I think you make some good points. Arguments rarely sway the views of either people involved, but they change the minds of bystanders all the time.
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it never should of been made to begin with....
I wonder how much of people’s dissatisfaction comes from forked being relatively inaccessible and how much comes from forked being inaccessible making it feel like the wider OC is building towards nothing
Like for example if a shade of what i suggested was implemented where spawning every CE in one instance forced the support fate to spawn which gave sanguinite (more than 2 btw) how much would that improve people’s perception of OC because now the feeling of everything leading to forked is partially bypassed because you aren’t blocked from sanguinite. You still don’t get the CLL experience but now progression doesn’t arbitrarily end at +1 with nowhere to go
More sanguinite from the support fates would be great, but still leaves no way to get the field notes and TT card outside of the Tower. I’ve seen exactly 2 support fates, so I have 4 sanguinite. lol
What about if zooped up support fate from spawning all the CE’s had a chance of dropping all of forked’s notes and card (but not the mount) but only if you spawned it from killing all the fates and not from forked itself spawning it
Regardless I was more thinking about if peoples problems were about the zone leading to a wall or the cap dungeon being too hard as being the actual problem
I think it is a mix of both, currently as it stands if you do not plan to engage with FT there is little to no reason to even engage with OC as a whole.
If we compare it to eureka where BA was the capstone you could still have fun and work towards something even if you never plan to set foot in BA. You can work your way through the elemental armors, you can work on your relics, spawn specific NMs for rare gear. BA was basically not needed unless you wanted to have a full +2 Armor set as well as the final stage of the relic (which didn't change its appearance and just gives bonus stats in eureka). And also the support fate for BA itself felt more valuable (actually helping the group inside BA instead of just giving everyone a flat +5 fragments/sanguite) both for the people inside BA and the ones doing it.
I think a lot of people (me included) would be happy if there was something, anything to work for. I like your suggestion of rewarding players for actually spawning CEs. And that way, as you said, it still feels like you're working towards SOMETHING and the progression isn't hard stopped at the +1 gear because you can't get any sanguite. But right now there is little reason to do much of anything in OC if you do not plan to engage with FT.
Hell, if they made sanguite more accessible through other means it would alleviate the need for a "normal" mode FT. While I would still prefer a normal FT that way there's a chance for EVERYONE to grab the +2 armor and work towards something. They already put the aetherspun gold in chests, why not have silver chests have a chance of giving you 1 to 2 sanguite and buff the support fate to like 20 and make it spawn the way you suggested.
Many Hall of the Novice telegraphs appear in there, yes.
Exactly. The recent revamp was really good.
I'm not overly positive. I'm just not overly negative.Quote:
That was the point where Jeeqbit finally changed from being overly positive, to pure comedy :)
And if you want to laugh over someone being advised to go to the Hall of the Novice to learn basic indicators, then that's a you thing? A person in this thread said they think that the game does not explain the mechanics at a glance, which is actually false. Forked Tower has more indicators than Savage or Extreme trials normally have, and those indicators are taught in Hall of the Novice. So what I said was perfectly logical and reasonable. :)
1. Tank buster indicator.
2. Stack markers.
3. Orange AoEs.
4. Adds.
5. Stack towers.
6. AoE Markers.
All these appear in Forked Tower and all of these are taught in Hall of the Novice. I didn't say this was the only thing they need to do though. I said they also need to pay attention to cast names, read status effects and be raid aware, but you obviously didn't read my post.