Originally Posted by
Jargal
Yeah I can see that, a sense of character progression alone can be a motivator, but I can argue the same over getting BiS on savages and I just don't know how you would go about it without pissing off the balance of effort x reward, because in the end, doing savage only allows players to get better IL faster, since on odd patches, they add the possibility for anyone to upgrade their tome gears by exchanging alliance and nuts for the upgrades, if only the tome cap limit was higher everyone would get a high IL gear in a considerable speed.
Edit: after some thought I believe the best course of action on this would be making savage gear being the only kind of set that has visual effects (remove them from the normal set), to compensate, make it so the normal set could be dyable, and the savage set could be dyable + you can dye/chage color of the effects emanating from the set, that in a sense would be the fair way to reward a player that goes through a harder piece of content and not feel robbed of going the hard way for gearing up.