Originally Posted by
Ryel
the argument could be made that coil has worse RNG luck than some of the stuff designed circa Tanaka era because at least Tanaka's 1% drop rates didn't prevent you from doing the content at all for an entire week for another shot at the gear, in addition to forcing a static 8 person party to do it with.
And before it's brought up, yeah RNG works BOTH ways, there are just as many groups swimming in gear as there are those who STILL haven't seen certain drops since the content was introduced.
Ideally i would love for the brutal mode they've mentioned to be the standard with no weekly lockout and a drop system similar to Garuda's token system during 1.0, one where it had an RNG chance to drop gear and a GUARANTEED chance to drop tokens which could be redeemed for gear.