Seriously, i do not see streamer worshipping here. But there is much hate from the FF14 gatekeepers.
Cheers
Printable View
You're neglecting to mention that they added three additional difficulties to the raid tier, with the lowest difficulty raid tier (LFR) offering even worse rewards that your covenant quests grant you. In context, imagine Alliance Raids started dropping currency and gear that wasn't even as good as the coffers you get after progressing through your MSQ. When I left the game, Heroic Dungeon gear was capped at 177 item level. In context, that's the equivalent of 410 item level Shadowbringers gear. So, yes, you're right that it was technically just below LFR gear, but the LFR gear was garbage, too. In the meantime, the M10+ gear (223+) was 10 item levels better than Heroic raid gear (213-220). It's a stupid system that prematurely hard caps social groups. After lots of protesting, they finally reinstated a currency that allows players to upgrade their gear, but guess what? You have to run through the toxic mess that is M+ just to unlock the vendors. If that mess of a system ever managed to find its way into this game (and I'm pretty sure that it never will), you can bet that I'll be dropping my sub.
Maybe you should read my post then. Resources are not infinite.. resources spend creating what you want.. are resources that are going to be cut either from other content you also enjoy.. perhaps no Savage Raids for Endwalker? Or from content the wider audience enjoys. That is a rock solid reason to not want it. Ideally Yoshi P would get a massive budget boost and be able to make it all without cutting other things. But hey, I'd also like to win the lottery tonight.. you can't have it all.
I've only ever seen those essences drop in DR. How are people running it for their first few times supposed to use something that they haven't even gotten? How is it that I'm still able to survive most bosses without those essences if they're so mandatory? I'm sure that if you've stayed on top of the current content for the past two years, you have essences coming out your ears. In a healthy game, though, there's a constant influx of new players who haven't built up giant essence collections. My many deaths in DR were not due to lacking essences. They were due to my failure to realize that the barriers surrounding the first boss were intended to be used as a backstop for some mechanics and as a shield for others. They were due to my puzzlement at a temperature gauge appearing over my head with no idea as to how I was supposed to properly regulate it. They were due to my ignorance of the visual tells that indicated that AoEs of varying types were imminent.
Asmongold is not a hardcore raider lol. He's even said that he hates hard raids. He hasn't even cleared the Mythic raids in WoW. He cleared Heroic and left it at that. He's even described the level 50 trials in FFXIV as hard. If you're waiting for Asmongold to advocate for hard content in this game, you're going to be waiting a long time.
I wish to be forum SMN so I can summon Titanmen on whenever we need new subject to "discuss" about ;)
they're supposed to use the BSF ones first, i.e. stuff like aetherweaver and the likes, which have a high drop rate
because people would bitch and moan like babies if they were 'mandatory'
I don't have a giant essence collection either because I don't do bozja/zadnor, but it takes 5-10 minutes to get DPS/Healer/Tank essences which will last for a while and DRN itself drops the DR related deep essences
seriously, no one cares or will be upset when new people die because they haven't figured the mechs out, hell, I die too sometimes because I try to get that last GCD out before having to move and failing! that's not DRNs issue at all
the issue is people not using essences to make it go quicker either out of sheer laziness, because they expect to get carried or because they didn't know - but even that is a cop-out to me because bozjas whole purpose is using essences to become even stronger
people will leave if the first boss takes too long because it means that a majority aren't using DPS essences and I don't blame them at all, but what I will blame is people killing themselves or not accepting rezzes on purpose and leaving their party to get carried through the content due to being unable to kick them
it's content that can be casually cleared in under 25 minutes if everyone uses DPS essences, yet the average DF run easily takes 40-60 minutes because the playerbase is allergic to using their essences and skills and do it with absolute glee and that's the thing that gets me, people wilfully wasting other people's time for whatever reason
Trying content, beating it first try and then get bored does not foster longevity. If brain-dead is your thing, more power to you, but saying you must have brain-dead at the exclusion of everything else is just short-sighted in terms of healthiness of the game and also ignorant.
Essences, specifically anything that increases your damage output are mandatory mainly because of just how much health the bosses have in addition to players being locked to item level 430. To drive that home, the final boss in DR has 103,065,720 hit points. Nearly as much as the Red Girl from the final Nier Raid who has roughly 7 million more hit points than the Queen, but doesn't hamper the player by keeping their ilvl low. Without people using essences to make up for that gap in damage, fights drag on for far longer than they should, and that's not even getting into the people that leave the group once they see just how slow bosses are dying, or the ones that kill themselves and refuse any resurrections thrown their way. Sprinkle in some new players that genuinely have no idea what's happening and you have a recipe for one painfully slow run while the few players that do know what's going on and came prepared are contemplating leaving the group as well.
