Not that hyped for 3.2. Same formula, half of which I expect to be disappointing. Lack of vision and too many limitations is slowly killing this game for me.
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Not that hyped for 3.2. Same formula, half of which I expect to be disappointing. Lack of vision and too many limitations is slowly killing this game for me.
Well, it doesn't have to. FFXI attract a lot people that play that game for 10+ years and growing strong. They can borrow some formula over there and implemented it here. They already have a lot of ideas and development time over there that work really well. Honestly, even 1.0 I feel like I had more fun and overall a better game despite all the flaws and problem it have. Atleast it feel like a Final Fantasy game that I'm playing and it unique in it own ways. I think Tanaka have some really nice ideas and plan for the game, just execute it poorly. Yoshi come, all he did was turn FFXIV into Wow with a FFXIV Title slap to it. Then he just use the same formula over and over again because it work well in A Realm Reborn and it was successful. But I highly doubt this game can last a couple more years with the same re-hash.
Give me patch notes and then we'll talk. Trailers do nothing for me. Especially since it looks like more of the same.
New dungeons and raids are old on release, because you previously had dungeons and raids. Or something. People are weird.
wondering if leviathan model is shared , that means that the gear set is going to be BRD/MCH/NIN? or will nin have its own set ? Oo , while i hated the idea now i kinda like it , dont having to farm 2 sets for my main and an alt :o will save me tomes and time
I've been chasing it for longer than that and I'm happy. I like the game's core content structure, and I want them to continue it. I like the way dungeons are structured, I like the MSQ (as a lit major, I actually find HW's to be far better structured than ARR's, which was an absolute mess when it came to pacing). I'm glad they're adding content to help people learn the game's basics and to test themselves without recourse to third party tools (something the console population completely deserves). I'm pretty excited for Midas, too, because they're going back to a level of balance I'll actually be able to enjoy.
If they massively changed the structure of the game, as a core subscriber, I'd be quite upset. I'd want to know where my new dungeons were, or why we weren't getting our 24 man raid, or why the raiding structure (which I enjoy) was suddenly different, and so on. I like this game, and I look forward to the release of new areas, dungeons, and bosses to explore and new gear to collect every few months.
It's clear that you don't like it. So please, spend your entertainment dollars to do something that you do enjoy—find an MMO that offers the sort of content you like to play. Don't expect a game whose core content model is not what you want to suddenly adopt a different core content model.
FFXI hasn't been growing for years. It's still profitable for the company, of course, but its population is far smaller than this one's (and even at its peak, never hit the subscriber levels that FFXIV has).
Most players do the beast tribes because of the stories (and the rewards), not because of the tasks
And each beast tribe have a own story to tell.
People should stop to ignore the story and reduce a quest down to its tasks.
Tome and 6 months. Don't expect new tome gear in 3.3Quote:
New Tomb - Yay, more tomb to grind to max out ilevel when it become obsolete again in the next 3 Months.
Do you actually think that the Novice Hall is going to change this? I would assume the only people using this are going to be extremely new to the game, and won't be used to learn how to play by players who have put in the time to get 50+. (It may still be used by players like Alahra for the glamour :P)
From what I read, and I could be wrong, was that you can be a Novice for the first 40 hours. I imagine some (especially 'bad') players will not even make it to a dungeon by this point. Even if they do make it to dungeons, they have only a few skills and it is going to be hard for them to learn much.
The most I see them learning is that Rage of Halone combo is the way to generate single target enmity, and to use flash for aoe. The thing is, PLDs at 60 are not the problem. I don't see PLDs at 60 not understanding how flash or combo's work. What I see at 60 is people who don't understand how to use their 50-60 skills and pull incredibly subpar DPS. This stuff won't be taught in the Hall of the Novice. IMO we won't see much if any real effect on skill level in end-game with this added.
Indeed, at least. It's a really crappy solution that looks like it took a lot of development time, but it will at least address the problem. The issue is that it won't address it well, so it turns out to be a case of added dev time over other options with a worse solution over other options. This seems like a huge waste to me.Quote:
Oh yeah, PS3/4 players totally have a parser already.
Also yeah, having a parser totally tells you that YOU have enough dps to clear X content when in fact your tanks, healers and/or co-dps are just carrying your ass because you're 300 dps under what you should do. at least these dummys will hard-tell you that you aren't as good as you thought you were.
