Originally Posted by
Raelton
Dungeons, there was pretty much the same amount of leveling dungeons and when you hit max every dungeon had a level 50 version and there were 2 tiers of 50 dungeons to progress through. Also there were achievements for every boss and multiple achievements for each boss, giving all of the dungeons a lot of replay value.
There was PVP... period.
As far as leveling, once you finished your first class, you could actually start another one and either do quests again or Rifts or dungeons. You weren't stuck just grinding FATES or doing dungeons that took 20times longer.
And I kind of already mentioned achievements, but they actually had interesting acheivements. Puzzles in the world, artifacts, etc... Achievements that weren't completely linear.
I never said that I thought there should be different things then the traditional MMO, but there should definitely be more things to do.