Also, if you need some basic essences, you can always just go inside Bozja and farm some rank 1 enemies near the entrances to the 1st and 2nd zones. There's always a few people willing to party up for essence farming, so you can have well over 100 essences in 30-60 minutes of farming. Turn on some relaxing tunes, turn off your brain and just watch as the essences pour in.
You want to bet? You'll never see hard 4-man content outside of deep dungeons. They won't invest ressources into it with things being as tight as they are already. You'll get your normal dungeons, your normal and alliance raids, your savage tier and your exploratory missions (which already took away from the number of dungeons in shb)/deep dungeons and that's it.
I have run DR normal with Heal role a few times, and it is honestly the best dungeon/raid currently in game, at least for Heal.
Roomwide AOE either hit hard or come very frequent that keep me busy.
From my experience most of the player will use some Essence in DR normal, the biggest issue of dragging the run/fight longer are players death.
However, the mechanics might not be hard to figure out after enought experience in DR, but it is unforgiving, 2 strikes and players got a Doom.
It is the only content I spend so much time casting rez, and sometime I dont even have a heal in my team and I have to carry lost cure and HP potion instead
Well.... if that's not a disappointing news... *sigh*
The fact that this advice isn't available in the game itself or even as a pre-req for running DR is a failure on SE's part. If this is really a prerequisite for successfully running that content, they should have a quest where you provide the proof that you have those essences.
Be that as it may, the irony is that the people complaining the most about wanting harder content are the same ones who complain about players making the content harder by not using essences, on the grounds that neglecting to use essences is making the content harder for them. It's seriously a case of "I'm making the game too easy for myself, so you need to make the game harder for everyone so that I can continue to experience a challenge." The game already has difficult content. As many players have stated, if you want to make RD hard, just run it in savage mode without essences. But they won't do that because they really want the game to be easy for them. They just want it to be hard for everyone else who isn't in the know like they are.
Poor guy (Asmongold), it's a fate for pretty much anyone of a certain level of popularity (we've seen similar turning / corrupting of things on other content creators here, well in general of life not just here), but it's a nice accomplishment that is being marred for whatever laughs available to mine..
Congratulations to Asmongold, and any other creator invited, it's got to be a neat thing to be part of and all those invited should be happy for that. Also unfortunate to hear about what's going on at home for him, best wishes..
As for the latter part of the OP I have and will always be for a voracious apatite in going out, learning what others are doing well (and not), and then doing better. FFXIV shouldn't mimic WoW, as a shadow would, but there is much that has undoubtedly been learned, much yet to learn (both what's cool and what's not), and not just WoW I'll always encourage FFXIV to go out find out what's cool, what's cool specifically for 'their' game, and then do it better. That includes not only other MMORPGs but just games in general. Why pay for costly research when other people are out there doing it for what is basically "for free". FREE RESEARCH! lol. Honestly that's a great value, why pass that up? Of course still important to have your own visions too, just why rebuild, without any knowledge of, the wheel when making your neat car?
I don't want it to be like wow...
like... does mobs dropping memories, quests having them as rewards and DR having an essence lockbox before the first boss not give it away that one should essences? and I'm pretty sure DRN even tells you to make use of those, though I think just the first time you run it?
it's a complete no-brainer anyway
things taking way longer =/= harder but I'm sure you're aware of that and again, people are not asking for savage-tier difficulty dungeons, just harder ones, but I guess that's THE argument people have: "if you want harder dungeons, do savage raids or extreme trials", doesn't matter that it's completely different content lol it's harder so it's the same, right?
you know what's fun? doing challenging content quickly because people know what they're doing
you know what isn't fun? said challenging content taking triple the time it should take because people are trolling, griefing and doing nothing and then getting insulted by said players for asking them to not be afk or dying on purpose
Sad but I do want to note it is 'their issue' in so much that just because their players are special therefore "yolo, doesn't matter" isn't true. For example the server squishing/locking (doing nothing was not a suitable option, and they did do things- so that's good). I liken it to running a country, SE is the president of FFXIV land and therefore it would make sense that a good government doesn't just shrug and say "hah our people are speciul, so we're not going to address the issue".