As you mentioned the PS4/PS3 players who want to improve are the most likely target audience with this. However, due to the fact that it doesn't give you real time DPS numbers, players won't see how subtle changes to their rotation change their numbers. They won't see how their damage changes over time with different openers or buff usage. It's possible the clear times may remain constant, but timing of damage is equally as important in raids. For example, during Bismarck Extreme, it was important to get the snakes down and time your buffs to use then. If it resulted in slightly lower DPS because you used Raging Strikes on a snake vs Raging Strikes on aoe for 3 Vanu adds, then so be it. It was better for the team over all for the clear (I am talking about near release, it's not a DPS check any more). A DPS meter in game, real time, for the party, allows you to see how these change in the actual content you are trying to clear. It allows you to see and adjust and see again how your changes are helping or hurting your team. It allows you to see how your damage compares to other people while you are leveling up and to know if you are in the right ballpark. It lets you see how new skills affect your damage with proper feedback. It lets you see how your buffs to the team during certain phases actually help or hurt. A dummy in an instance where you are solo does nothing of this.
Conversely, we're going to see PF's pop up demanding that you've cleared X dummy, but then you may just get people lying about it. They join, perform poorly, people get mad not only that they are performing poorly but also that they lied. So Instead of a situation where a parser is in game and they are humiliated for pulling poor DPS, they are going to be humiliated for pulling poor DPS AND chastised for lying. You're going to get people who are able to kill the dummy and join the content, but then not understand how to time their skills, buffs etc to clear the content properly. You're going to get people who cleared the dummy who join the PF, but then can't do mechanics. You're just going to get a huge mess off stuff, but then when the team tries to help them out, "Hey, you should do the thing", you'll get "Shut the F up, I cleared the dummy, I met your elitist requirements, now shut up and do your job." or some other BS. Honestly, the instant backlash towards 'elitist' players is a hell of a lot more toxic than elitist players are themselves in this game.
Yeah, I just pulled back up the preview and I got mixed up. The 40 hours is only for the mentor system, not the hall of the novice. I will adjust my post above.
Quote:
(Novice Hall) Entry Requirements
Upon reaching level 15 with at least one Disciple of War or Magic, players can speak with the Smith NPC located at the Adventurers' Guild in each city and several other locations.
http://na.finalfantasyxiv.com/lodest...3d2c4227dfdc2eQuote:
- Novice Network
Upon becoming a mentor, you will automatically gain access to the Novice Network, a chat channel where new adventurers can seek the advice of veteran players.
* The "New Adventurer" status is applied to all players who have less than 40 hours of play time.
If the rock thing gives accurate parser results so i can see a change in my rotation or when i use pots to get the most out of it ill welcome it with pleasure. If its just kill a rock in 30 seconds or fail then its a utter waste of development time but ill wait and see until i see patch notes and get in game. As for the Novice thing, thats proved to fail in wow so badly its almost a joke. I doubt this will do anything but be again an utter waste and probably be dead on arrival, that said they may add tomes for running it max level so it might help with relic grind i surpose. I do feel sorry for raiders though, that whole alex raid tier looks so bland and dull. Anyway ill hold out until i see patch notes but considering how awful HW has been so far im not holding out hope.
Didn't they say, they will add more glamour for all classes to wear? Perhaps we can glamour those fancy primal sets on all classes now (not believing it, but one can wish^^')
The pieces they were referring to were three specific ones: the Kirimu Coat, the Boarskin Skirt, and the Boots of the Divine Hero/Light. The Primal sets are role-locked (though some of them are palette-swapped between roles, with the breakdown seemingly being Fending/Striking, Maiming, Scouting/Aiming, Healing/Casting).
TBH, I dislike most of the glamours in this game. They all seem to be targetted at a similar audience with similar preferences. So many nice looking glamours with some random thing sticking out of it making it look completely stupid (like the crystal on relic books, or the whatever-it-is coming out of the Void Ark caster/healer hats). I also dislike the new Midas gear.
I'm trying not to get my hopes up, there have been a few times where I gave them the benefit of the doubt (see diadem) and been let down. Better to expect little and be pleasantly surprised. Besides, Yoshi really overly babies the player base as if it were all children playing hello kitty, so I don't think any pressure will be put on.
Right now it seems a total half measure, so I'm not to positive on it. Lucky for me, from the trailer it will be the only thing I don't agree with. It seems they like to come out with one waste of resources (See Verminion, or pretty much any GC thing) each patch, and this will probably be it.
screenshots or trailer showed a timer on the right. forget which
update:http://i.imgur.com/DPqM8bY.jpg
What they are saying is, because its a raid, we had raids before. Rehashed.
2 new dungeons? We had new dungeons before. Rehashed.
New beast tribe quests? We had new tribes before. Rehashed.
New side story quests? We had new quests before. Rehashed.
New story quests? We had new story before. Rehashed.
