The forum really needs an NA ffxiv complaint section
General discussion would be empty tho :/
The forum really needs an NA ffxiv complaint section
General discussion would be empty tho :/
Honestly if the character was a 57 Dragoon then they shouldn't need an explanation for ANY lvl 50 HM dungeon.. Obviously the healer and other DPS could have carried them through so it wouldn't have mattered anyway and if the DRG needs to know mechanics than it should be the DRG's responsibility to find them. Holding other people hostage by taking a slow pace intentionally should be worthy of a kick in my book.
purposefully not entering a fight that you could have, for whatever reason could be seen as harassment to him. Whether the scholar chose the right reason for kicking when he selected offline makes little difference. If he felt your "lack of participation" in the last boss was trolling, thats classed as harassment and he had the right to kick you. If he thought that you weren't trolling and you were AFK, he had the right to kick you. Either way its pretty easy for him to make his case.
I am just replying at this point as its entertaining, but have no issue with you or anything, if we ever meet again in dungeons, I'll happily go through them and have a laugh about it (during the day my keyboards in so I type), but I just don't think anyone either you, nor the scholar done a whole lot wrong, you both done what you felt was right at the time, and I voted the same way
What Akyuyo meant, was that if you were to go back and do the HM dungeons you wouldn't need to pay attention to the mechanics of the fights really, even though you would be synced down, you would take less damage, do more damage and generally not have to worry about anything in there anymore
Really tho... you are suggesting every run everywhere should go at a fairly slow pace with everything explained, because someone you once knew hadn't done every dungeon and it might be them?
Starting to question why I even read these forums, the things people write are the most ridiculous things ever
And yet this is the design of the game, and nobody is forcing anyone to play it. If someone dislikes the design they have the option of finding a game with a different one.
It's a mistake to take one's frustration with the design out on other players who are playing the game as intended. When someone queues for a dungeon they should be aware that it can a) potentially take up to 90 minutes, b) have a team comprised of new players, and c) time is going to be spent explaining encounters to these new people.
None of that is unreasonable. What is unreasonable is the player that expects everyone to race through content just because they made the mistake of signing up for a group activity they clearly don't have the time or patience for. While grinding I prefer speed as much as the next guy, but I always go into these runs prepared for with the expectations I listed above. If things progress much faster than that, then fantastic, but it's the exception, not the rule.
When in doubt - ask.
"Bigger pulls ok?"
"Do you know this fight or would you like me to explain?"
If they don't answer, I, as the tank, will set the stage for the battle and take things slower.
Yeah, I have no qualm with you either, and as evident in other replies I'm making, it's also for entertainment purposes. I mean, gosh, look at it, 18 pages and counting.... :D
Anyhow, he can make his case like that of course, but the logs will show otherwise. Or rather, they will fail to back up said claim. Of course I could have entered the bossfight and I see how it can be seen as harrasment for not doing so. However by the same logic I could also call it 'harrasment' for purposely trying to force me into a fight while I'm not ready, yet am active (in the way of typing/explaining in this case). I wasn't standing around doing literally nothing for minutes. Again, these two can be crossed away against each other and what's left, regardless of intention, is the actual actions taken by your SCH friend, by which SE would (possibly?) follow through on the judgement they make.
I'm guessing SE would say "first try to communicate with others, this situation could have been solved if you had done so and it's the reason the chat-system is in place". After that: "it is forbidden to use the vote-kick feature for kicking people from party, which could have been prevented by communicating in the first place. On top of that, we only have the logs and in there it shows Valenth was indeed actively participating". Yes, picking the wrong option too, as they have nothing else to go by but the action- and chatlogs with intention unable to be measured from that, is against the code of conduct. I'm sure they'd hardly ban someone over something like this in the first place though, at most giving a (friendly) warning.
Now in hindsight of the run, perhaps I should have literally said "please don't pull before I do" in /p as well to make my intentions clear instead of a sarcastic "if you guys don't want me to tank, just say it :P". If so, that will have been my error in communication and I apologise for that.
Way to exaggerate for drama.Quote:
Really tho... you are suggesting every run everywhere should go at a fairly slow pace with everything explained, because someone you once knew hadn't done every dungeon and it might be them?
The game informs you when someone is new to a dungeon for a reason. If (as the tank) I see the message pop up and the dungeon has an encounter that I think can be problematic to newcomers, I will ask if everyone knows the fight. If someone says they don't (or, another likely scenario is that I will know the person that's new and I entered the dungeon with them, so I *know* that at least someone doesn't know the fight) I will stop to explain.
If you go in at that point and pull anyway, well cool, that's your business. Just don't expect me to cut myself short to save you. That is a clear lack of respect to both myself and the newcomer(s) in question, so what makes you think you deserve any in return?
