Godwin’s Law (FFXIV Edition): ‘The longer a discussion continues the higher the likelihood that someone will argue ‘just play ultimates if you want to have fun’
You’re doing ultimates and your party members literally can’t even do their rotation? Sounds more like a party problem than part of the actual game design lol.
Also, cause-and-effect. Are people all just inherently ‘bad’ and ‘unskilled’ and all job design should be forever neutered in retaliation against these filthy casuals (doing ultimates) who can’t press buttons?
Or are job rotations and mechanics (and fight design) so uninspired and homogenized at this point that it breeds nothing but complacency in players that then transfers to higher level contents because they’re still going in with the mindset of ‘it’s so easy I can do literally nothing and still win’?
If job design was actually encouraging players to consider the encounter / situation / context relative to other players and the boss instead of being streamlined to the point of being a literal conveyor belt of abilities (that from what I hear is also extremely easy to automate precisely because of its fixed nature), would the ‘average skill level’ be so low? Is it literally an inherent thing that must be addressed with current job design? Or is something causing it?