Basically, after whatever this game has was made the first time, all the other stuff that came after was a rehash :)
Like this: "WOW Shrek was amazing!!!"
then
"Shrek 2? More of the same. Rehash. Not watching."
ESP: Most players who came from FFXI to this don't tolerate this Re-hash crap.
Its just a repetative cycle wich only means someone at the dev department is very lazy.
Yoshi P needs to step his game up a bit and actually listen. There is no joy in burning yourself out with the option of 2 dungeons every day until the next currency and you keep repeating this.
I don't think anyone here requested that.
Glamour, hardcore AFK and crafts is the only endgame sadly.
Presenting one primal ex and one raid dungeon isn't listening to the players and giving us enjoyable content. It becomes a chore/burden not something fun. Its way too repetative due to the small amount of content and difficulty of overrall content. Casuals are beeing devalued assuming everyone here would cry from a tiny difficulty outside of ex primals and whatever midas brings.
I will give 3.2 a lifespan of 3 weeks tops before content becomes a repetative hell as usual where there is no enjoyment in anything. You chase the ilvl you get the desired ilvl 3 months later your ilvl is useless again. New trailer gets released with corny dyable gears one more primal one more raid dungeon and alexander continued to the third stage. So creative! This is what everyone wants? If the slogan is all about having fun how does SE manage to turn fun into a repetative chore?
3 years later this game still hasnt fixed the following:
The world map content is still empty. If all your jobs are 60 the only options you have left is gathering/fishing/leves/maps and go after a hunt. The game shouldnt force you to gather/fish in order for having something to do so it fails at giving you the option of a variety. Should you not want to level gathering or fishing it limits you right away to leves maps and hunts.
Gears for crafts/gathering/dps/healers is getting presented way too fast leaving us with a content that constantly makes you chase a higher ilvl number making previous progress unrewarding. Its already been proven that even with the weekly cap you can't gear up all jobs before a new currency gets introduced making that obselete and whatever you acheived so far very useless.
Diadem still broken and useless.
First relic chapter complete disaster making players feel used by making their time invested in a relic unrewarding both in spamming the dungeons for the low % drop rate, gil used for this aswell. Not everyone can obtain gil as fast and productive as others. How do you explain to these people that the time they took to get 10-15m is useless now because new relic is out? That just doesn't apply for relic but gears/overmelds etc.
This whole envoirment of only applying to new players is killing the community. Eventually new players will also grasp the game and then what? You can't always expect that its going to be a huge impact on new players constantly. Especially if the current consumer/target group is these MMORPG jumpers that really don't care for FFXIV as a brand and are currently playing this because its hot right now.
Duty finder is the death of this game making gameplay very unpersonal. Eorzea is just an AFK spot while you wait for que to pop cause there is really nothing to do outside of duty finder when you reach endgame. Again I said it before this game should provide you with enough content and difficulty where you don't have to feel that you need to level alternative jobs just for having something to do. the same goes for crafting/gathering/fishing you should not have to feel you need to do this in order for having something to do.
Bash me as much as you want but thats the reality of this game. I honestly don't care if other MMORPGs are like this I'm playing FFXIV because I'm expecting something different not a copycat gameplay of everything else. If all other MMORPGs had a penguin that came and slapped your face at level 10 it doesn't mean FFXIV has to do it aswell.
I honestly HATE all players that play this game and use the arguement oh this reminds me so much of WoW thats where the game fails. This game shouldn't remind you of any MMORPG it should be unique there is still time and hope for a change if only SE actually listened.
Many of the players that are part of this wonderful community signed up because we love FF as a brand and the envoirment and we are getting torn apart by this carrot stick chase like Tisharu has said.
Im looking forward to 3.2. It looks like it will be fun.
@FizzleofHyperion I think your unrealistic in your expectations and some FF11 players seem to be willing to tolerate it otherwise they wouldn't be playing anymore. This pattern is hardly new. FF14 is what it is and its not going to see a massive overhaul again, at least for quite a while. I think its much more likely they would start on a new FF MMO rather than try and rework FF14 again.
Try not to speak on behalf of anyone else than yourself. Most FFXI players I know are happy with the game as it is now.
See you in 3 weeks to know if you have Midas savage on farm then ? The difficulty has beenannounced to return somewhat to coil level with mechanics as core difficulty. Should be easy right ?
Having crap dropping at abyssimal drop rates in open world isn't good design either. Though there could be some open worlds dungeons, maybe ?
It's been like that since atma. Where were you then ? Relic is supposed to be a time sink, and a gil sink. Same for the crafting/gathering gear that you are forced to overmeld to do anything useful.
