bugs i reported prior to last patch have been fixed. YOU are not helping anything by Flaming others who know how to play and by begging for a stupid AA.
We got Ninty Nine problems and AA aint one.
I personally think that the game may be a little bit less engaged (not a huge amount but auto attack takes away something that can keep the player focused and engaged) I DO think it could be a great improvement though if they add some strategy to it.
My thought is that if they were to add stances to the battle system it would be a great improvement. Being able to switch stances depending on the situation would be a great addition to the strategy to the combat.
Tank goes down, then your whole party can go to a defensive stance until someone revives him. Switch from weak fast attacks on small low defense or numerous enemies to slow heavy attacks for armored enemies. Or if you needed a fast healing spell you could switch from a slow strong casting to a fast weak spell casting stance on the go.
I would love to see this added to the game as it would finally add something new to the overused Tank, Healer, Damage Dealer strategy that is always used in MMOs
So you coming at me saying I am against change does not conclude to you thinking you know me? That is hypocritical.... I would like you to tell me who I attacked please, as far as I see it, you attacked me, because I am against auto attack, and said it wouldn't end the having to stop to use abilities problem. And honestly, you got to R21 at highest. you haven't been to any place you can comment on besides auto attack. you cant even comment on the lack of content yet. You probably havent even gotten multi-shot from the archer guild yet. So just turn your flamethrower off, and go play a little more and contemplate what is in front of you already k?
I kind of agree with these. Ok it is not a major issue and there are several things that must be changed/fixed, but smashing your basic attack on a gamepad is a pain... At least for me... I'm not gonna stop using gamepad if an auto attack is not implemented, but such an option would actually help a little.
As I stated is a minor issue but still an issue.
Have you ever played other games on a console? Or any action rpgs? Monster Hunter, MGS, Devil May Cry, FFVII Dirge of Cerberus, FFVII Crisis Core, Shinobi, God of War, Deus Ex? Just some games off the top of my head that actually had fun combat. Something that MMOs until just recently never had. It could be done here. But not with Auto Attack. I'm not saying it needs to be "exactly like" any of the games I listed but every one of those games has combat that's actually fun even more so when you put them side by side with almost every MMO released in the last 10 years.
Basic attacks:
Pugilist: Heavy Strike, Light Strike, Pummel, Flurry
Gladiator: Light Slash, Heavy Slash, Light stab, Heavy Stab
Thaumaturge: Phantom bolt, Silhouette, Shadowfall
Marauder: Light Swing, Heavy Swing, Full Swing, Broad Swing
Just to name a few... what will happen to these when auto attack is implemented?
Ah. sry my bad. Well it is kind of boring if you only auto attack, most of us are actually waiting for a combat improvement that makes auto attack unworthy unless you feel to lazy to using multiple skills in combat, and in those situations an auto attack would fit better then spaming x,x x,x x,x x,x x,x x,x x,x. Using a keyboard it is not such an issue but on controller I find it a bit boring