Is this a meme?
Is this a meme?
Electric Light Orchestra?
Interesting concept. I feel like it would need its own "arena" for it though - like PvP. A natural way to match up higher performing players against each other.
Meanwhile the party finder is just standing there looking at the OP awkwardly.
You're playing with a playerbase overwhelmingly awful at the systems.
A lot of players seem to be queing for extreme or savage duties via DF, thats plenty of information of how bad it is gonna be.
Also, are you sure there's plenty of people to fill all "queues within every ELO threeshold"?
I really can see people crying at X elo because no tanks/healers, and they have to get queued after 1h of waiting with a low elo tank/heal and they baaaaaad.
The people queueing for extremes or savage aren't usually doing it because they are bad. They just don't know what to expect, so they go in underprepared and, sometimes, undergeared. The game itself doesn't really do a good job at explaining this stuff to players.
The thing is, no one is forcing you. lol
If you wanna have a system that selects people based on your listed desired criteria, we already have that. It's called Party Finder / Friend List / Linkshells. Not even kidding.
The Dudyfinder is there to match-up people efficiently, with only one criteria in mind: Demand. If you don't want to be part of this randomly generated new party, you are free to group up by other means.
You don't need this in FFXIV, most of the stuff you can do blindfolded and as for savage and ultimates... as long as you know your job well... and not standing in stupid, then anyone can completes those as well.
The goal of an MMORPG PVE has always revolved around beating the boss for loots. The keyword here is boss, it's an AI that have patterns.
ELO only works for PVP. Where the difficulty of the content is closely related to actual player's skill and not AI. The difficulty of PVE is being set in stone - normal, extreme, savage, ultimate.
But the difficulty of PVP is set by the players participating in a match. Therefore you see ELO in MMO PVP and MOBA, not PVE.
Are you seriously suggesting we bring MMR to the dungeon finder? That's one of the worst ideas I've ever heard for this game.
What if I want to play with other Chocobo only?
If you only want to play with people of a specific skill level, you're better off joining a static than expecting Party Finder to do your homework for you.
Do you, as a chocobo, have you papers? Do you have the proper permits? Licenses? Vaccinations? You'll need to present a 50 page resume as well just for consideration. Oh, and make sure you have a voice chat program so you can chat with a GC representative. They've been trying to reach you about your chocobo's extended warranty.
So much this.
1000000000000x this.
Theres literally no reward from FFXIV either. Ahhhhh, the insanity.
You're looking at pixels on a rectangular piece of plastic. You are receiving no rewards other than your dopamine releases. Which, I'll insist from personal experience, playground basketball can certainly provide.
When it comes down to it, what game [MMORPG] does a good job at explaining this stuff to players?
A few examples for why I think that "explaining" is vapor:
I've played through the 'starting island' on WoW recently, and it's great at setting up "here's how to ..." for bags, items, and stuff like that. Does it prepare you for end game raids? Not a chance.
Blade & Soul has a really nice introductory section, where you learn the basics about combos. Does it really prepare you for dungeon content, or PvP content? Nope.
Every MMORPG I've played over the last 15 years or so has enough information about "how to play" suitable for your average novice. FFXIV actually provides tips on How To Dungeon through the Novice Hall (and if your avatar doesn't go through that at level 15 on each and every Role, you're missing out).
Not a single one explains more than the basics. Heck, you don't even have to visit a dungeon or instance, ever, in Rift, SW:TOR, TESO, WoW, ArcheAge, Blade & Soul, GW2 or any of the dozens of other MMORPGs I've sampled over the years. FFXIV is the only one that actually requires dungeon and trial instances as part of the storyline.
Oh yeah, it's definitely not something that this game does (or doesn't) do specifically. It's an MMO thing. Warframe is especially guilty of this. And I get them wanting to foster community interaction and discussion in this regard, but what tends to divide some of the player base more than not telling them is letting them go into a piece of content half-cocked with 0 idea of what to expect. I think every game would benefit from telling people when they first unlock an Extreme or Savage raid tier something via an in-game message along the lines of "This content is meant for x players at y level with z item level. It is recommended that you prepare accordingly." That would leave some of it open to interpretation I guess, but it would get the overall message across, that being that they are signing up for harder than average content.