Noone prevents you to be social and talk with your server. That was even the point of one of my threads a bit while back. Spending hours just chatting with others seems counter-productive in a game, but in a MMO it is not.
I have no idea where folks get this "FFXI doesn't do rehashed content" stuff. These people must not have played FFXI long. I will admit FFXI did do some pretty cool things, especially it's open world, but there have been quite a few rehashed stuff that was pretty thrown together and people ate it up. Examples? Why sure!
Dynamis: Basically, your 3 cities with a different color palette and some mobs tossed in, not to mention armor to get folks to do it and bam, content. Other areas were added with the same change, except now, it accessories to get!
Abyessa: Do I need to even start? Fine.. AGAIN the same areas as the normal open world with some areas blocked off, but now with harder mobs, lights and a time limit!
Weakness Procs: Abyessa mechanics began infesting lot of other content as well, including the rework of the new solo - friendly dynamis, which now forced players to find the weakness proc on not just NMs, but regular mobs as well. This was then dragged out even more with NMs that were later added into the new Seekers expansion.
Trial of Maigan: Fun the first day, now a days if you want to upgrade anything, that'll be your path, which has you again and again and again doing pretty much the same requirements. Kill this, collect this, turn in, upgrade weapon, restart. A rehash if I ever saw one.
And these are just the things I can think of currently off the top of my head. FFXI was great and I loved it as well, but to say it doesn't use old content for its new stuff..is just plain wrong.
I don't read all here, but honestly, 3.2 trailer doesn't look interesting to me at all...
Only thing surprised me - the 6 dolls combined to one huge one - this is from FF4 ? (Surprised, not interested at all)
Nothing from 3.2 is really going to last for another 3 months till 3.3...
I guess after main story quest, I'll be doing daily when I feel like to... (Not daily login anymore as in now)
When I see people comparing FF11 , I missed the 18/ 36 or even more alliance to do something.
Old time - Dynamis over 40 people do kill the bosses in these areas.
Few years ago - New VNM killing, still required 18 people for proc and etc.
We don't see people shouting to gather these many people to make some NM's fight in FF14.
We only have Hunt - yea, many people, joined for one fight, rushed to kill and disband.
The culture of the game in FF11 and FF14 is completely different.
It was also interesting, socially. We had a mixture of NA/JP players becauseo f how the servers worked.
Sure, you had some people that would put "JP/NA Onry." (the onry never changed, gotta make dem JP's I guess) but you also had times where half our party was Japanese, half our party was NA. It was interesting to see people come together; it helped make me a bit more open as a child to other cultures (in my opinion) because I found it interesting. I learned a lot from Japanese and NA interactions.
Not that 3.2 isn't lackluster (from a PvE standpoint), but;
Alexander: Midas and Allagan Tomestones of Lore will last 6 months till 3.4.
Mentors, Hall of the Novice, and Stone, Sky, Sea, while not for everyone (mostly aimed at new players), have purpose for the rest of the games life. They're as "big" as something like Linkshells. New players will always need help, and Stone, Sky, Sea can constantly be updated as new content is introduced.
The Feast, along with PvP Leaderboards and Seasons, are also likely to last a nice long time, granted PvP isn't for everyone.
Outside quests, dungeons and Sephirot are the only things that'll be replaced come 3.3, although with Sephirot, I wouldn't be surprised in 3.4 adds a Primal Focus style quest for beating the Warring Triad each week.
To all the people complaining about everything in this game why the hell do you still play it? If you feel as unhappy as you say then just quit and play something you think is better.
Yea, FFXIV is definitely more latency-intensive than FFXI was (well, at least from when I played it) so I could see that being a general issue. Still, I miss playing with JP players. There was social differences. There was good genuine connections between some of us. There was nationalism. You took the good with the bad, but the good outweighed the bad. I always loved playing with them, because of the differences.
I might be in the minority on that though. I played a Bard - one of the classes notoriously sought after. JP players would likely avoid you if they could when they ran that "JP ONry" bit. But I wound up in so many "JP onry" parties because of my bard and reputation as a good bard.
You probably are but I'm with you on it. I liked that FFXI servers were "melting pots." I made a lot of friends from different countries and the like and I always enjoyed that. Plus, it meant more opportunities to use the Auto-Translate Dictionary, which is still one of my favorite features in either game.
Haven't you heard the saying those that complain the most care the most because they want something to change and continue playing? I still play this game and there is quite a few things that annoy me which I want them to fix it does make me unhappy but i stay hoping they change it and generally they do after some time. If people don't complain the devs will never know aspects of the game which are wrong and they think its perfect.