You sort of have the right mindset, doing so good until the rest of it. It's not just the tank who sets the pace it's a collaboration of everyone who determines the pace of the fights. The first bottleneck in this scenario though is the tank who begins the process they pull what they feel comfortable with due to their skill, party formation.
If the tank can only pull so much and feel comfortable around it, it's not your job to stress them out. I've had plenty of runs where the tank pulls and I go "I can really heal more..." but they're new, or just getting the kinks worked out in their new rotation. It trickles down, if the tank pulls and the party can hold more then communicate but otherwise if the tank doesn't pull more for whatever reasons they have, the others do not pull ahead. This is how you die or how I let you die.
I got no problem letting a DPS who decided to run ahead and pull, unless the tank has said so which is very very rare, they can fall to the ground and we continue as one big happy family.
Semi-happy. I had a bard pull and die "why did you let me die?!" "well why aren't you in defiance?!" "I'm not a warrior..." "then why you pull? silly goose"
I'm sorry, but I think you should put yourself on that "me, me, me, mindset" you are talking about.
As for the OP, that happened to me yesterday on Tam-Tara where the DPS wanted a fast run, and started to pull mobs before I could gain hate on them thus they tanking the mob, thankfully the dungeon was a low lvl one and the healer was able to keep everyone alive so things weren't so hectic, but it was really annoying when they can't wait 2 sec for the tank to pull on each mob because they want to complete the dungeon as fast as possible. Let me do my job and I'll let you do yours.
Since the SCH didn't wait until the Tank was done typing and initiated the boss fight on his own, his behavior can be seen as rude, impatient and self-entitled as well as performing harassment towards the tank.
Besides, since none of you said anything about the pacing and the fact that the tank explained everything before each boss prior to that, if could be easily understood as, at worse, a "I don't care, explain if you want".
The SCH was the one doing something wrong in the first place. Yes, it caused a backfire because the tank didn't run to fix what the SCH did... but the SCH was the one doing the stupid thing first.
If anything, he was the one worthy of a kick, because without his first move, the party would've succeed.
If two people are involved in the same foolishness, it's the one that started it that should be punished first.
I main WHM, and was always mad about the rushing tanks. Then I lvled a PLD, was on my first dungeon (AK if I'm not mistaken), and one of the DPS was not only pulling stuff in a rush, he was BRINGING them to me to tank. I started not taking the aggro, and said "could you stop aggroing stuff please?". The healer AND MYSELF were full-decked in AF1 gear, and really struggling to keep up with this forced speedrun.
the reply? "then pull faster, slowpoke".
I then lost my temper. Agree I was a bit jerky when I said "listen here, champ, I'm the tank. THE TANK determines the pace of the run, not you. Healer, if this guy aggros any more groups, let him die. I won't take aggro off him, and will NOT use AoE skills either so don't bother bringing stuff to me."
The DPS died 2 times then left, bitching and calling us noobs. We got another, much nicer DPS in his place, and had a cool, smooth run.
Sounds like they were bad players who just abuse the vote kick system. Pulling ahead of the tank is a waste of resources and a general team dps drop. It's not surprising however that this game is filled to the brim with them.
One thing I never understood (I main WHM but have PLD @50 leftover from ARR), is why do dps intentionally sabotage themselves at times by pulling stuff like this? I mean, I did my time waiting in dps queue on BRD and NIN, and unless the tank was god awful - almost bot awful - I'd grin and bear it to get the thing done. It is almost like they get into a duty and forget the amount of time they've waited or, even worse, berate or don't play as a team even when almost done, potentially being kicked before even finishing. Just... think before you act, and act as you'd like people to act towards you.
I just stopped tanking DF for the most part, I run with friends and with my FC. If I'm desperate and *reaaaaally* need the Esos I'll tank a DF but I haven't had to do that since a week after the patch.
I Walk out and let them eat it if im tanking
When i'm on my healer in low level zones I just pull if the tank pulls too slow since it teaches him a lesson about fear. If he can't hold aggro it teaches him to get better. It is a lesson most tanks need to learn, so many are so afraid to pull these days and it can get boring. It also teaches bad healers to actually heal and not sit and wait like 99% seem to do. Better to nip that bud when they are youngins.
If a tank stops, you kick him. He will needs to learn that if someone tanks better then he should be DPSing.
Adaptability is a skill many people need to learn, you should not have to see a video to learn very simple mechanics of fights. The hardest dungeon right now is Aurum Vale, that is the only dungeon out of any Non-Savage, Non-Coil Raid I recommend saying. Everything else is simple and you can learn easily just by watching.