It is sad that people don't "do the right thing", but as the leader you, generally, adjust to your population. A very extreme way to word it might say you shouldn't have to say "don't steal" (or more extreme say kill), but not only do you have to say "don't do that" but you have to actually put resources into it.
All that said I always assumed Eureka(s) were /meant/ to be a bit obtuse, so all this is kind of par the course lol. Bit of the wild west of design. So... having wild west results is really just expected.
Or put another way, like programmers and the never ending struggle to make the most dodo proof interactions because just saying "don't be a dodo" is going to, in most cases, cause your software to fail. Enter your name. Player: enters obscure characters that require alt codes, whole server crashes. I didn't see you say that it isn't their issue, you may have meant it, may have not, I just wanted to say just because people do sad things doesn't absolve responsibility (not in the moral sense, reasonability like a duty in order to manage a system that produces a good that makes money sense) in majority of cases (assuming you're aiming for popular use rather than niche).
And you're neglecting how those modes actually formed. Even after Heroic was added, normal mode was on par with Twisting Coil of Bahamut. LFR was at joke level difficulty, easier than many dungeons, when it was introduced. And yet it still gave gear even with them.
And let's not forget that Covenants also ultimately gave you pieces above even initial Mythic+ item levels. Yes, it overly rewarded MSQ no-difficulty, solo grind content. But that has nothing to do with Mythic+.
Again: MSQ solo content. Mythic+. Do you... see a resemblance between the two?Quote:
In context, imagine Alliance Raids started dropping currency and gear that wasn't even as good as the coffers you get after progressing through your MSQ.
No, you looked at the chart for the wrong damn season. At the time Heroics have 177, a +10 (which is about as hard as certain Heroic bosses at higher player counts) gave i203, at least 10 item levels lower than Heroic raid gear, and was maxed (at a +15) at i210. You are correct, however, that Heroic gave 213 or 220s, depending on the boss (last boss(es) giving higher item level rewards in WoW raids at normal and above). There was also no + mechanic to ilvl rewards in Mythic+ at that point; Titanforging (random RNG ilvl bonuses) was never brought to Shadowlands. And that, by the way, wasn't unique to Mythic+; nearly everything had it.Quote:
In the meantime, the M10+ gear (223+) was 10 item levels better than Heroic raid gear (213-220)
And again, questions of content, even content difficulty, and gear rewards are, ultimately, separate matters, both over in WoW and here in XIV.
Mm, no, unless they were solely doing Normal mode, but even then they'd have to work harder for their gear through M+ than through Normal raiding. (Meanwhile, PvP gave faster gearing for PvE than any PvE content at the time, commonly leading people to largely skip both Normal raiding and M+ in favor of PvP before jumping into Heroic raids. Should we blame that on M+, too?)Quote:
It's a stupid system that prematurely hard caps social groups.
As you can only get the upgradable gear through M+, what is the huge contradiction about having to run M+ to upgrade that gear? It just made it so people those struggling to progress could make up with gear what they lacked in skill. Each ilvl threshold was enough for the average dungeon runner to progress, so long as they weren't still making the mistakes they would have already been expected to have outgrown by the previous threshold.Quote:
After lots of protesting, they finally reinstated a currency that allows players to upgrade their gear, but guess what? You have to run through the toxic mess that is M+ just to unlock the vendors.
Again, no one here is asking for the system-wreckage that has surrounded M+. But simply having more than one dungeon difficulty, or even having many and fine-tunable difficulties, does not necessitate that kind of bloat. If it actually did, and there truly was no way around it, people wouldn't be so pissed off by those systems. But they are absolutely external and separate from there being beyond the equivalent of "leveling" and "expert roulette".Quote:
If that mess of a system ever managed to find its way into this game (and I'm pretty sure that it never will), you can bet that I'll be dropping my sub.
How is that almost every time someone brings up wanting additional difficulties so that a piece of content might actually lasting engage them it gets conflated as the system bloat surrounding M+?
"Would you like additional difficulty settings as to better set the content to your own preferences?" ---> "No, I hate keystones!"
...Why is this case? No, better yet, how? How is this absurd connection so quickly defaulted to?
--Gonna need to see a quote on that. Sounds like a potential misrepresentation of what he said/meant.
--He Never said Male Viera and Female Hrothgar were never going to happen. He made it clear why we only got Female Viera and Male Hrothgar at the time and that the "missing Genders" were a Maybe. He never said no.
--Gonna need to see a Quote. I never even heard of this being an issue.
