http://ffxiv.zam.com/story.html?story=27038
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LOL this system will do absolutely nothing to address any one of your concerns. You might want to reread it.
1) You still might not have the mat. there are what, 5-6 different dark matters to obtain?
2) You will still need sufficient rank. This implies that you will still need your tools.
3) you will still have the same issue.
For those of you that cant read, please stop playing this game, pick up a book and practice....
That being said, i really like this. With a standard repair mat'l a standard price can be determined. people will finally know how much to ask for while seeking repairs. It'll end up being like shouting for a tele.
But, truth be told... all this really did is remove the ability to produce their own repair mat'l from the DoH's and give that ability to DoL's.
are you really that stupid? It is real, moron. http://ffxiv.zam.com/story.html?story=27038
Of course the one Update that isnt sent to my pjhone is this garbadge..
Overall I think I'm more disappointed than pleased by this change because I liked the fents and spetches. :3 But even so, it is no tragedy.
I don't understand the reason for the multiple grades of the material though. If it is some magical, mystical substance of legend and myth that can fix anything, it is sort of silly to say "this piece of wonder-stuff can't fix that r38 iron falchion, but it will fix that r26 iron gladius, even though they are both made of iron." More importantly - if the whole idea behind this change was to save inventory space and streamline repairs, wouldn't it be better to have only this material itself without the grades?
Unless they are hoping people will spend lots of gil at the vendors for the high grade version and drain some clink clink out of the economy. But, even if that were the case, I don't think that's gonna happen. Whatever gathering class can pull this up is going to charge as much as they can for it without overpricing the npc.
To me it would have made more sense to have one single grade of this stuff and have it pop out of grade 1 nodes. This way, most anyone can get it, and no one can make much of a profit out of it so it won't damage our gil-flooded economy more. Instead of grades, I would have suggested that the higher items require multiple pieces.
This may be the worst idea I have ever seen in my life.
What? Your Armor cracked? Slap some magic goo on it!
Your Blade is dull!?! Have some magic goo!
You tore a hole in your pants? MAGIC GOO!!
Not to mention the level to which this epicly screws Botanist..
As someone has already said, "Dark Matter" really is just a "Repair Kit".
Unfortunately, the Development Team has decided to give the item a name which completely misdescribes its function or purpose.
If they introduced this initially as a Repair Kit that can be purchased from NPCs, it wouldn't be getting nearly as much flack as it is now.
Names are important.
I'd assume that it is so that lower level gatherers don't get completely shut out of a possible market, and gives them an item that is more likely to sell than some of the other stuff you can get. This at the same time prevents new characters being totally priced out of repairs to some extent as well, as I'm assuming the NPC prices (for the Dark Matter) will be 'ok' but not something you'd want to spend if you can afford it.
I'm definitely looking forward to it as a Botanist, as it means I finally have some kind of item that I know will shift, rather than having to do a lot of guesswork (and legwork!) I'm guessing the crafting recipes will be streamlined in much the same fashion (instead of needing x,y and z, you will only need x) and so people will be able to sell more as Gatherers, and Craft more easily as Crafters.
I'd also expect the number of items gathered (or at least the types) to drop quite dramatically - perhaps removing branches for only Logs etc. Also, I love the fact that the Materia system is quite widely accepted, and all it seems to be is some kind of 'magic goo' as well.
My only complaint is the naming of these items. Couldnt be a little more creative? At the very least you could use physical size as a way to depict grade like:
Grade1: Dust
Grade2: Shard
Grade3: Fragment
Grade4: Nugget
Grade5: Chunk
Or something like that.
but have you thought of the impact that it will have on the economy? What about the gathering classes themselves? People bought tons of cotton bolls to make tons cotton thread to make tons of undyed crap to sell and make tons of money. Now, people might buy 2 every few weeks when they need to craft a new armor since there's no need to make repairs from it. Supply will stay up while demand will go down. There will be little use for Bots and Miners aside from leveling it up yourself so that you can get the 1 or 2 mats you need for the synth...that you won't make a profit from. This is the WORST thing to happen to this game.
Why 5 levels of Dark Matter? Why not White Matter, Yellow Matter, Red Matter etc? Does it matter that they called it Matter? Yes! This isn't Mo-Fo Star Trek.
Did they forget the game is based on crystals? It should have been Cialis Crystal, Viagra Crystal, Extenze Crystal lmao.
I'm expecting a serious overhaul to the variety of items gathered (drastically cut down - do I really need to find around 45-60 different types of item in one level range? That includes trees and grasses) as well as what is synthesised from what. We can't look at it like it is now, as it probably wont be anything like this by the end of summer - it is the first part in changes to the...well economy as a whole basically.
cotton bolls are used to fund grinding, yes, but at the end of that grind, you have 30-40 stacks of an item that you are going to need to sell...with this new crap that they are doing, you won't sell but maybe...2 stacks in a year...and yes, the most profitable items for a LOW LEVEL bot/miner are for repair materials. We shouldn't have to be r50 to bring in more than 25k every month -.- This new system is bullcrap from an economical standpoint.
That's why I was suggesting the item only shows up in g1 nodes. Lower gatherers would get the most benefit, but all gatherers could get it if they wanted to. The way our markets work now is only the higher grade stuff is easily found in the wards. That applies to armor and everything else. Having started several characters recently, one of the most difficult things is finding gear or weapons or anything below r20. I could see this happening with this dark matter too if they stick with the differing grades. Only grades 4 and 5 will be easily found in wards, with grade 2 being the most rare, and far more pricer than most r20s are willing or capable of paying for.
I think if you take away the different grades, and just have higher rank gear require more of it, that would alleviate all those issues and be least damaging to our already messed-up economy as well as save even more space.
But, I guess its too late for suggestions on it.
Dubont, I think you're overreacting a little. People are not going to buy cotton bolls/thread or mats like velveteen en masse for repair materials. They are buying these things to rank up their crafts. Repair materials (the completed materials, NOT the mats that create them) are a small part of the economy.
Kiote, can you explain how the repair materials are the more prominent?
All the crafters complaining:
Have you forgotten that you'll soon have a gigantic role in the economy when materia is introduced? Oh no your repair functionality is marginally decreased! But many people will rely on you for the materia socketing. You lose part of one role, you gain another huge one. Quit complaining.
Agreed. Also, you can get the Dark Matter mats by fighting AND gathering. The only crafting class that doesn't benefit from a gathering class (yet) is Leatherworker, so it's a good idea anyways to use a gathering class if you want more materials. And crafters are needed to do repairs!
Crafters can now go around repairing anyone's bazaar items instead of worrying if they have the right mat, which for some classes can get quite creative (chaimois spetch, really?). This is an increase in income potential.
Also, Dark Matter is NPC sold and relatively easy to obtain from what the post suggests. On top of that, the chance to retain the repair mat after repair is being increased - bringing more bang for your buck per dark matter.
All in all, this new system reduces inventory clutter and server load all while increasing repair functionality. On top of that it makes repairs more lucrative for crafters.
For once I kind of felt like I wasn't gonna see people whining about this one... Then I remembered that not everyone likes to read between the lines.
The most commonly acquired Item by Botanists is Branches. I'm talking 20 to 1 over everything else they gather. Branches are used for two things, wands and repairs. And people don't make that many wands. Am I now going to be Dark Matter at 20 to 1 odds from trees when i go out gathering? i think not. I'm going to get branches. Branches that have now been rendered useless.
So where does all this dark matter come from?
(Surprised no one brought up the reference yet)