Unfortunately MMOs these days are Solo-Friendly games where you can pop in a duty finder and never have to talk to anyone again. There are no contested zones and no content your fighting and racing for. So you are not encouraged to rush and press forward but take your time, which to me is the reason MMOs are so boring these days. Fighting for content and racing are cut-out of every modern MMO, and the best players are the ones who remember the old times. =P
I wonder would people be on the side of a DPS who refused to enter a boss fight because they were explaining something to another DPS. Especially if the fight had a DPS check.
Op I feel your pain.
In A4 there were two new people that stated they didn't know strat. I started to explain while the other tank did a ready check. I told him not to pull because if they don't know about adds we WILL wipe.
He pulled anyway, we wiped to adds and I told him that he just wasted everyone's time by doing that.
I was kicked.
I don't understand it either...
I've done a lot of runs lately, where I'm tanking the bosses(I'm MNK) all the time, unless I completely stop attacking for long periods of time... It's really annoying, and it shouldn't happen(even if they have slightly worse gear). But I'm not gonna try to kick them or anything... That's just a douche bag thing to do, and I would have to wait for a new tank then.
Unless those 2 players got lucky, they would have to wait longer than it would have taken to just let the tank explain the tactics to the newcomer.
Kick should be left to a*sholes and nobody else. I can count how many times I've initiated a kick, on one hand... and haven't voted to kick many either. Players like those 2, are examples of who should get kicked.
The kick system is getting abused a lot, but I can't really come up with a solution for it either... It's needed for other cases, so can't exactly remove it.
Personally, I have found that the DF players have gotten even more rude and "go Go GO!" than before. I don't know if its from all the new and returning players trying to rush content or if there is something else at play, although I have my suspicions.
Before the expansion, I would get some rude players but it tended to be far and few between, now I pretty much expect it on most runs.
For example, when I zone into the instance I just say a quick "hello" in /p, nothing more nothing less. Recently I am immediately being responded to with a "shut up and do your role, just tank stuff" or "don't talk, just tank".
Seriously, there is no excuse for acting like that, particularly right off the bat.
I don't think you're teaching anyone the lessons you think you're teaching at low level. Some people just need time to become familiar with their toolkit, and that's typically easier to do when they're in control of the environment. Just because their class is capable of tanking multiple packs doesn't mean they're comfortable with it, especially while they're still leveling their class. You know what you're getting into when you roll low level roulette, stop getting your kicks from playing "teacher" and just play your role.
You do realize that most players on here and in the game, would want to kick you from their group, right?
Also, the OP didn't say he had problems with players pulling trash, he was trying to explain tactics while they just pulled the bosses. I don't care what you think, but if you pull a boss as a non-tank job, you're not doing your job, and you should play as a tank instead.
If you think it's unnecessary to explain tactics, then you tell them that, and have a civilized discussion about it, instead of being a retard and just pulling.
I agree that a lot of players need to learn to do things with some pace, and actually "challenge" themselves when doing this kind of content, but again... You tell them that, you don't just pull.
One thing that would help is to change it so that in 4 man groups all three need to vote yes instead of only two.
It's way more likely that two people know each other than three and even so, if you got the entire team against you then it might be wise to switch party anyway. If you only got 50% against you then they should not hold the power to kick not only you, but the other guy too should they wish.
Imo you should need at least 51% in favor on all instances.
The past week I've been leveling BLM from the low 20s (just got to 50 about 8 hours ago), farming dungeons (primarily Brayflox because I want the entire battlemage gear). I've been noticing a trend in dps, mainly DRG & NIN, breaking CCs that I've been using when it seems the tank is having difficulty (thus making LESS work for the healer) & pulling before the tank because they're Sonic the Hedgehog. What would really help is communication. If the healer would prefer the tank to pull bigger, then they should let them know. "Hey, go crazy with the big pulls. I've got the healing covered."
So there just needs to be more communication. More polite communication.
I love how you call this 'unfortunate' (Bold), yet you do things that literally offer NO COMMUNICATION WHATSOEVER.
Seriously dude, if you were in my party and you started pulling? I'd just kick you out of my party. Goodluck, have fun sitting in que again.
A good tank will communicate with their healer weather or not they are going to do big pulls or not. A good tank looks at the party composition and communicates what they're going to do - offering opportunity for protests if necessary.
A bad player does what you do. They ignore everything else and assume they know what's best for the party, and unfortuantely, MMO's these day are solo-friendly games where you can pop in a duty finder and never have to talk to anyone again.
If you want better tanks at high levels, be actually helpful so that they can improve.
The attitude you are displaying is the reason many players that have tried tanking and quit gave for giving up.
Kind of hard to have good tanks at high level when they are not even being given a fair chance at low level.
My response to this garbage is /sit and watch you die. You can either knock that crap off and we can continue the run, or you can kick me and wait for some other tank to come in, however long that'll be.
If you want to tank a dungeon, then you can damned well queue as a tank. Otherwise, you stand back and heal/dps and let me do my job, at whatever pace I feel like going that day.