The Plenary button grants a healing boost to party members around it. The fly text there shows a buff named "●ヒーリングリリー:被回復効果アップ" or "Healing Lily: Increased HP Recovery" with its icon
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The Plenary button grants a healing boost to party members around it. The fly text there shows a buff named "●ヒーリングリリー:被回復効果アップ" or "Healing Lily: Increased HP Recovery" with its icon
The more I examine it the more I think maybe things will be okay? It is a test build after all.
Plenary activates Solace, rapture, misery, to spend lilies. THAT actually gives you at least more of a dynamic branching path into this new sanctity guage now that I think of it. AND since Solace and Rapture are GCD heals they build into it.
It might actually be kinda cool. I hope asylum and assize didn't get purged tho... regen too unless that's connected to something also.
Plenary also doesn't seem to be on cool down and with plenary's new buffed state that'll be active I feel?
Misery seems to be gone so lillies are only used to transform medica and cure into afflatus heals and Whm currently uses holy sanctuary like a 30s missery that can be used twice for the same amount of casts that dia + afflatus heals per min (3 afflatus heals + 1 missery + 2 dia = 6GCD casts, 4 free sanctuary gcd heals + 2 holy sanctuary = 6 GCD casts).
Its very likely that regen, asylum, assize, Pom and many other Whm cds are gone considering they mentioned aiming for 16 buttons per job and Whm's hotbars already had 16
Aiming for...
Losing regen, asylum, assize, PoM, and thin air are major concerns.
Not for them being missing in Evolved mode, to be precise, but more like not seeing them in a condensed form makes it seem like they just don't exist at all.
(More for others reading)
REASONS WHY THIS BE DIFFERENT for people who know nothing about Whitemage looked at the Paladin and saw a lot of familiarity just smooshed down or limited redundancies, is that:
If we don't see them condensed, that may mean they just don't exist at all. That would be really aids.
The preview is super disappointing. It makes me want to hang up my healer hat for good and go play one of their reworked DPS jobs now that the 2min meta is dying. It feels like instead of adjusting the job to retain existing healers, they've decided to kick us all to the curb and start pandering to new players.
I have some thoughts:
1) Removing cast times doesn't address the issues that new or chronically skill-challenged players have. A player isn't going to magically improve their uptime if you take away their cast times. An interrupted cast challenges a player to optimize. A lazy player will still miss just as many GCDs as before, because they are not trying to maintain uptime.
2) Their claim that this will allow us to heal more actively conflicts with their proposed changes to give more healing and utility skills to phys ranged. Why would I want to stand around pressing instant glare if I can have a better time playing bard and still help heal my party?
3) The fact that they essentially said, "Hey guys, we heard you're tired of hitting glare! That's why we took away all of your fun buttons and turned the rest into glare!" is the most laughable point out of all of this. We want more difficulty and more room for skill expression, not a watered down single button job for dummies that encourages mindless GCD overhealing in the same stroke.
Removing the 2min meta is a great change. The proposed WHM changes are total rubbish.
For the existing classes for now, it is optional. However, it is highly theorized that with the fact that all new jobs will have Evolved mode only and that balancing two separate kits for existing classes as they add more would be more work than its worth, they will likely get rid of Reborn mode in either 9.0 or 10.0.
No, we will give feedback while they're in development mode so things can change for the better
It's not doom and gloom. It's feedback, and they should take it while they've still got 8 months to cook.
They wouldn't show off jobs in such a unfinished state if they weren't looking for feedback
Its not only the deaf ears. If I remember correct, their home market likes to play easy mode after a tiring day from work.
They're not interested in playing busy jobs. They dont want to sweat in casual content.
The whole gameplay direction change is about "less time commitment, play when or whatever you like".
This is exactly what has made healing in FFXIV interesting up to this point. Making choices of which tools to use and where, and the consequences of those choices while trying to strategically DPS as much as possible.
I literally made this forum account just now (Hi!) to echo the dissatisfaction with what we saw with WHM at the dev panel, for what it's worth.