Originally Posted by
Amineri
That completely makes sense, and I 100% agree that it needed to be adjusted. I can even go you one better. Here's an example of a completely ridiculous recipe that ABSOLUTELY needed to be changed.
White Skillet:
Armorer 25 (appr) to create
White Skillet is a rank 17 CUL mainhand tool (yes seventeen)
Ingredients:
Iron Plate (to make the pan)
Tin Ingot (to make the handle)
White Enamel (inside of pan)
Blue Enamel (outside of pan)
It makes a pretty-looking pan. The ARM rank might be too high, considering it's 8 ranks above the use rank. But, here is the realy problem: white enamel.
White stainsand only can be obtained from a grade five quarry point in Coerthas. There is EXACTLY one quarry point in the entire world that you can get it from. This means pretty much a rank35+ miner to get the stainsand. Plus it's a rare drop. Plus, the cave is guarded by r45+ gigantoads and r40+ ghosts. Then once you have the stainsand, it's a rank 45 ALC synth to make the white enamel. I was lucky enough to get two stainsands, because my r48 ALC LSmate blew up the first one.
This recipe is clearly broken. The difficulty involved clearly puts the price far beyond what a typical rank 17 CUL should be expected to pay.
However, instead of just adjusting the recipes, they are massively wholesale reducing the to the simplest of all existing recipes. Recipes like Walnut Masks, or Oak Canes will now be every recipe. Some recipes were too easy to acquire materials for, and the result was too good ([item]Jade Crook[/item], for example). Instead of balancing it out so that lower rank recipes were simpler, and the higher rank items (that needed it) were more complex, every recipe in the game seems to be drastically simplified.