--Bluemage IS Solo Content for fun. They just expanded on it to give it more to do.
--That isn't confirmed.....when was it announced we are suddenly getting Harder 4-mans? And why would Raiders have any say on 4-mans? They have their own Raiding content including Deep Dungeon Challenge Runs.
Asmongold going to an event doesnt mean X-thing is going to happen. I know He's Ya'Boi, but you give him way to much pull.
He's just a gamer like all of us, he's nothing Special. He has said that himself on stream.
Anyone who puts a face to a large enough collection of opinions (relative to the given game's population), even if largely disparate, isn't going to be "just another gamer", though.
Is Marco assuming way too much from Asmon? Sure. That's Marco's bit, and it'll it probably more than outlast our patience. But Asmon's pull isn't just a +1; no popular streamer's will be.
And heck, that's not even counting the number of people his discourse will then influence. Just getting a potential issue or potentially worthwhile addition into discussion can do a lot, despite that discussion originating among only a few people.
Thats what 'Everybody else' keeps saying, but not Asmongold himself.
Even then, I dont think he's shown interest in trying to conform FFXIV into WoW, despite how much he loves WoW as a game, I dont think he wants to change FFXIV. He's not even fully caught up to current content to say or ask for such things. So what perspective does he truly have outside "I played WoW for most of my Life"? Especially when we know YoshiP and his team Played WoW as a Basis for how they rebuilt the game?
Mythic plus in FFXIV doesnt sound like it could/should happen. Harder more creative content, yes, but not Mythic+ style.
I think both Asmon and YoshiP express a distaste of the idea
He also never explicitly said no about harder 4 men content.
https://www.reddit.com/r/ffxiv/comme...shida_summary/
A solo content that requires group content to get the spells rofl! Do you even know what you're talking about?Quote:
As they felt door bosses on 4th floors were too long and frustrating to reclear, they will no longer split 4th boss into two fights, but try something different instead.
Because they are the ones that will play the content?? If you're not gonna touch the content, then you have no say on who should/shouldn't speak about it.
And here it is!! the jealously of Asmongold again! I bet you're one of those jealous of Rich clearing UCOB as well rofl!
Oh, I don't think Asmon gives a rat's rear about Mythic+. And until he exhausts all available content he'd enjoy, why should he, even if he were to particularly enjoy dungeons? The guy can get dozens of hours of fun out of a lot of the side-content the average XIV player barely touches.
My point was only exactly as I stated: he's not going to be just a single gamer's worth of influence. Far from it.
Hey look, Direct Quotes. Cheers! Good to see recorded information and not just made up nonsense.
Like your obsession with calling me Jealous when I said exactly what Asmongold himself said. lmao, guess you just cant turn off the troll. Lucky for you Im not a betting man, cause you'd lose BIG. Im Actually a Rich fan and Im happy for his clear. I like him alot more then Asmongold to be honest, hes more entertaining and likeable.
You dont need groups to get spells, do YOU even know what you are talking about? There is literally a spell in the game that allows you to solo Bosses and Content. And if you stack the 5 other buffs you can potentially 1 shot the Bosses.
Because Raiders would play it doesn't mean its getting put into the game. You didnt even answer the question; "when was it announced we are suddenly getting Harder 4-mans"
IDK man...I can name 2 peopel who are obvious simps...they might even be the same person with how they talk.
Eh, I still don't think he's gonna have THAT much pull. Maybe he'd had a heck of alot more if he was caught up and did current level; which is where he would probly have genuine criticism. But maybe thats just my mindset.
At least unlike you, I back up my claims with facts. But I do see your reasoning skills are still as bad as they were rofl. Just because Asmongold said he's not special, doesn't mean he isn't. Now notice how you're calling me a troll despite me telling you I'm not a troll multiple times. Yet you continue to do so. Which means you do believe that just because someone said they're X, doesn't necessarily make it true. But you're so jealous of Asmongold that you're trying so hard to convince yourself that he's not special.
Here's where you clearly show you know nothing about BLU rofl! I'd like to see you 1 shoot Omega and learn the spells solo. I would even ask you the same about Shiva EX when synced to lvl 50, but I'm pretty sure you're gonna say "Oh YoU cAn UnSyNc iT aNd WiSh FoR gOoD RnG!!".
Why should I answer a question about a statement you made up? I never said they announced that. You really need to tone down your jealousy. You're not even reading properly anymore because of it!
Hopefully a mod shuts this whole stupid conversation down soon.